/* * Copyright 2011 The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef VideoLayerAndroid_h #define VideoLayerAndroid_h #if USE(ACCELERATED_COMPOSITING) #include "GLUtils.h" #include "LayerAndroid.h" #include namespace android { class SurfaceTexture; } namespace WebCore { class VideoLayerAndroid : public LayerAndroid { public: VideoLayerAndroid(); explicit VideoLayerAndroid(const VideoLayerAndroid& layer); virtual bool isVideo() const { return true; } virtual LayerAndroid* copy() const { return new VideoLayerAndroid(*this); } // The following 3 functions are called in UI thread only. virtual bool drawGL(SkMatrix& matrix); void setSurfaceTexture(sp texture, int textureName, bool updateTexture); GLuint createPauseTexture(); private: void init(); // Surface texture for showing the video is actually allocated in Java side // and passed into this native code. GLuint m_textureId; sp m_surfaceTexture; bool m_useSurfTex; // Texture for showing the paused image will be created at native side. // TODO: instead using a shared texture, we could make a texture pool to // show different screen shots for different videos static GLuint m_pauseTextureId; static bool m_createdPauseTexture; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // VideoLayerAndroid_h