/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsContext3D_h #define GraphicsContext3D_h #include "GraphicsLayer.h" #include "PlatformString.h" #include #include #include // FIXME: Find a better way to avoid the name confliction for NO_ERROR. #if ((PLATFORM(CHROMIUM) && OS(WINDOWS)) || PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS))) #undef NO_ERROR #endif #if PLATFORM(MAC) #include "ANGLEWebKitBridge.h" #include #include typedef CGLContextObj PlatformGraphicsContext3D; const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0; typedef GLuint Platform3DObject; const Platform3DObject NullPlatform3DObject = 0; #ifdef __OBJC__ @class CALayer; @class WebGLLayer; #else typedef void* CALayer; typedef void* WebGLLayer; #endif #elif PLATFORM(QT) class QPainter; class QRect; typedef void* PlatformGraphicsContext3D; const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0; typedef int Platform3DObject; const Platform3DObject NullPlatform3DObject = 0; #else typedef void* PlatformGraphicsContext3D; const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0; typedef int Platform3DObject; const Platform3DObject NullPlatform3DObject = 0; #endif #if PLATFORM(CG) #include #endif namespace WebCore { class CanvasRenderingContext; class DrawingBuffer; class Extensions3D; #if PLATFORM(MAC) class Extensions3DOpenGL; #endif class HostWindow; class Image; class ImageData; class WebGLActiveInfo; struct ActiveInfo { String name; unsigned type; int size; }; // FIXME: ideally this would be used on all platforms. #if PLATFORM(CHROMIUM) || PLATFORM(QT) class GraphicsContext3DInternal; #endif class GraphicsContext3D : public RefCounted { public: enum WebGLEnumType { DEPTH_BUFFER_BIT = 0x00000100, STENCIL_BUFFER_BIT = 0x00000400, COLOR_BUFFER_BIT = 0x00004000, POINTS = 0x0000, LINES = 0x0001, LINE_LOOP = 0x0002, LINE_STRIP = 0x0003, TRIANGLES = 0x0004, TRIANGLE_STRIP = 0x0005, TRIANGLE_FAN = 0x0006, ZERO = 0, ONE = 1, SRC_COLOR = 0x0300, ONE_MINUS_SRC_COLOR = 0x0301, SRC_ALPHA = 0x0302, ONE_MINUS_SRC_ALPHA = 0x0303, DST_ALPHA = 0x0304, ONE_MINUS_DST_ALPHA = 0x0305, DST_COLOR = 0x0306, ONE_MINUS_DST_COLOR = 0x0307, SRC_ALPHA_SATURATE = 0x0308, FUNC_ADD = 0x8006, BLEND_EQUATION = 0x8009, BLEND_EQUATION_RGB = 0x8009, BLEND_EQUATION_ALPHA = 0x883D, FUNC_SUBTRACT = 0x800A, FUNC_REVERSE_SUBTRACT = 0x800B, BLEND_DST_RGB = 0x80C8, BLEND_SRC_RGB = 0x80C9, BLEND_DST_ALPHA = 0x80CA, BLEND_SRC_ALPHA = 0x80CB, CONSTANT_COLOR = 0x8001, ONE_MINUS_CONSTANT_COLOR = 0x8002, CONSTANT_ALPHA = 0x8003, ONE_MINUS_CONSTANT_ALPHA = 0x8004, BLEND_COLOR = 0x8005, ARRAY_BUFFER = 0x8892, ELEMENT_ARRAY_BUFFER = 0x8893, ARRAY_BUFFER_BINDING = 0x8894, ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, STREAM_DRAW = 0x88E0, STATIC_DRAW = 0x88E4, DYNAMIC_DRAW = 0x88E8, BUFFER_SIZE = 0x8764, BUFFER_USAGE = 0x8765, CURRENT_VERTEX_ATTRIB = 0x8626, FRONT = 0x0404, BACK = 0x0405, FRONT_AND_BACK = 0x0408, TEXTURE_2D = 0x0DE1, CULL_FACE = 0x0B44, BLEND = 0x0BE2, DITHER = 0x0BD0, STENCIL_TEST = 0x0B90, DEPTH_TEST = 0x0B71, SCISSOR_TEST = 0x0C11, POLYGON_OFFSET_FILL = 0x8037, SAMPLE_ALPHA_TO_COVERAGE = 0x809E, SAMPLE_COVERAGE = 0x80A0, NO_ERROR = 0, INVALID_ENUM = 0x0500, INVALID_VALUE = 0x0501, INVALID_OPERATION = 0x0502, OUT_OF_MEMORY = 0x0505, CW = 0x0900, CCW = 0x0901, LINE_WIDTH = 0x0B21, ALIASED_POINT_SIZE_RANGE = 0x846D, ALIASED_LINE_WIDTH_RANGE = 0x846E, CULL_FACE_MODE = 0x0B45, FRONT_FACE = 0x0B46, DEPTH_RANGE = 0x0B70, DEPTH_WRITEMASK = 0x0B72, DEPTH_CLEAR_VALUE = 0x0B73, DEPTH_FUNC = 0x0B74, STENCIL_CLEAR_VALUE = 0x0B91, STENCIL_FUNC = 0x0B92, STENCIL_FAIL = 0x0B94, STENCIL_PASS_DEPTH_FAIL = 0x0B95, STENCIL_PASS_DEPTH_PASS = 0x0B96, STENCIL_REF = 0x0B97, STENCIL_VALUE_MASK = 0x0B93, STENCIL_WRITEMASK = 0x0B98, STENCIL_BACK_FUNC = 0x8800, STENCIL_BACK_FAIL = 0x8801, STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, STENCIL_BACK_REF = 0x8CA3, STENCIL_BACK_VALUE_MASK = 0x8CA4, STENCIL_BACK_WRITEMASK = 0x8CA5, VIEWPORT = 0x0BA2, SCISSOR_BOX = 0x0C10, COLOR_CLEAR_VALUE = 0x0C22, COLOR_WRITEMASK = 0x0C23, UNPACK_ALIGNMENT = 0x0CF5, PACK_ALIGNMENT = 0x0D05, MAX_TEXTURE_SIZE = 0x0D33, MAX_VIEWPORT_DIMS = 0x0D3A, SUBPIXEL_BITS = 0x0D50, RED_BITS = 0x0D52, GREEN_BITS = 0x0D53, BLUE_BITS = 0x0D54, ALPHA_BITS = 0x0D55, DEPTH_BITS = 0x0D56, STENCIL_BITS = 0x0D57, POLYGON_OFFSET_UNITS = 0x2A00, POLYGON_OFFSET_FACTOR = 0x8038, TEXTURE_BINDING_2D = 0x8069, SAMPLE_BUFFERS = 0x80A8, SAMPLES = 0x80A9, SAMPLE_COVERAGE_VALUE = 0x80AA, SAMPLE_COVERAGE_INVERT = 0x80AB, NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, COMPRESSED_TEXTURE_FORMATS = 0x86A3, DONT_CARE = 0x1100, FASTEST = 0x1101, NICEST = 0x1102, GENERATE_MIPMAP_HINT = 0x8192, BYTE = 0x1400, UNSIGNED_BYTE = 0x1401, SHORT = 0x1402, UNSIGNED_SHORT = 0x1403, INT = 0x1404, UNSIGNED_INT = 0x1405, FLOAT = 0x1406, FIXED = 0x140C, DEPTH_COMPONENT = 0x1902, ALPHA = 0x1906, RGB = 0x1907, RGBA = 0x1908, LUMINANCE = 0x1909, LUMINANCE_ALPHA = 0x190A, UNSIGNED_SHORT_4_4_4_4 = 0x8033, UNSIGNED_SHORT_5_5_5_1 = 0x8034, UNSIGNED_SHORT_5_6_5 = 0x8363, FRAGMENT_SHADER = 0x8B30, VERTEX_SHADER = 0x8B31, MAX_VERTEX_ATTRIBS = 0x8869, MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, MAX_VARYING_VECTORS = 0x8DFC, MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, MAX_TEXTURE_IMAGE_UNITS = 0x8872, MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, SHADER_TYPE = 0x8B4F, DELETE_STATUS = 0x8B80, LINK_STATUS = 0x8B82, VALIDATE_STATUS = 0x8B83, ATTACHED_SHADERS = 0x8B85, ACTIVE_UNIFORMS = 0x8B86, ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, ACTIVE_ATTRIBUTES = 0x8B89, ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, SHADING_LANGUAGE_VERSION = 0x8B8C, CURRENT_PROGRAM = 0x8B8D, NEVER = 0x0200, LESS = 0x0201, EQUAL = 0x0202, LEQUAL = 0x0203, GREATER = 0x0204, NOTEQUAL = 0x0205, GEQUAL = 0x0206, ALWAYS = 0x0207, KEEP = 0x1E00, REPLACE = 0x1E01, INCR = 0x1E02, DECR = 0x1E03, INVERT = 0x150A, INCR_WRAP = 0x8507, DECR_WRAP = 0x8508, VENDOR = 0x1F00, RENDERER = 0x1F01, VERSION = 0x1F02, EXTENSIONS = 0x1F03, NEAREST = 0x2600, LINEAR = 0x2601, NEAREST_MIPMAP_NEAREST = 0x2700, LINEAR_MIPMAP_NEAREST = 0x2701, NEAREST_MIPMAP_LINEAR = 0x2702, LINEAR_MIPMAP_LINEAR = 0x2703, TEXTURE_MAG_FILTER = 0x2800, TEXTURE_MIN_FILTER = 0x2801, TEXTURE_WRAP_S = 0x2802, TEXTURE_WRAP_T = 0x2803, TEXTURE = 0x1702, TEXTURE_CUBE_MAP = 0x8513, TEXTURE_BINDING_CUBE_MAP = 0x8514, TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, TEXTURE0 = 0x84C0, TEXTURE1 = 0x84C1, TEXTURE2 = 0x84C2, TEXTURE3 = 0x84C3, TEXTURE4 = 0x84C4, TEXTURE5 = 0x84C5, TEXTURE6 = 0x84C6, TEXTURE7 = 0x84C7, TEXTURE8 = 0x84C8, TEXTURE9 = 0x84C9, TEXTURE10 = 0x84CA, TEXTURE11 = 0x84CB, TEXTURE12 = 0x84CC, TEXTURE13 = 0x84CD, TEXTURE14 = 0x84CE, TEXTURE15 = 0x84CF, TEXTURE16 = 0x84D0, TEXTURE17 = 0x84D1, TEXTURE18 = 0x84D2, TEXTURE19 = 0x84D3, TEXTURE20 = 0x84D4, TEXTURE21 = 0x84D5, TEXTURE22 = 0x84D6, TEXTURE23 = 0x84D7, TEXTURE24 = 0x84D8, TEXTURE25 = 0x84D9, TEXTURE26 = 0x84DA, TEXTURE27 = 0x84DB, TEXTURE28 = 0x84DC, TEXTURE29 = 0x84DD, TEXTURE30 = 0x84DE, TEXTURE31 = 0x84DF, ACTIVE_TEXTURE = 0x84E0, REPEAT = 0x2901, CLAMP_TO_EDGE = 0x812F, MIRRORED_REPEAT = 0x8370, FLOAT_VEC2 = 0x8B50, FLOAT_VEC3 = 0x8B51, FLOAT_VEC4 = 0x8B52, INT_VEC2 = 0x8B53, INT_VEC3 = 0x8B54, INT_VEC4 = 0x8B55, BOOL = 0x8B56, BOOL_VEC2 = 0x8B57, BOOL_VEC3 = 0x8B58, BOOL_VEC4 = 