/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BackedDoubleBufferedTexture_h #define BackedDoubleBufferedTexture_h #include "DoubleBufferedTexture.h" #include "GLWebViewState.h" #include class SkCanvas; namespace WebCore { class BaseTile; // DoubleBufferedTexture using a SkBitmap as backing mechanism class BackedDoubleBufferedTexture : public DoubleBufferedTexture { public: // This object is to be constructed on the consumer's thread and must have // a width and height greater than 0. BackedDoubleBufferedTexture(uint32_t w, uint32_t h, SkBitmap::Config config = SkBitmap::kARGB_8888_Config); virtual ~BackedDoubleBufferedTexture(); // these functions override their parent virtual TextureInfo* producerLock(); virtual void producerRelease(); virtual void producerReleaseAndSwap(); // updates the texture with current bitmap and releases (and if needed also // swaps) the texture. void producerUpdate(TextureInfo* textureInfo); // The level can be one of the following values: // * -1 for an unused texture. // * 0 for the tiles intersecting with the viewport. // * n where n > 0 for the distance between the viewport and the tile. // We use this to prioritize the order in which we reclaim textures, see // TilesManager::getAvailableTexture() for more information. int usedLevel() { return m_usedLevel; } void setUsedLevel(int used) { m_usedLevel = used; } // allows consumer thread to assign ownership of the texture to the tile. It // returns false if ownership cannot be transferred because the tile is busy bool acquire(BaseTile* owner); void release(BaseTile* owner); // private member accessor functions BaseTile* owner() { return m_owner; } // only used by the consumer thread SkCanvas* canvas() { return m_canvas; } // only used by the producer thread // This is to be only used for debugging on the producer thread bool busy() { return m_busy; } private: SkBitmap m_bitmap; SkCanvas* m_canvas; int m_usedLevel; BaseTile* m_owner; // This values signals that the texture is currently in use by the consumer. // This allows us to prevent the owner of the texture from changing while the // consumer is holding a lock on the texture. bool m_busy; // We mutex protect the reads/writes of m_busy to ensure that we are reading // the most up-to-date value even across processors in an SMP system. android::Mutex m_busyLock; }; } // namespace WebCore #endif // BackedDoubleBufferedTexture_h