/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "GraphicsLayer.h" #include "FloatPoint.h" #include "RotateTransformOperation.h" #include "TextStream.h" namespace WebCore { void GraphicsLayer::FloatValue::set(float key, float value, const TimingFunction* timingFunction) { m_key = key; m_value = value; if (timingFunction != m_timingFunction) { if (timingFunction) m_timingFunction.set(new TimingFunction(*timingFunction)); else m_timingFunction.clear(); } } void GraphicsLayer::TransformValue::set(float key, const TransformOperations* value, const TimingFunction* timingFunction) { m_key = key; if (value != m_value) { if (value) m_value.set(new TransformOperations(*value)); else m_value.clear(); } if (timingFunction != m_timingFunction) { if (timingFunction) m_timingFunction.set(new TimingFunction(*timingFunction)); else m_timingFunction.clear(); } } void GraphicsLayer::FloatValueList::insert(float key, float value, const TimingFunction* timingFunction) { for (size_t i = 0; i < m_values.size(); ++i) { FloatValue& curFloatValue = m_values[i]; if (curFloatValue.key() == key) { curFloatValue.set(key, value, timingFunction); return; } if (curFloatValue.key() > key) { // insert before m_values.insert(i, FloatValue(key, value, timingFunction)); return; } } // append m_values.append(FloatValue(key, value, timingFunction)); } void GraphicsLayer::TransformValueList::insert(float key, const TransformOperations* value, const TimingFunction* timingFunction) { for (size_t i = 0; i < m_values.size(); ++i) { TransformValue& curTransValue = m_values[i]; if (curTransValue.key() == key) { curTransValue.set(key, value, timingFunction); return; } if (curTransValue.key() > key) { // insert before m_values.insert(i, TransformValue(key, value, timingFunction)); return; } } // append m_values.append(TransformValue(key, value, timingFunction)); } // An "invalid" list is one whose functions don't match, and therefore has to be animated as a Matrix // The hasBigRotation flag will always return false if isValid is false. Otherwise hasBigRotation is // true if the rotation between any two keyframes is >= 180 degrees. void GraphicsLayer::TransformValueList::makeFunctionList(FunctionList& list, bool& isValid, bool& hasBigRotation) const { list.clear(); isValid = false; hasBigRotation = false; if (m_values.size() < 2) return; // empty transforms match anything, so find the first non-empty entry as the reference size_t firstIndex = 0; for ( ; firstIndex < m_values.size(); ++firstIndex) { if (m_values[firstIndex].value()->operations().size() > 0) break; } if (firstIndex >= m_values.size()) return; const TransformOperations* firstVal = m_values[firstIndex].value(); // see if the keyframes are valid for (size_t i = firstIndex + 1; i < m_values.size(); ++i) { const TransformOperations* val = m_values[i].value(); // a null transform matches anything if (val->operations().isEmpty()) continue; if (firstVal->operations().size() != val->operations().size()) return; for (size_t j = 0; j < firstVal->operations().size(); ++j) { if (!firstVal->operations().at(j)->isSameType(*val->operations().at(j))) return; } } // keyframes are valid, fill in the list isValid = true; double lastRotAngle = 0.0; double maxRotAngle = -1.0; list.resize(firstVal->operations().size()); for (size_t j = 0; j < firstVal->operations().size(); ++j) { TransformOperation::OperationType type = firstVal->operations().at(j)->getOperationType(); list[j] = type; // if this is a rotation entry, we need to see if any angle differences are >= 180 deg if (type == TransformOperation::ROTATE_X || type == TransformOperation::ROTATE_Y || type == TransformOperation::ROTATE_Z || type == TransformOperation::ROTATE_3D) { lastRotAngle = static_cast(firstVal->operations().at(j).get())->angle(); if (maxRotAngle < 0) maxRotAngle = fabs(lastRotAngle); for (size_t i = firstIndex + 1; i < m_values.size(); ++i) { const TransformOperations* val = m_values[i].value(); double rotAngle = val->operations().isEmpty() ? 