0x8B59, FLOAT_MAT2 = 0x8B5A, FLOAT_MAT3 = 0x8B5B, FLOAT_MAT4 = 0x8B5C, SAMPLER_2D = 0x8B5E, SAMPLER_CUBE = 0x8B60, VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, COMPILE_STATUS = 0x8B81, INFO_LOG_LENGTH = 0x8B84, SHADER_SOURCE_LENGTH = 0x8B88, SHADER_COMPILER = 0x8DFA, SHADER_BINARY_FORMATS = 0x8DF8, NUM_SHADER_BINARY_FORMATS = 0x8DF9, LOW_FLOAT = 0x8DF0, MEDIUM_FLOAT = 0x8DF1, HIGH_FLOAT = 0x8DF2, LOW_INT = 0x8DF3, MEDIUM_INT = 0x8DF4, HIGH_INT = 0x8DF5, FRAMEBUFFER = 0x8D40, RENDERBUFFER = 0x8D41, RGBA4 = 0x8056, RGB5_A1 = 0x8057, RGB565 = 0x8D62, DEPTH_COMPONENT16 = 0x81A5, STENCIL_INDEX = 0x1901, STENCIL_INDEX8 = 0x8D48, DEPTH_STENCIL = 0x84F9, RENDERBUFFER_WIDTH = 0x8D42, RENDERBUFFER_HEIGHT = 0x8D43, RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, RENDERBUFFER_RED_SIZE = 0x8D50, RENDERBUFFER_GREEN_SIZE = 0x8D51, RENDERBUFFER_BLUE_SIZE = 0x8D52, RENDERBUFFER_ALPHA_SIZE = 0x8D53, RENDERBUFFER_DEPTH_SIZE = 0x8D54, RENDERBUFFER_STENCIL_SIZE = 0x8D55, FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, COLOR_ATTACHMENT0 = 0x8CE0, DEPTH_ATTACHMENT = 0x8D00, STENCIL_ATTACHMENT = 0x8D20, DEPTH_STENCIL_ATTACHMENT = 0x821A, NONE = 0, FRAMEBUFFER_COMPLETE = 0x8CD5, FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9, FRAMEBUFFER_UNSUPPORTED = 0x8CDD, FRAMEBUFFER_BINDING = 0x8CA6, RENDERBUFFER_BINDING = 0x8CA7, MAX_RENDERBUFFER_SIZE = 0x84E8, INVALID_FRAMEBUFFER_OPERATION = 0x0506, // WebGL-specific enums UNPACK_FLIP_Y_WEBGL = 0x9240, UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241, CONTEXT_LOST_WEBGL = 0x9242, UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243, BROWSER_DEFAULT_WEBGL = 0x9244 }; // Context creation attributes. struct Attributes { Attributes() : alpha(true) , depth(true) , stencil(false) , antialias(true) , premultipliedAlpha(true) , canRecoverFromContextLoss(true) { } bool alpha; bool depth; bool stencil; bool antialias; bool premultipliedAlpha; bool canRecoverFromContextLoss; }; enum RenderStyle { RenderOffscreen, RenderDirectlyToHostWindow }; static PassRefPtr create(Attributes, HostWindow*, RenderStyle = RenderOffscreen); ~GraphicsContext3D(); #if PLATFORM(MAC) PlatformGraphicsContext3D platformGraphicsContext3D() const { return m_contextObj; } Platform3DObject platformTexture() const { return m_texture; } CALayer* platformLayer() const { return static_cast(m_webGLLayer.get()); } #elif PLATFORM(CHROMIUM) PlatformGraphicsContext3D platformGraphicsContext3D() const; Platform3DObject platformTexture() const; #if USE(ACCELERATED_COMPOSITING) PlatformLayer* platformLayer() const; #endif #elif PLATFORM(QT) PlatformGraphicsContext3D platformGraphicsContext3D(); Platform3DObject platformTexture() const; #if USE(ACCELERATED_COMPOSITING) PlatformLayer* platformLayer() const { return 0; } #endif #else PlatformGraphicsContext3D platformGraphicsContext3D() const { return NullPlatformGraphicsContext3D; } Platform3DObject platformTexture() const { return NullPlatform3DObject; } #if USE(ACCELERATED_COMPOSITING) PlatformLayer* platformLayer() const { return 0; } #endif #endif void makeContextCurrent(); PassRefPtr createDrawingBuffer(const IntSize& = IntSize()); #if PLATFORM(MAC) || PLATFORM(CHROMIUM) // With multisampling on, blit from multisampleFBO to regular FBO. void prepareTexture(); #endif // Helper to return the size in bytes of OpenGL data types // like GL_FLOAT, GL_INT, etc. int sizeInBytes(int type); bool isGLES2Compliant() const; //---------------------------------------------------------------------- // Helpers for texture uploading and pixel readback. // // Computes the components per pixel and bytes per component // for the given format and type combination. Returns