/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FloatRect.h" #include "FloatConversion.h" #include "IntRect.h" #include #include #include using std::max; using std::min; namespace WebCore { FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) { } FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) { return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); } bool FloatRect::intersects(const FloatRect& other) const { // Checking emptiness handles negative widths as well as zero. return !isEmpty() && !other.isEmpty() && x() < other.right() && other.x() < right() && y() < other.bottom() && other.y() < bottom(); } bool FloatRect::contains(const FloatRect& other) const { return x() <= other.x() && right() >= other.right() && y() <= other.y() && bottom() >= other.bottom(); } void FloatRect::intersect(const FloatRect& other) { float l = max(x(), other.x()); float t = max(y(), other.y()); float r = min(right(), other.right()); float b = min(bottom(), other.bottom()); // Return a clean empty rectangle for non-intersecting cases. if (l >= r || t >= b) { l = 0; t = 0; r = 0; b = 0; } setLocationAndSizeFromEdges(l, t, r, b); } void FloatRect::unite(const FloatRect& other) { // Handle empty special cases first. if (other.isEmpty()) return; if (isEmpty()) { *this = other; return; } float l = min(x(), other.x()); float t = min(y(), other.y()); float r = max(right(), other.right()); float b = max(bottom(), other.bottom()); setLocationAndSizeFromEdges(l, t, r, b); } void FloatRect::scale(float sx, float sy) { m_location.setX(x() * sx); m_location.setY(y() * sy); m_size.setWidth(width() * sx); m_size.setHeight(height() * sy); } void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) { float left = min(p0.x(), p1.x()); float top = min(p0.y(), p1.y()); float right = max(p0.x(), p1.x()); float bottom = max(p0.y(), p1.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } namespace { // Helpers for 3- and 4-way max and min. template T min3(const T& v1, const T& v2, const T& v3) { return min(min(v1, v2), v3); } template T max3(const T& v1, const T& v2, const T& v3) { return max(max(v1, v2), v3); } template T min4(const T& v1, const T& v2, const T& v3, const T& v4) { return min(min(v1, v2), min(v3, v4)); } template T max4(const T& v1, const T& v2, const T& v3, const T& v4) { return max(max(v1, v2), max(v3, v4)); } } // anonymous namespace void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2) { float left = min3(p0.x(), p1.x(), p2.x()); float top = min3(p0.y(), p1.y(), p2.y()); float right = max3(p0.x(), p1.x(), p2.x()); float bottom = max3(p0.y(), p1.y(), p2.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3) { float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); float top = min4(p0.y(), p1.y(), p2.y(), p3.y()); float right = max4(p0.x(), p1.x(), p2.x(), p3.x()); float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y()); setLocationAndSizeFromEdges(left, top, right, bottom); } static inline int safeFloatToInt(float x) { static const int s_intMax = std::numeric_limits::max(); static const int s_intMin = std::numeric_limits::min(); if (x >= static_cast(s_intMax)) return s_intMax; if (x < static_cast(s_intMin)) return s_intMin; return static_cast(x); } IntRect enclosingIntRect(const FloatRect& rect) { float left = floorf(rect.x()); float top = floorf(rect.y()); float width = ceilf(rect.right()) - left; float height = ceilf(rect.bottom()) - top; return IntRect(safeFloatToInt(left), safeFloatToInt(top), safeFloatToInt(width), safeFloatToInt(height)); } FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect) { if (srcRect.width() == 0 || srcRect.height() == 0) return FloatRect(); float widthScale = destRect.width() / srcRect.width(); float heightScale = destRect.height() / srcRect.height(); return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, destRect.y() + (r.y() - srcRect.y()) * heightScale, r.width() * widthScale, r.height() * heightScale); } }