0 : (static_cast(val->operations().at(j).get())->angle()); double diffAngle = fabs(rotAngle - lastRotAngle); if (diffAngle > maxRotAngle) maxRotAngle = diffAngle; lastRotAngle = rotAngle; } } } hasBigRotation = maxRotAngle >= 180.0; } GraphicsLayer::GraphicsLayer(GraphicsLayerClient* client) : m_client(client) , m_anchorPoint(0.5f, 0.5f, 0) , m_opacity(1) #ifndef NDEBUG , m_zPosition(0) #endif , m_backgroundColorSet(false) , m_contentsOpaque(false) , m_preserves3D(false) , m_backfaceVisibility(true) , m_usingTiledLayer(false) , m_masksToBounds(false) , m_drawsContent(false) , m_paintingPhase(GraphicsLayerPaintAllMask) , m_parent(0) #ifndef NDEBUG , m_repaintCount(0) #endif { } GraphicsLayer::~GraphicsLayer() { removeAllAnimations(); removeAllChildren(); removeFromParent(); } void GraphicsLayer::addChild(GraphicsLayer* childLayer) { ASSERT(childLayer != this); if (childLayer->parent()) childLayer->removeFromParent(); childLayer->setParent(this); m_children.append(childLayer); } void GraphicsLayer::addChildAtIndex(GraphicsLayer* childLayer, int index) { ASSERT(childLayer != this); if (childLayer->parent()) childLayer->removeFromParent(); childLayer->setParent(this); m_children.insert(index, childLayer); } void GraphicsLayer::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling) { ASSERT(childLayer != this); childLayer->removeFromParent(); bool found = false; for (unsigned i = 0; i < m_children.size(); i++) { if (sibling == m_children[i]) { m_children.insert(i, childLayer); found = true; break; } } childLayer->setParent(this); if (!found) m_children.append(childLayer); } void GraphicsLayer::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer* sibling) { childLayer->removeFromParent(); ASSERT(childLayer != this); bool found = false; for (unsigned i = 0; i < m_children.size(); i++) { if (sibling == m_children[i]) { m_children.insert(i+1, childLayer); found = true; break; } } childLayer->setParent(this); if (!found) m_children.append(childLayer); } bool GraphicsLayer::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild) { ASSERT(!newChild->parent()); bool found = false; for (unsigned i = 0; i < m_children.size(); i++) { if (oldChild == m_children[i]) { m_children[i] = newChild; found = true; break; } } if (found) { oldChild->setParent(0); newChild->removeFromParent(); newChild->setParent(this); return true; } return false; } void GraphicsLayer::removeAllChildren() { while (m_children.size()) { GraphicsLayer* curLayer = m_children[0]; ASSERT(curLayer->parent()); curLayer->removeFromParent(); } } void GraphicsLayer::removeFromParent() { if (m_parent) { unsigned i; for (i = 0; i < m_parent->m_children.size(); i++) { if (this == m_parent->m_children[i]) { m_parent->m_children.remove(i); break; } } setParent(0); } } void GraphicsLayer::setBackgroundColor(const Color& inColor, const Animation*, double /*beginTime*/) { m_backgroundColor = inColor; m_backgroundColorSet = true; } void GraphicsLayer::clearBackgroundColor() { m_backgroundColor = Color(); m_backgroundColorSet = false; } bool GraphicsLayer::setOpacity(float opacity, const Animation*, double) { m_opacity = opacity; return false; // not animating } void GraphicsLayer::paintGraphicsLayerContents(GraphicsContext& context, const IntRect& clip) { m_client->paintContents(this, context, m_paintingPhase, clip); } String GraphicsLayer::propertyIdToString(AnimatedPropertyID property) { switch (property) { case AnimatedPropertyWebkitTransform: return "transform"; case AnimatedPropertyOpacity: return "opacity"; case AnimatedPropertyBackgroundColor: return "backgroundColor"; case AnimatedPropertyInvalid: ASSERT_NOT_REACHED(); } ASSERT_NOT_REACHED(); return ""; } int GraphicsLayer::findAnimationEntry(AnimatedPropertyID property, short index) const { for (size_t i = 0; i < m_animations.size(); ++i) { if (m_animations[i].matches(property, index)) return static_cast(i); } return -1; } void GraphicsLayer::addAnimationEntry(AnimatedPropertyID property, short index, bool isTransition, const Animation* transition) { int i = findAnimationEntry(property, index); if (i >= 0) m_animations[i].reset(transition, isTransition); else m_animations.append(AnimationEntry(transition, property, index, isTransition)); } void GraphicsLayer::removeAllAnimations() { size_t size = m_animations.size(); for (size_t i = 0; i < size; ++i) removeAnimation(0, true); } void GraphicsLayer::removeAllAnimationsForProperty(AnimatedPropertyID property) { for (short j = 0; ; ++j) { int i = findAnimationEntry(property, j); if (i < 0) break; removeAnimation(i, false); } } void GraphicsLayer::removeFinishedAnimations(const String& name, int /*index*/, bool reset) { size_t size = m_animations.size(); for (size_t i = 0; i < size; ) { AnimationEntry& anim = m_animations[i]; if (!anim.isTransition() && anim.animation()->name() == name) { removeAnimation(i, reset); --size; } else ++i; } } void GraphicsLayer::removeFinishedTransitions(AnimatedPropertyID property) { size_t size = m_animations.size(); for (size_t i = 0; i < size; ) { AnimationEntry& anim = m_animations[i]; if (anim.isTransition() && property == anim.property()) { removeAnimation(i, false); --size; } else ++i; } } void GraphicsLayer::suspendAnimations() { } void GraphicsLayer::resumeAnimations() { } #ifndef NDEBUG void GraphicsLayer::updateDebugIndicators() { if (GraphicsLayer::showDebugBorders()) { if (drawsContent()) { if (m_usingTiledLayer) setDebugBorder(Color(0, 255, 0, 204), 2.0f); // tiled layer: green else setDebugBorder(Color(255, 0, 0, 204), 2.0f); // normal layer: red } else if (masksToBounds()) { setDebugBorder(Color(128, 255, 255, 178), 2.0f); // masking layer: pale blue if (GraphicsLayer::showDebugBorders()) setDebugBackgroundColor(Color(128, 255, 255, 52)); } else setDebugBorder(Color(255, 255, 0, 204), 2.0f); // container: yellow } } void GraphicsLayer::setZPosition(float position) { m_zPosition = position; } #endif static void writeIndent(TextStream& ts, int indent) { for (int i = 0; i != indent; ++i) ts << " "; } void GraphicsLayer::dumpLayer(TextStream& ts, int indent) const { writeIndent(ts, indent); ts << "(" << "GraphicsLayer" << " " << static_cast(const_cast(this)); ts << " \"" << m_name << "\"\n"; dumpProperties(ts, indent); writeIndent(ts, indent); ts << ")\n"; } void GraphicsLayer::dumpProperties(TextStream& ts, int indent) const { writeIndent(ts, indent + 1); ts << "(position " << m_position.x() << " " << m_position.y() << ")\n"; writeIndent(ts, indent + 1); ts << "(anchor " << m_anchorPoint.x() << " " << m_anchorPoint.y() << ")\n"; writeIndent(ts, indent + 1); ts << "(bounds " << m_size.width() << " " << m_size.height() << ")\n"; writeIndent(ts, indent + 1); ts << "(opacity " << m_opacity << ")\n"; writeIndent(ts, indent + 1); ts << "(usingTiledLayer " << m_usingTiledLayer << ")\n"; writeIndent(ts, indent + 1); ts << "(m_preserves3D " << m_preserves3D << ")\n"; writeIndent(ts, indent + 1); ts << "(drawsContent " << m_drawsContent << ")\n"; writeIndent(ts, indent + 1); ts << "(m_backfaceVisibility " << (m_backfaceVisibility ? "visible" : "hidden") << ")\n"; writeIndent(ts, indent + 1); ts << "(client "; if (m_client) ts << static_cast(m_client); else ts << "none"; ts << ")\n"; writeIndent(ts, indent + 1); ts << "(backgroundColor "; if (!m_backgroundColorSet) ts << "none"; else ts << m_backgroundColor.name(); ts << ")\n"; writeIndent(ts, indent + 1); ts << "(transform "; if (m_transform.isIdentity()) ts << "identity"; else { ts << "[" << m_transform.m11() << " " << m_transform.m12() << " " << m_transform.m13() << " " << m_transform.m14() << "] "; ts << "[" << m_transform.m21() << " " << m_transform.m22() << " " << m_transform.m23() << " " << m_transform.m24() << "] "; ts << "[" << m_transform.m31() << " " << m_transform.m32() << " " << m_transform.m33() << " " << m_transform.m34() << "] "; ts << "[" << m_transform.m41() << " " << m_transform.m42() << " " << m_transform.m43() << " " << m_transform.m44() << "]"; } ts << ")\n"; writeIndent(ts, indent + 1); ts << "(childrenTransform "; if (m_childrenTransform.isIdentity()) ts << "identity"; else { ts << "[" << m_childrenTransform.m11() << " " << m_childrenTransform.m12() << " " << m_childrenTransform.m13() << " " << m_childrenTransform.m14() << "] "; ts << "[" << m_childrenTransform.m21() << " " << m_childrenTransform.m22() << " " << m_childrenTransform.m23() << " " << m_childrenTransform.m24() << "] "; ts << "[" << m_childrenTransform.m31() << " " << m_childrenTransform.m32() << " " << m_childrenTransform.m33() << " " << m_childrenTransform.m34() << "] "; ts << "[" << m_childrenTransform.m41() << " " << m_childrenTransform.m42() << " " << m_childrenTransform.m43() << " " << m_childrenTransform.m44() << "]"; } ts << ")\n"; writeIndent(ts, indent + 1); ts << "(children " << m_children.size() << "\n"; unsigned i; for (i = 0; i < m_children.size(); i++) m_children[i]->dumpLayer(ts, indent+2); writeIndent(ts, indent + 1); ts << ")\n"; } } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING)