/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LayerTexture_h #define LayerTexture_h #include "BackedDoubleBufferedTexture.h" namespace WebCore { class LayerTexture : public BackedDoubleBufferedTexture { public: LayerTexture(uint32_t w, uint32_t h, SkBitmap::Config config = SkBitmap::kARGB_8888_Config) : BackedDoubleBufferedTexture(w, h, config) , m_id(0) , m_pictureUsed(0) , m_textureUpdates(0) {} int id() { return m_id; } void setId(int id) { m_id = id; } unsigned int pictureUsed() { return m_pictureUsed; } void setPictureUsed(unsigned pictureUsed) { m_pictureUsed = pictureUsed; } bool isReady(); virtual void producerUpdate(TextureInfo* textureInfo); private: void update(); int m_id; unsigned int m_pictureUsed; unsigned int m_textureUpdates; }; } // namespace WebCore #endif // LayerTexture_h