/* * This file is part of the html renderer for KDE. * * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef Font_h #define Font_h #include "FontDescription.h" #include #if PLATFORM(QT) #include #include #endif namespace WebCore { class FloatPoint; class FloatRect; class FontData; class FontFallbackList; class FontPlatformData; class FontSelector; class GlyphBuffer; class GlyphPageTreeNode; class GraphicsContext; class IntPoint; class RenderObject; class SimpleFontData; class SVGPaintServer; struct GlyphData; class TextRun { public: TextRun(const UChar* c, int len, bool allowTabs = false, int xpos = 0, int padding = 0, bool rtl = false, bool directionalOverride = false, bool applyRunRounding = true, bool applyWordRounding = true) : m_characters(c) , m_len(len) , m_allowTabs(allowTabs) , m_xpos(xpos) , m_padding(padding) , m_rtl(rtl) , m_directionalOverride(directionalOverride) , m_applyRunRounding(applyRunRounding) , m_applyWordRounding(applyWordRounding) , m_disableSpacing(false) #if ENABLE(SVG_FONTS) , m_referencingRenderObject(0) , m_activePaintServer(0) #endif { } TextRun(const String& s, bool allowTabs = false, int xpos = 0, int padding = 0, bool rtl = false, bool directionalOverride = false, bool applyRunRounding = true, bool applyWordRounding = true) : m_characters(s.characters()) , m_len(s.length()) , m_allowTabs(allowTabs) , m_xpos(xpos) , m_padding(padding) , m_rtl(rtl) , m_directionalOverride(directionalOverride) , m_applyRunRounding(applyRunRounding) , m_applyWordRounding(applyWordRounding) , m_disableSpacing(false) #if ENABLE(SVG_FONTS) , m_referencingRenderObject(0) , m_activePaintServer(0) #endif { } const UChar operator[](int i) const { return m_characters[i]; } const UChar* data(int i) const { return &m_characters[i]; } const UChar* characters() const { return m_characters; } int length() const { return m_len; } void setText(const UChar* c, int len) { m_characters = c; m_len = len; } bool allowTabs() const { return m_allowTabs; } int xPos() const { return m_xpos; } int padding() const { return m_padding; } bool rtl() const { return m_rtl; } bool ltr() const { return !m_rtl; } bool directionalOverride() const { return m_directionalOverride; } bool applyRunRounding() const { return m_applyRunRounding; } bool applyWordRounding() const { return m_applyWordRounding; } bool spacingDisabled() const { return m_disableSpacing; } void disableSpacing() { m_disableSpacing = true; } void disableRoundingHacks() { m_applyRunRounding = m_applyWordRounding = false; } void setRTL(bool b) { m_rtl = b; } void setDirectionalOverride(bool override) { m_directionalOverride = override; } #if ENABLE(SVG_FONTS) RenderObject* referencingRenderObject() const { return m_referencingRenderObject; } void setReferencingRenderObject(RenderObject* object) { m_referencingRenderObject = object; } SVGPaintServer* activePaintServer() const { return m_activePaintServer; } void setActivePaintServer(SVGPaintServer* object) { m_activePaintServer = object; } #endif private: const UChar* m_characters; int m_len; bool m_allowTabs; int m_xpos; int m_padding; bool m_rtl; bool m_directionalOverride; bool m_applyRunRounding; bool m_applyWordRounding; bool m_disableSpacing; #if ENABLE(SVG_FONTS) RenderObject* m_referencingRenderObject; SVGPaintServer* m_activePaintServer; #endif }; class Font { public: Font(); Font(const FontDescription&, short letterSpacing, short wordSpacing); #if !PLATFORM(QT) Font(const FontPlatformData&, bool isPrinting); // This constructor is only used if the platform wants to start with a native font. #endif ~Font(); Font(const Font&); Font& operator=(const Font&); bool operator==(const Font& other) const; bool operator!=(const Font& other) const { return !