false if // either was an invalid enum. bool computeFormatAndTypeParameters(unsigned int format, unsigned int type, unsigned long* componentsPerPixel, unsigned long* bytesPerComponent); // Extracts the contents of the given Image into the passed Vector, // packing the pixel data according to the given format and type, // and obeying the flipY, premultiplyAlpha, and ignoreGammaAndColorProfile // flags. Returns true upon success. bool extractImageData(Image* image, unsigned int format, unsigned int type, bool flipY, bool premultiplyAlpha, bool ignoreGammaAndColorProfile, Vector& data); // Extracts the contents of the given ImageData into the passed Vector, // packing the pixel data according to the given format and type, // and obeying the flipY and premultiplyAlpha flags. Returns true // upon success. bool extractImageData(ImageData*, unsigned int format, unsigned int type, bool flipY, bool premultiplyAlpha, Vector& data); // Helper function which extracts the user-supplied texture // data, applying the flipY and premultiplyAlpha parameters. // If the data is not tightly packed according to the passed // unpackAlignment, the output data will be tightly packed. // Returns true if successful, false if any error occurred. bool extractTextureData(unsigned int width, unsigned int height, unsigned int format, unsigned int type, unsigned int unpackAlignment, bool flipY, bool premultiplyAlpha, const void* pixels, Vector& data); // Flips the given image data vertically, in-place. void flipVertically(void* imageData, unsigned int width, unsigned int height, unsigned int bytesPerPixel, unsigned int unpackAlignment); // Attempt to enumerate all possible native image formats to // reduce the amount of temporary allocations during texture // uploading. This enum must be public because it is accessed // by non-member functions. enum SourceDataFormat { SourceFormatRGBA8 = 0, SourceFormatRGBA16Little, SourceFormatRGBA16Big, SourceFormatRGB8, SourceFormatRGB16Little, SourceFormatRGB16Big, SourceFormatBGR8, SourceFormatBGRA8, SourceFormatBGRA16Little, SourceFormatBGRA16Big, SourceFormatARGB8, SourceFormatARGB16Little, SourceFormatARGB16Big, SourceFormatABGR8, SourceFormatRGBA5551, SourceFormatRGBA4444, SourceFormatRGB565, SourceFormatR8, SourceFormatR16Little, SourceFormatR16Big, SourceFormatRA8, SourceFormatRA16Little, SourceFormatRA16Big, SourceFormatAR8, SourceFormatAR16Little, SourceFormatAR16Big, SourceFormatA8, SourceFormatA16Little, SourceFormatA16Big, SourceFormatNumFormats }; //---------------------------------------------------------------------- // Entry points for WebGL. // void activeTexture(unsigned long texture); void attachShader(Platform3DObject program, Platform3DObject shader); void bindAttribLocation(Platform3DObject, unsigned long index, const String& name); void bindBuffer(unsigned long target, Platform3DObject); void bindFramebuffer(unsigned long target, Platform3DObject); void bindRenderbuffer(unsigned long target, Platform3DObject); void bindTexture(unsigned long target, Platform3DObject texture); void blendColor(double red, double green, double blue, double alpha); void blendEquation(unsigned long mode); void blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha); void blendFunc(unsigned long sfactor, unsigned long dfactor); void blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha); void bufferData(unsigned long target, int size, unsigned long usage); void bufferData(unsigned long target, int size, const void* data, unsigned long usage); void bufferSubData(unsigned long target, long offset, int size, const void* data); unsigned long checkFramebufferStatus(unsigned long target); void