/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHADERPROGRAM_H_ #define SHADERPROGRAM_H_ #if USE(ACCELERATED_COMPOSITING) #include #include "SkRect.h" #include "TransformationMatrix.h" namespace WebCore { class ShaderProgram { public: ShaderProgram(); int projectionMatrix() { return m_hProjectionMatrix; } int alpha() { return m_hAlpha; } int textureSampler() { return m_hTexSampler; } int program() { return m_program; } // Drawing void setViewport(SkRect& viewport); void drawQuad(SkRect& geometry, int textureId, float opacity); private: GLuint loadShader(GLenum shaderType, const char* pSource); GLuint createProgram(const char* vertexSource, const char* fragmentSource); void setProjectionMatrix(SkRect& geometry); int m_program; TransformationMatrix m_projectionMatrix; GLuint m_textureBuffer[1]; // uniforms int m_hProjectionMatrix; int m_hAlpha; int m_hTexSampler; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // SHADERPROGRAM_H_