/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ShaderProgram_h #define ShaderProgram_h #if USE(ACCELERATED_COMPOSITING) #include "FloatRect.h" #include "IntRect.h" #include "SkRect.h" #include "TransformationMatrix.h" #include namespace WebCore { class ShaderProgram { public: ShaderProgram(); void init(); int projectionMatrix() { return m_hProjectionMatrix; } int alpha() { return m_hAlpha; } int textureSampler() { return m_hTexSampler; } int program() { return m_program; } // Drawing void setViewport(SkRect& viewport); void drawQuad(SkRect& geometry, int textureId, float opacity); void drawLayerQuad(const TransformationMatrix& drawMatrix, SkRect& geometry, int textureId, float opacity, bool forceBlending = false); void drawVideoLayerQuad(const TransformationMatrix& drawMatrix, float* textureMatrix, SkRect& geometry, int textureId); void setViewRect(const IntRect& viewRect); FloatRect clipRectInScreenCoord(const TransformationMatrix& drawMatrix, const IntSize& size); void clip(const FloatRect& rect); IntRect clippedRectWithViewport(const IntRect& rect, int margin = 0); void resetBlending(); private: GLuint loadShader(GLenum shaderType, const char* pSource); GLuint createProgram(const char* vertexSource, const char* fragmentSource); void setProjectionMatrix(SkRect& geometry); void setBlendingState(bool enableBlending); bool m_blendingEnabled; int m_program; int m_videoProgram; TransformationMatrix m_projectionMatrix; GLuint m_textureBuffer[1]; TransformationMatrix m_clippingMatrix; SkRect m_viewport; IntRect m_viewRect; FloatRect m_clipRect; // uniforms int m_hProjectionMatrix; int m_hAlpha; int m_hTexSampler; int m_hVideoProjectionMatrix; int m_hVideoTextureMatrix; int m_hVideoTexSampler; // attribs GLint m_hPosition; GLint m_hVideoPosition; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // ShaderProgram_h