/* * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2008-2009 Torch Mobile, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsContext_h #define GraphicsContext_h #include "ColorSpace.h" #include "DashArray.h" #include "FloatRect.h" #include "Image.h" #include "IntRect.h" #include "Path.h" #include "TextDirection.h" #include #include #if PLATFORM(CG) typedef struct CGContext PlatformGraphicsContext; #elif PLATFORM(CAIRO) #include "PlatformRefPtrCairo.h" namespace WebCore { class ContextShadow; } typedef struct _cairo PlatformGraphicsContext; #elif PLATFORM(OPENVG) namespace WebCore { class SurfaceOpenVG; } typedef class WebCore::SurfaceOpenVG PlatformGraphicsContext; #elif PLATFORM(QT) #include namespace WebCore { class ContextShadow; } typedef QPainter PlatformGraphicsContext; #elif PLATFORM(WX) class wxGCDC; class wxWindowDC; // wxGraphicsContext allows us to support Path, etc. // but on some platforms, e.g. Linux, it requires fairly // new software. #if USE(WXGC) // On OS X, wxGCDC is just a typedef for wxDC, so use wxDC explicitly to make // the linker happy. #ifdef __APPLE__ class wxDC; typedef wxDC PlatformGraphicsContext; #else typedef wxGCDC PlatformGraphicsContext; #endif #else typedef wxWindowDC PlatformGraphicsContext; #endif #elif PLATFORM(SKIA) #if PLATFORM(ANDROID) namespace WebCore { class PlatformGraphicsContext; } class SkPaint; struct SkPoint; #else namespace WebCore { class PlatformContextSkia; } typedef WebCore::PlatformContextSkia PlatformGraphicsContext; #endif #elif PLATFORM(HAIKU) class BView; typedef BView PlatformGraphicsContext; struct pattern; #elif OS(WINCE) typedef struct HDC__ PlatformGraphicsContext; #else typedef void PlatformGraphicsContext; #endif #if PLATFORM(GTK) typedef struct _GdkDrawable GdkDrawable; typedef struct _GdkEventExpose GdkEventExpose; #endif #if PLATFORM(WIN) typedef struct HDC__* HDC; #if !PLATFORM(CG) // UInt8 is defined in CoreFoundation/CFBase.h typedef unsigned char UInt8; #endif #endif #if PLATFORM(QT) && defined(Q_WS_WIN) #include #endif namespace WebCore { #if OS(WINCE) && !PLATFORM(QT) class SharedBitmap; class SimpleFontData; class GlyphBuffer; #endif const int cMisspellingLineThickness = 3; const int cMisspellingLinePatternWidth = 4; const int cMisspellingLinePatternGapWidth = 1; class AffineTransform; class DrawingBuffer; class Font; class Generator; class Gradient; class GraphicsContextPlatformPrivate; class GraphicsContextPrivate; class ImageBuffer; class KURL; class Path; class Pattern; class SharedGraphicsContext3D; class TextRun; // These bits can be ORed together for a total of 8 possible text drawing modes. const int cTextInvisible = 0; const int cTextFill = 1; const int cTextStroke = 2; const int cTextClip = 4; enum StrokeStyle { NoStroke, SolidStroke, DottedStroke, DashedStroke }; enum InterpolationQuality { InterpolationDefault, InterpolationNone, InterpolationLow, InterpolationMedium, InterpolationHigh }; class GraphicsContext : public Noncopyable { public: GraphicsContext(PlatformGraphicsContext*); ~GraphicsContext(); #if !OS(WINCE) || PLATFORM(QT) PlatformGraphicsContext* platformContext() const; #endif float strokeThickness() const; void setStrokeThickness(float); StrokeStyle strokeStyle() const; void setStrokeStyle(const StrokeStyle& style); Color strokeColor() const; ColorSpace strokeColorSpace() const; void setStrokeColor(const Color&, ColorSpace); void setStrokePattern(PassRefPtr); Pattern* strokePattern() const; void setStrokeGradient(PassRefPtr); Gradient* strokeGradient() const; WindRule fillRule() const; void setFillRule(WindRule); Color fillColor() const; ColorSpace fillColorSpace() const; void setFillColor(const Color&, ColorSpace); void setFillPattern(PassRefPtr); Pattern* fillPattern() const; void setFillGradient(PassRefPtr); Gradient* fillGradient() const; void setShadowsIgnoreTransforms(bool); void setShouldAntialias(bool); bool shouldAntialias() const; #if PLATFORM(CG) void applyStrokePattern(); void applyFillPattern(); #endif #if PLATFORM(ANDROID) // initialize a paint for bitmaps void setupBitmapPaint(SkPaint*); // initialize a paint for filling void setupFillPaint(SkPaint*); // initialize a paint for stroking void setupStrokePaint(SkPaint*); // initialize a paint for a shadow, or if false is returned, the // parameters are left untouched bool setupShadowPaint(SkPaint* paint, SkPoint* offset); // returns true if there is a valid (non-transparent) fill color bool willFill() const; // returns true if there is a valid (non-transparent) stroke color bool willStroke() const; // may return NULL, since we lazily allocate the path. This is the path // that is drawn by drawPath() const SkPath* getCurrPath() const; /** platform-specific factory method to return a bitmap graphicscontext, called by when we need to draw offscreen. Caller is responsible for deleting the context. Use