/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BaseTile_h #define BaseTile_h #if USE(ACCELERATED_COMPOSITING) #include "HashMap.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkRect.h" #include #include #include namespace WebCore { class BackedDoubleBufferedTexture; class TiledPage; /** * An individual tile that is used to construct part of a webpage's BaseLayer of * content. Each tile is assigned to a TiledPage and is responsible for drawing * and displaying their section of the page. The lifecycle of a tile is: * * 1. Each tile is created on the main GL thread and assigned to a specific * location within a TiledPage. * 2. When needed the tile is passed to the background thread where it paints * the BaseLayer's most recent PictureSet to a bitmap which is then uploaded * to the GPU. * 3. After the bitmap is uploaded to the GPU the main GL thread then uses the * tile's draw() function to display the tile to the screen. * 4. Steps 2-3 are repeated as necessary. * 5. The tile is destroyed when the user navigates to a new page. * */ class BaseTile { public: #ifdef DEBUG_COUNT static int count(); #endif BaseTile(TiledPage* page, int x, int y); ~BaseTile(); void reserveTexture(); void removeTexture(); void setUsedLevel(int); bool isBitmapReady(); void draw(float transparency, SkRect& rect); // the only thread-safe function called by the background thread void paintBitmap(); float scale() const { return m_scale; } void setScale(float scale); TiledPage* page() { return m_page; } int x() const { return m_x; } int y() const { return m_y; } BackedDoubleBufferedTexture* texture() { return m_texture; } private: // these variables are only set when the object is constructed TiledPage* m_page; int m_x; int m_y; // these variables can be updated throughout the lifetime of the object BackedDoubleBufferedTexture* m_texture; float m_scale; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // BaseTile_h