clear(unsigned long mask); void clearColor(double red, double green, double blue, double alpha); void clearDepth(double depth); void clearStencil(long s); void colorMask(bool red, bool green, bool blue, bool alpha); void compileShader(Platform3DObject); // void compressedTexImage2D(unsigned long target, long level, unsigned long internalformat, unsigned long width, unsigned long height, long border, unsigned long imageSize, const void* data); // void compressedTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, unsigned long width, unsigned long height, unsigned long format, unsigned long imageSize, const void* data); void copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border); void copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height); void cullFace(unsigned long mode); void depthFunc(unsigned long func); void depthMask(bool flag); void depthRange(double zNear, double zFar); void detachShader(Platform3DObject, Platform3DObject); void disable(unsigned long cap); void disableVertexAttribArray(unsigned long index); void drawArrays(unsigned long mode, long first, long count); void drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset); void enable(unsigned long cap); void enableVertexAttribArray(unsigned long index); void finish(); void flush(); void framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, Platform3DObject); void framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, Platform3DObject, long level); void frontFace(unsigned long mode); void generateMipmap(unsigned long target); bool getActiveAttrib(Platform3DObject program, unsigned long index, ActiveInfo&); bool getActiveUniform(Platform3DObject program, unsigned long index, ActiveInfo&); void getAttachedShaders(Platform3DObject program, int maxCount, int* count, unsigned int* shaders); int getAttribLocation(Platform3DObject, const String& name); void getBooleanv(unsigned long pname, unsigned char* value); void getBufferParameteriv(unsigned long target, unsigned long pname, int* value); Attributes getContextAttributes(); unsigned long getError(); void getFloatv(unsigned long pname, float* value); void getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname, int* value); void getIntegerv(unsigned long pname, int* value); void getProgramiv(Platform3DObject program, unsigned long pname, int* value); String getProgramInfoLog(Platform3DObject); void getRenderbufferParameteriv(unsigned long target, unsigned long pname, int* value); void getShaderiv(Platform3DObject, unsigned long pname, int* value); String getShaderInfoLog(Platform3DObject); // TBD // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); String getShaderSource(Platform3DObject); String getString(unsigned long name); void getTexParameterfv(unsigned long target, unsigned long pname, float* value); void getTexParameteriv(unsigned long target, unsigned long pname, int* value); void getUniformfv(Platform3DObject program, long location, float* value); void getUniformiv(Platform3DObject program, long location, int* value); long getUniformLocation(Platform3DObject, const String& name); void getVertexAttribfv(unsigned long index, unsigned long pname, float* value); void getVertexAttribiv(unsigned long index, unsigned long pname, int* value); long getVertexAttribOffset(unsigned long index, unsigned long pname); void hint(unsigned long target, unsigned long mode); bool isBuffer(Platform3DObject); bool isEnabled(unsigned long cap); bool isFramebuffer(Platform3DObject); bool isProgram(Platform3DObject); bool isRenderbuffer(Platform3DObject); bool isShader(Platform3DObject); bool isTexture(Platform3DObject); void lineWidth(double); void linkProgram(Platform3DObject); void pixelStorei(unsigned long pname, long param); void polygonOffset(double factor, double units); void readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type, void* data); void releaseShaderCompiler(); void renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height); void sampleCoverage(double value, bool invert); void scissor(long x, long y, unsigned long width, unsigned long height); void shaderSource(Platform3DObject, const String& string); void stencilFunc(unsigned long func, long ref, unsigned long mask); void stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask); void stencilMask(unsigned long mask); void stencilMaskSeparate(unsigned long face, unsigned long mask); void stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass); void stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass); int texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, void* pixels); void texParameterf(unsigned target, unsigned pname, float param); void texParameteri(unsigned target, unsigned pname, int param); int texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, void* pixels); void uniform1f(long location, float x); void uniform1fv(long location, float* v, int size); void uniform1i(long location, int x); void uniform1iv(long location, int* v, int size); void uniform2f(long location, float x, float y); void uniform2fv(long location, float* v, int size); void uniform2i(long location, int x, int y); void uniform2iv(long location, int* v, int size); void uniform3f(long location, float x, float y, float z); void uniform3fv(long location, float* v, int size); void uniform3i(long location, int x, int y, int z); void uniform3iv(long location, int* v, int size); void uniform4f(long location, float x, float y, float z, float w); void uniform4fv(long location, float* v, int size); void uniform4i(long location, int x, int y, int z, int w); void uniform4iv(long location, int* v, int size); void uniformMatrix2fv(long location, bool transpose, float* value, int size); void uniformMatrix3fv(long location, bool transpose, float* value, int size); void uniformMatrix4fv(long location, bool transpose, float* value, int size); void useProgram(Platform3DObject); void validateProgram(Platform3DObject); void vertexAttrib1f(unsigned long indx, float x); void vertexAttrib1fv(unsigned long indx, float* values); void vertexAttrib2f(unsigned long indx, float x, float y); void vertexAttrib2fv(unsigned long indx, float* values); void vertexAttrib3f(unsigned long indx, float x, float y, float z); void vertexAttrib3fv(unsigned long indx, float* values); void vertexAttrib4f(unsigned long indx, float x, float y, float z, float w); void vertexAttrib4fv(unsigned long indx, float* values); void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized, unsigned long stride, unsigned long offset); void viewport(long x, long y, unsigned long width, unsigned long height); void reshape(int width, int height); #if PLATFORM(CG) void paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, CGContextRef context); #endif void paintRenderingResultsToCanvas(CanvasRenderingContext* context); #if PLATFORM(QT) void paint(QPainter* painter, const QRect& rect) const; bool paintsIntoCanvasBuffer() const { return true; } #elif PLATFORM(CHROMIUM) bool paintsIntoCanvasBuffer() const; #else bool paintsIntoCanvasBuffer() const { return false; } #endif // Support for buffer creation and deletion unsigned createBuffer(); unsigned createFramebuffer(); unsigned createProgram(); unsigned createRenderbuffer(); unsigned createShader(unsigned long); unsigned createTexture(); void deleteBuffer(unsigned); void deleteFramebuffer(unsigned); void