drawOffscreenContext() to draw the context's image onto another graphics context. */ static GraphicsContext* createOffscreenContext(int width, int height); #endif void save(); void restore(); // These draw methods will do both stroking and filling. // FIXME: ...except drawRect(), which fills properly but always strokes // using a 1-pixel stroke inset from the rect borders (of the correct // stroke color). void drawRect(const IntRect&); void drawLine(const IntPoint&, const IntPoint&); void drawEllipse(const IntRect&); void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false); void drawPath(); void fillPath(); void strokePath(); // Arc drawing (used by border-radius in CSS) just supports stroking at the moment. void strokeArc(const IntRect&, int startAngle, int angleSpan); void fillRect(const FloatRect&); void fillRect(const FloatRect&, const Color&, ColorSpace); void fillRect(const FloatRect&, Generator&); void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&, ColorSpace); void clearRect(const FloatRect&); void strokeRect(const FloatRect&); void strokeRect(const FloatRect&, float lineWidth); void drawImage(Image*, ColorSpace styleColorSpace, const IntPoint&, CompositeOperator = CompositeSourceOver); void drawImage(Image*, ColorSpace styleColorSpace, const IntRect&, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImage(Image*, ColorSpace styleColorSpace, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); void drawImage(Image*, ColorSpace styleColorSpace, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImage(Image*, ColorSpace styleColorSpace, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawTiledImage(Image*, ColorSpace styleColorSpace, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawTiledImage(Image*, ColorSpace styleColorSpace, const IntRect& destRect, const IntRect& srcRect, Image::TileRule hRule = Image::StretchTile, Image::TileRule vRule = Image::StretchTile, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntPoint&, CompositeOperator = CompositeSourceOver); void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntRect&, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void setImageInterpolationQuality(InterpolationQuality); InterpolationQuality imageInterpolationQuality() const; void clip(const FloatRect&); void addRoundedRectClip(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void addInnerRoundedRectClip(const IntRect&, int thickness); void clipOut(const IntRect&); void clipOutEllipseInRect(const IntRect&); void clipOutRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void clipPath(WindRule); void clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias = true); void clipToImageBuffer(ImageBuffer*, const FloatRect&); int textDrawingMode(); void setTextDrawingMode(int); void drawText(const Font&, const TextRun&, const IntPoint&, int from = 0, int to = -1); void drawBidiText(const Font&, const TextRun&, const FloatPoint&); void drawHighlightForText(const Font&, const TextRun&, const IntPoint&, int h, const Color& backgroundColor, ColorSpace, int from = 0, int to = -1); FloatRect roundToDevicePixels(const FloatRect&); void drawLineForText(const IntPoint&, int width, bool printing); enum TextCheckingLineStyle { TextCheckingSpellingLineStyle, TextCheckingGrammarLineStyle, TextCheckingReplacementLineStyle }; void drawLineForTextChecking(const IntPoint&, int width, TextCheckingLineStyle); bool paintingDisabled() const; void setPaintingDisabled(bool); bool updatingControlTints() const; void setUpdatingControlTints(bool); void beginTransparencyLayer(float opacity); void endTransparencyLayer(); void setShadow(const FloatSize&, float blur, const Color&, ColorSpace); bool getShadow(FloatSize&, float&, Color&) const; void clearShadow(); void drawFocusRing(const Vector&, int width, int offset, const Color&); void drawFocusRing(const Vector&, int width, int offset, const Color&); void setLineCap(LineCap); void setLineDash(const DashArray&, float dashOffset); void setLineJoin(LineJoin); void setMiterLimit(float); void setAlpha(float); #if PLATFORM(CAIRO) float getAlpha(); #endif void setCompositeOperation(CompositeOperator); void beginPath(); void addPath(const Path&); void clip(const Path&); // This clip function is used only by code. It allows // implementations to handle clipping on the canvas differently since // the disipline is different. void canvasClip(const Path&); void clipOut(const Path&); void scale(const FloatSize&); void rotate(float angleInRadians); void translate(const FloatSize& size) { translate(size.width(), size.height()); } void translate(float x, float y); IntPoint origin(); void setURLForRect(const KURL&, const IntRect&); void concatCTM(const AffineTransform&); AffineTransform getCTM() const; #if OS(WINCE) && !PLATFORM(QT) void setBitmap(PassRefPtr); const AffineTransform& affineTransform() const; AffineTransform& affineTransform(); void