/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "LayerTexture.h" #define DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS 3 void LayerTexture::producerUpdate(TextureInfo* textureInfo) { update(); BackedDoubleBufferedTexture::producerUpdate(textureInfo); } void LayerTexture::update() { // FIXME: fix the double buffered texture class instead of doing this // this is a stop gap measure and should be removed. // Right now we have to update the textures 3 times (one create, two // updates) before we can be sure to have a non-corrupted texture // to display. if (m_textureUpdates < DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS) m_textureUpdates++; } bool LayerTexture::isReady() { return m_textureUpdates == DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS; }