/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Computer, Inc. * Copyright (C) 2008 Holger Hans Peter Freyther * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef Font_h #define Font_h #include "CharacterNames.h" #include "TextRun.h" #include "FontDescription.h" #include "SimpleFontData.h" #include "TypesettingFeatures.h" #include #include #include #if PLATFORM(QT) #include #endif namespace WebCore { class FloatPoint; class FloatRect; class FontData; class FontFallbackList; class FontPlatformData; class FontSelector; class GlyphBuffer; class GlyphPageTreeNode; class GraphicsContext; class IntPoint; class SVGFontElement; struct GlyphData; const unsigned defaultUnitsPerEm = 1000; class Font { public: Font(); Font(const FontDescription&, short letterSpacing, short wordSpacing); // This constructor is only used if the platform wants to start with a native font. Font(const FontPlatformData&, bool isPrinting); ~Font(); Font(const Font&); Font& operator=(const Font&); bool operator==(const Font& other) const; bool operator!=(const Font& other) const { return !(*this == other); } const FontDescription& fontDescription() const { return m_fontDescription; } int pixelSize() const { return fontDescription().computedPixelSize(); } float size() const { return fontDescription().computedSize(); } void update(PassRefPtr) const; void drawText(GraphicsContext*, const TextRun&, const FloatPoint&, int from = 0, int to = -1) const; int width(const TextRun& run, HashSet* fallbackFonts = 0) const { return lroundf(floatWidth(run, fallbackFonts)); } float floatWidth(const TextRun&, HashSet* fallbackFonts = 0) const; float floatWidth(const TextRun& run, int extraCharsAvailable, int& charsConsumed, String& glyphName) const; int offsetForPosition(const TextRun&, int position, bool includePartialGlyphs) const; FloatRect selectionRectForText(const TextRun&, const IntPoint&, int h, int from = 0, int to = -1) const; bool isSmallCaps() const { return m_fontDescription.smallCaps(); } short wordSpacing() const { return m_wordSpacing; } short letterSpacing() const { return m_letterSpacing; } void setWordSpacing(short s) { m_wordSpacing = s; } void setLetterSpacing(short s) { m_letterSpacing = s; } bool isFixedPitch() const; bool isPrinterFont() const { return m_fontDescription.usePrinterFont(); } FontRenderingMode renderingMode() const { return m_fontDescription.renderingMode(); } TypesettingFeatures typesettingFeatures() const { TextRenderingMode textRenderingMode = m_fontDescription.textRenderingMode(); return textRenderingMode == OptimizeLegibility || textRenderingMode == GeometricPrecision ? Kerning | Ligatures : 0; } FontFamily& firstFamily() { return m_fontDescription.firstFamily(); } const FontFamily& family() const { return m_fontDescription.family(); } bool italic() const { return m_fontDescription.italic(); } FontWeight weight() const { return m_fontDescription.weight(); } bool isPlatformFont() const { return m_isPlatformFont; } // Metrics that we query the FontFallbackList for. int ascent() const { return primaryFont()->ascent(); } int descent() const { return primaryFont()->descent(); } int height() const { return ascent() + descent(); } int lineSpacing() const { return primaryFont()->lineSpacing(); } int lineGap() const { return primaryFont()->lineGap(); } float xHeight() const { return primaryFont()->xHeight(); } unsigned unitsPerEm() const { return primaryFont()->unitsPerEm(); } int spaceWidth() const { return (int)ceilf(primaryFont()->adjustedSpaceWidth() + m_letterSpacing); } int tabWidth() const { return 8 * spaceWidth(); } const SimpleFontData* primaryFont() const; const FontData* fontDataAt(unsigned) const; GlyphData glyphDataForCharacter(UChar32, bool mirror, bool forceSmallCaps = false) const; // Used for complex text, and does not utilize the glyph map cache. const FontData* fontDataForCharacters(const UChar*, int length) const; #if PLATFORM(QT) QFont font() const; #endif static void setShouldUseSmoothing(bool); static bool shouldUseSmoothing(); private: #if ENABLE(SVG_FONTS) void drawTextUsingSVGFont(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; float floatWidthUsingSVGFont(const TextRun&) const; float floatWidthUsingSVGFont(const TextRun&, int extraCharsAvailable, int& charsConsumed, String& glyphName) const; FloatRect selectionRectForTextUsingSVGFont(const TextRun&, const IntPoint&, int h, int from, int to) const; int offsetForPositionForTextUsingSVGFont(const TextRun&, int position, bool includePartialGlyphs) const; #endif #if USE(FONT_FAST_PATH) bool canUseGlyphCache(const TextRun&) const; void drawSimpleText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; void drawGlyphs(GraphicsContext*, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const; void drawGlyphBuffer(GraphicsContext*, const GlyphBuffer&, const TextRun&, const FloatPoint&) const; float floatWidthForSimpleText(const TextRun&, GlyphBuffer*, HashSet* fallbackFonts = 0) const; int offsetForPositionForSimpleText(const TextRun&, int position, bool includePartialGlyphs) const; FloatRect selectionRectForSimpleText(const TextRun&, const IntPoint&, int h, int from, int to) const; static bool canReturnFallbackFontsForComplexText(); #endif void drawComplexText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; float floatWidthForComplexText(const TextRun&, HashSet* fallbackFonts = 0) const; int offsetForPositionForComplexText(const TextRun&, int position, bool includePartialGlyphs) const; FloatRect selectionRectForComplexText(const TextRun&, const IntPoint&, int h, int from, int to) const; friend struct WidthIterator; public: // Useful for debugging the different font rendering code paths. #if USE(FONT_FAST_PATH) enum CodePath { Auto, Simple, Complex }; static void setCodePath(CodePath); static CodePath codePath(); static CodePath s_codePath; static const uint8_t gRoundingHackCharacterTable[256]; static bool isRoundingHackCharacter(UChar32 c) { return (((c & ~0xFF) == 0 && gRoundingHackCharacterTable[c])); } #endif FontSelector* fontSelector() const; static bool treatAsSpace(UChar c) { return c == ' ' || c == '\t' || c == '\n' || c == 0x00A0; } static bool treatAsZeroWidthSpace(UChar c) { return c < 0x20 || (c >= 0x7F && c < 0xA0) || c == 0x200e || c == 0x200f || (c >= 0x202a && c <= 0x202e) || c == 0xFFFC; } static inline UChar normalizeSpaces(UChar character) { if (treatAsSpace(character)) return space; if (treatAsZeroWidthSpace(character)) return zeroWidthSpace; return character; } static String normalizeSpaces(const String&); #if ENABLE(SVG_FONTS) bool isSVGFont() const; SVGFontElement* svgFont() const; #endif private: FontDescription m_fontDescription; mutable RefPtr m_fontList; short m_letterSpacing; short m_wordSpacing; bool m_isPlatformFont; }; } #endif