resetAffineTransform(); void fillRect(const FloatRect&, const Gradient*); void drawText(const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point); void drawFrameControl(const IntRect& rect, unsigned type, unsigned state); void drawFocusRect(const IntRect& rect); void paintTextField(const IntRect& rect, unsigned state); void drawBitmap(SharedBitmap*, const IntRect& dstRect, const IntRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp); void drawBitmapPattern(SharedBitmap*, const FloatRect& tileRectIn, const AffineTransform& patternTransform, const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect, const IntSize& origSourceSize); void drawIcon(HICON icon, const IntRect& dstRect, UINT flags); HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = false, bool mayCreateBitmap = true); // The passed in rect is used to create a bitmap for compositing inside transparency layers. void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = false, bool mayCreateBitmap = true); // The passed in HDC should be the one handed back by getWindowsContext. void drawRoundCorner(bool newClip, RECT clipRect, RECT rectWin, HDC dc, int width, int height); #elif PLATFORM(WIN) GraphicsContext(HDC, bool hasAlpha = false); // FIXME: To be removed. bool inTransparencyLayer() const; HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); // The passed in rect is used to create a bitmap for compositing inside transparency layers. void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); // The passed in HDC should be the one handed back by getWindowsContext. // When set to true, child windows should be rendered into this context // rather than allowing them just to render to the screen. Defaults to // false. // FIXME: This is a layering violation. GraphicsContext shouldn't know // what a "window" is. It would be much more appropriate for this flag // to be passed as a parameter alongside the GraphicsContext, but doing // that would require lots of changes in cross-platform code that we // aren't sure we want to make. void setShouldIncludeChildWindows(bool); bool shouldIncludeChildWindows() const; class WindowsBitmap : public Noncopyable { public: WindowsBitmap(HDC, IntSize); ~WindowsBitmap(); HDC hdc() const { return m_hdc; } UInt8* buffer() const { return m_bitmapBuffer; } unsigned bufferLength() const { return m_bitmapBufferLength; } IntSize size() const { return m_size; } unsigned bytesPerRow() const { return m_bytesPerRow; } private: HDC m_hdc; HBITMAP m_bitmap; UInt8* m_bitmapBuffer; unsigned m_bitmapBufferLength; IntSize m_size; unsigned m_bytesPerRow; }; WindowsBitmap* createWindowsBitmap(IntSize); // The bitmap should be non-premultiplied. void drawWindowsBitmap(WindowsBitmap*, const IntPoint&); #endif #if (PLATFORM(QT) && defined(Q_WS_WIN)) || (PLATFORM(WX) && OS(WINDOWS)) HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); bool shouldIncludeChildWindows() const { return false; } #endif #if PLATFORM(WX) bool inTransparencyLayer() const { return false; } #endif #if PLATFORM(QT) bool inTransparencyLayer() const; PlatformPath* currentPath(); void pushTransparencyLayerInternal(const QRect &rect, qreal opacity, QPixmap& alphaMask); QPen pen(); static QPainter::CompositionMode toQtCompositionMode(CompositeOperator op); #endif #if PLATFORM(QT) || PLATFORM(CAIRO) ContextShadow* contextShadow(); #endif #if PLATFORM(GTK) void setGdkExposeEvent(GdkEventExpose*); GdkDrawable* gdkDrawable() const; GdkEventExpose* gdkExposeEvent() const; #endif #if PLATFORM(HAIKU) pattern getHaikuStrokeStyle(); #endif void setSharedGraphicsContext3D(SharedGraphicsContext3D*, DrawingBuffer*, const IntSize&); void syncSoftwareCanvas(); void markDirtyRect(const IntRect&); // Hints that a portion of the backing store is dirty. private: void savePlatformState(); void restorePlatformState(); void setPlatformTextDrawingMode(int); void setPlatformFont(const Font& font); void setPlatformStrokeColor(const Color&, ColorSpace); void setPlatformStrokeStyle(const StrokeStyle&); void setPlatformStrokeThickness(float); void setPlatformStrokeGradient(Gradient*); void setPlatformStrokePattern(Pattern*); void setPlatformFillColor(const Color&, ColorSpace); void setPlatformFillGradient(Gradient*); void setPlatformFillPattern(Pattern*); void setPlatformShouldAntialias(bool b); void setPlatformShadow(const FloatSize&, float blur, const Color&, ColorSpace); void clearPlatformShadow(); static void adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, const StrokeStyle&); static GraphicsContextPrivate* createGraphicsContextPrivate(); static void destroyGraphicsContextPrivate(GraphicsContextPrivate*); GraphicsContextPrivate* m_common; GraphicsContextPlatformPrivate* m_data; // Deprecated; m_commmon can just be downcasted. To be removed. }; } // namespace WebCore #endif // GraphicsContext_h