/* * * Copyright 2006, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "config.h" #include "Gradient.h" #include "android_graphics.h" #include "CSSParser.h" #include "GraphicsContext.h" #include "NotImplemented.h" #include "SkCanvas.h" #include "SkColorShader.h" #include "SkGradientShader.h" #include "SkPaint.h" class PlatformGradientRec { public: PlatformGradientRec() : m_shader(NULL) {} ~PlatformGradientRec() { m_shader->safeUnref(); } SkShader* m_shader; SkShader::TileMode m_tileMode; }; namespace WebCore { void Gradient::platformDestroy() { delete m_gradient; } static U8CPU F2B(float x) { return (int)(x * 255); } SkShader* Gradient::getShader(SkShader::TileMode mode) { if (NULL == m_gradient) { m_gradient = new PlatformGradientRec; } else if (m_gradient->m_tileMode == mode) { return m_gradient->m_shader; } SkPoint pts[2]; android_setpt(&pts[0], m_p0); android_setpt(&pts[1], m_p1); size_t count = m_stops.size(); SkAutoMalloc storage(count * (sizeof(SkColor) + sizeof(SkScalar))); SkColor* colors = (SkColor*)storage.get(); SkScalar* pos = (SkScalar*)(colors + count); Vector::iterator iter = m_stops.begin(); int i = -1; while (i++, iter != m_stops.end()) { pos[i] = SkFloatToScalar(iter->stop); colors[i] = SkColorSetARGB(F2B(iter->alpha), F2B(iter->red), F2B(iter->green), F2B(iter->blue)); ++iter; } SkShader* s; if (0 == count) { // it seems the spec says a zero-size gradient draws transparent s = new SkColorShader(0); } else if (m_radial) { s = SkGradientShader::CreateRadial(pts[0], SkFloatToScalar(m_r0), colors, pos, count, mode); } else { s = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); } m_gradient->m_shader->safeUnref(); m_gradient->m_shader = s; m_gradient->m_tileMode = mode; return s; } void Gradient::fill(GraphicsContext* context, const FloatRect& rect) { SkRect r; SkPaint paint; // we don't care about the mode, so try to use the existing one SkShader::TileMode mode = m_gradient ? m_gradient->m_tileMode : SkShader::kClamp_TileMode; paint.setAntiAlias(true); paint.setShader(this->getShader(mode)); android_gc2canvas(context)->drawRect(*android_setrect(&r, rect), paint); } } //namespace