deleteProgram(unsigned); void deleteRenderbuffer(unsigned); void deleteShader(unsigned); void deleteTexture(unsigned); // Synthesizes an OpenGL error which will be returned from a // later call to getError. This is used to emulate OpenGL ES // 2.0 behavior on the desktop and to enforce additional error // checking mandated by WebGL. // // Per the behavior of glGetError, this stores at most one // instance of any given error, and returns them from calls to // getError in the order they were added. void synthesizeGLError(unsigned long error); // Support for extensions. Returns a non-null object, though not // all methods it contains may necessarily be supported on the // current hardware. Must call Extensions3D::supports() to // determine this. Extensions3D* getExtensions(); private: GraphicsContext3D(Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow); // Each platform must provide an implementation of this method. // // Gets the data for the given Image into outputVector in the // format specified by the (OpenGL-style) format and type // arguments. Despite the fact that the outputVector contains // uint8_t, if the format and type specify packed pixels, then // it will essentially contain uint16_t after the extraction // process. // // If premultiplyAlpha is true, the alpha channel, if any, // will be multiplied into the color channels during the // extraction process. This premultiplication occurs before // any packing of pixel data. // // If ignoreGammaAndColorProfile is true, gamma correction and ICC // profile won't be applied. // // No vertical flip of the image data is performed by this // method. bool getImageData(Image* image, unsigned int format, unsigned int type, bool premultiplyAlpha, bool ignoreGammaAndColorProfile, Vector& outputVector); // Possible alpha operations that may need to occur during // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must // be removed. enum AlphaOp { AlphaDoNothing = 0, AlphaDoPremultiply = 1, AlphaDoUnmultiply = 2 }; // Helper for getImageData which implements packing of pixel // data into the specified OpenGL destination format and type. // A sourceUnpackAlignment of zero indicates that the source // data is tightly packed. Non-zero values may take a slow path. // Destination data will have no gaps between rows. bool packPixels(const uint8_t* sourceData, SourceDataFormat sourceDataFormat, unsigned int width, unsigned int height, unsigned int sourceUnpackAlignment, unsigned int destinationFormat, unsigned int destinationType, AlphaOp alphaOp, void* destinationData); #if PLATFORM(MAC) // Take into account the user's requested context creation attributes, // in particular stencil and antialias, and determine which could or // could not be honored based on the capabilities of the OpenGL // implementation. void validateAttributes(); #endif int m_currentWidth, m_currentHeight; #if PLATFORM(MAC) typedef struct { String source; String log; bool isValid; } ShaderSourceEntry; HashMap m_shaderSourceMap; ANGLEWebKitBridge m_compiler; OwnPtr m_extensions; Attributes m_attrs; Vector > m_vertexArray; CGLContextObj m_contextObj; RetainPtr m_webGLLayer; GLuint m_texture; GLuint m_fbo; GLuint m_depthStencilBuffer; // For tracking which FBO is bound GLuint m_boundFBO; // For multisampling GLuint m_multisampleFBO; GLuint m_multisampleDepthStencilBuffer; GLuint m_multisampleColorBuffer; // Errors raised by synthesizeGLError(). ListHashSet m_syntheticErrors; #endif // FIXME: ideally this would be used on all platforms. #if PLATFORM(CHROMIUM) || PLATFORM(QT) friend class GraphicsContext3DInternal; OwnPtr m_internal; #endif }; } // namespace WebCore #endif // GraphicsContext3D_h