/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SharedTexture_h #define SharedTexture_h #include #include #include #include #include namespace WebCore { static const GLuint GL_NO_TEXTURE = 0; /** * TextureInfo is a class that stores both the texture and metadata about the * texture. */ class TextureInfo { public: TextureInfo(); bool equalsAttributes(const TextureInfo* otherTexture); void copyAttributes(const TextureInfo* sourceTexture); bool operator==(const TextureInfo& otherTexture); GLuint m_textureId; int32_t m_width; int32_t m_height; GLenum m_internalFormat; }; /** * SharedTexture is a class that encapsulates all the necessary variables * needed to share a single texture across threads. In the case that threads * communicate using EGL's sharedContext mechanism or do not support the proper * EGLImage extensions the targetTexture, eglImage, and isNewImage variables are * not used. */ class SharedTexture { public: // consumer thread functions SharedTexture(); ~SharedTexture(); TextureInfo* lockSource(); void releaseSource(); TextureInfo* lockTarget(); void releaseTarget(); // these locks are only used for the methods below void lock() { m_lock.lock(); } void unlock() { m_lock.unlock(); } void initSourceTexture(); // producer thread only GLuint getSourceTextureId() { return m_sourceTexture.m_textureId; } GLuint getTargetTextureId() { return m_targetTexture.m_textureId; } EGLImageKHR getEGLImage() { return m_eglImage; } private: /** * The mutex is used to ensure that the contents of the struct are current across * threads and that only one thread is manipulating the texture at a given time. */ android::Mutex m_lock; /** * The texture and its associated metadata that is used by the producer. The * texture is created in the producer's thread and can only be read by the * consumer when the consumer shares the same context as the producer. The * metadata is used to track changes to the texture that would orphan the * target texture and require a new EGLImage to be constructed. */ TextureInfo m_sourceTexture; /** * The target texture stores the id and metadata of the texture that is to be * used by the consumer. In the case where EGLImages are supported this hold * the current eglImage target. */ TextureInfo m_targetTexture; /** * The EGLImage is used to share the texture between EGLContexts on two * different threads. This serves as an alternative to sharing the contexts * but is only used if GL and EGL support the required extensions. */ EGLImageKHR m_eglImage; /** * This flag is used to determine if the eglImage has been updated. This * signals the consumer thread to rebind the targetTexture to the new image. */ bool m_isNewImage; /** * The sync allows the consumer to release the lock prior to the commands * executing on the GPU. Prior to releasing the lock the consumer creates * a sync object and stores it here. After locking the texture the client * must check that the sync has completed prior to manipulating the texture. * This value is only used if the proper EGL extensions are supported. */ EGLSyncKHR m_syncObject; EGLDisplay m_display; bool m_supportsEGLImage; bool m_supportsEGLFenceSyncKHR; }; } // namespace WebCore #endif // SharedTexture_h