(*this == other); } const FontDescription& fontDescription() const { return m_fontDescription; } int pixelSize() const { return fontDescription().computedPixelSize(); } float size() const { return fontDescription().computedSize(); } void update(PassRefPtr) const; void drawText(GraphicsContext*, const TextRun&, const FloatPoint&, int from = 0, int to = -1) const; int width(const TextRun&) const; float floatWidth(const TextRun&) const; int offsetForPosition(const TextRun&, int position, bool includePartialGlyphs) const; FloatRect selectionRectForText(const TextRun&, const IntPoint&, int h, int from = 0, int to = -1) const; bool isSmallCaps() const { return m_fontDescription.smallCaps(); } short wordSpacing() const { return m_wordSpacing; } short letterSpacing() const { return m_letterSpacing; } #if !PLATFORM(QT) void setWordSpacing(short s) { m_wordSpacing = s; } void setLetterSpacing(short s) { m_letterSpacing = s; } #else void setWordSpacing(short s); void setLetterSpacing(short s); #endif bool isFixedPitch() const; bool isPrinterFont() const { return m_fontDescription.usePrinterFont(); } FontRenderingMode renderingMode() const { return m_fontDescription.renderingMode(); } FontFamily& firstFamily() { return m_fontDescription.firstFamily(); } const FontFamily& family() const { return m_fontDescription.family(); } bool italic() const { return m_fontDescription.italic(); } unsigned weight() const { return m_fontDescription.weight(); } bool bold() const { return m_fontDescription.bold(); } #if !PLATFORM(QT) bool isPlatformFont() const { return m_isPlatformFont; } #endif #if PLATFORM(QT) inline const QFont &font() const { return m_font; } inline const QFont &scFont() const { return m_scFont; } #endif // Metrics that we query the FontFallbackList for. int ascent() const; int descent() const; int height() const { return ascent() + descent(); } int lineSpacing() const; float xHeight() const; unsigned unitsPerEm() const; int spaceWidth() const; int tabWidth() const { return 8 * spaceWidth(); } #if !PLATFORM(QT) const SimpleFontData* primaryFont() const { if (!m_cachedPrimaryFont) cachePrimaryFont(); return m_cachedPrimaryFont; } const FontData* fontDataAt(unsigned) const; const GlyphData& glyphDataForCharacter(UChar32, bool mirror, bool forceSmallCaps = false) const; // Used for complex text, and does not utilize the glyph map cache. const FontData* fontDataForCharacters(const UChar*, int length) const; private: bool canUseGlyphCache(const TextRun&) const; void drawSimpleText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; #if ENABLE(SVG_FONTS) void drawTextUsingSVGFont(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; float floatWidthUsingSVGFont(const TextRun&) const; FloatRect selectionRectForTextUsingSVGFont(const TextRun&, const IntPoint&, int h, int from, int to) const; int offsetForPositionForTextUsingSVGFont(const TextRun&, int position, bool includePartialGlyphs) const; #endif void drawGlyphs(GraphicsContext*, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const; void drawGlyphBuffer(GraphicsContext*, const GlyphBuffer&, const TextRun&, const FloatPoint&) const; void drawComplexText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; float floatWidthForSimpleText(const TextRun&, GlyphBuffer*) const; float floatWidthForComplexText(const TextRun&) const; int offsetForPositionForSimpleText(const TextRun&, int position, bool includePartialGlyphs) const; int offsetForPositionForComplexText(const TextRun&, int position, bool includePartialGlyphs) const; FloatRect selectionRectForSimpleText(const TextRun&, const IntPoint&, int h, int from, int to) const; FloatRect selectionRectForComplexText(const TextRun&, const IntPoint&, int h, int from, int to) const; void cachePrimaryFont() const; #endif friend struct WidthIterator; // Useful for debugging the different font rendering code paths. public: #if !PLATFORM(QT) enum CodePath { Auto, Simple, Complex }; static void setCodePath(CodePath); static CodePath codePath; static const uint8_t gRoundingHackCharacterTable[256]; static bool isRoundingHackCharacter(UChar32 c) { return (((c & ~0xFF) == 0 && gRoundingHackCharacterTable[c])); } FontSelector* fontSelector() const; #endif static bool treatAsSpace(UChar c) { return c == ' ' || c == '\t' || c == '\n' || c == 0x00A0; } static bool treatAsZeroWidthSpace(UChar c) { return c < 0x20 || (c >= 0x7F && c < 0xA0) || c == 0x200e || c == 0x200f || c >= 0x202a && c <= 0x202e; } private: FontDescription m_fontDescription; #if !PLATFORM(QT) mutable RefPtr m_fontList; mutable HashMap m_pages; mutable GlyphPageTreeNode* m_pageZero; mutable const SimpleFontData* m_cachedPrimaryFont; #endif short m_letterSpacing; short m_wordSpacing; #if !PLATFORM(QT) bool m_isPlatformFont; #else QFont m_font; QFont m_scFont; int m_spaceWidth; #endif }; } #endif