/* * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BitmapImage.h" #if PLATFORM(CG) #include "AffineTransform.h" #include "FloatConversion.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "ImageObserver.h" #include "PDFDocumentImage.h" #include "PlatformString.h" #include #if PLATFORM(MAC) #include "WebCoreSystemInterface.h" #endif #if PLATFORM(WIN) #include #endif namespace WebCore { void FrameData::clear() { if (m_frame) { CGImageRelease(m_frame); m_frame = 0; m_duration = 0.0f; m_hasAlpha = true; } } // ================================================ // Image Class // ================================================ // Drawing Routines void BitmapImage::checkForSolidColor() { if (frameCount() > 1) m_isSolidColor = false; else { CGImageRef image = frameAtIndex(0); // Currently we only check for solid color in the important special case of a 1x1 image. if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); CGContextRef bmap = CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), space, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); if (bmap) { GraphicsContext(bmap).setCompositeOperation(CompositeCopy); CGRect dst = { {0, 0}, {1, 1} }; CGContextDrawImage(bmap, dst, image); if (pixel[3] == 0) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; CFRelease(bmap); } CFRelease(space); } } } CGImageRef BitmapImage::getCGImageRef() { return frameAtIndex(0); } void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp) { if (!m_source.initialized()) return; CGRect fr = ctxt->roundToDevicePixels(srcRect); CGRect ir = ctxt->roundToDevicePixels(dstRect); CGImageRef image = frameAtIndex(m_currentFrame); if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, ir, solidColor(), compositeOp); return; } // Get the height (in adjusted, i.e. scaled, coords) of the portion of the image // that is currently decoded. This could be less that the actual height. CGSize selfSize = size(); // full image size, in pixels float curHeight = CGImageGetHeight(image); // height of loaded portion, in pixels CGSize adjustedSize = selfSize; if (curHeight < selfSize.height) { adjustedSize.height *= curHeight / selfSize.height; // Is the amount of available bands less than what we need to draw? If so, // we may have to clip 'fr' if it goes outside the available bounds. if (CGRectGetMaxY(fr) > adjustedSize.height) { float frHeight = adjustedSize.height - fr.origin.y; // clip fr to available bounds if (frHeight <= 0) return; // clipped out entirely ir.size.height *= (frHeight / fr.size.height); // scale ir proportionally to fr fr.size.height = frHeight; } } CGContextRef context = ctxt->platformContext(); ctxt->save(); // Flip the coords. ctxt->setCompositeOperation(compositeOp); CGContextTranslateCTM(context, ir.origin.x, ir.origin.y); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, 0, -ir.size.height); // Translated to origin, now draw at 0,0. ir.origin.x = ir.origin.y = 0; // If we're drawing a sub portion of the image then create // a image for the sub portion and draw that. // Test using example site at http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html if (fr.size.width != adjustedSize.width || fr.size.height != adjustedSize.height) { // Convert ft to image pixel coords: float xscale = adjustedSize.width / selfSize.width; float yscale = adjustedSize.height / curHeight; // yes, curHeight, not selfSize.height! fr.origin.x /= xscale; fr.origin.y /= yscale; fr.size.width /= xscale; fr.size.height /= yscale; image = CGImageCreateWithImageInRect(image, fr); if (image) { CGContextDrawImage(context, ir, image); CFRelease(image); } } else // Draw the whole image. CGContextDrawImage(context, ir, image); ctxt->restore(); startAnimation(); if (imageObserver()) imageObserver()->didDraw(this); } void Image::drawPatternCallback(void* info, CGContextRef context) { CGImageRef image = (CGImageRef)info; CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), CGImageGetHeight(image))), image); } void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, CompositeOperator op, const FloatRect& destRect) { ASSERT(patternTransform.isInvertible()); if (!patternTransform.isInvertible()) // Avoid a hang under CGContextDrawTiledImage on release builds. return; CGContextRef context = ctxt->platformContext(); ctxt->save(); CGContextClipToRect(context, destRect); ctxt->setCompositeOperation(op); CGContextTranslateCTM(context, destRect.x(), destRect.y()); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, 0, -destRect.height()); // Compute the scaled tile size. float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d()); // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being // the origin). float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out. float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight); CGImageRef tileImage = nativeImageForCurrentFrame(); float h = CGImageGetHeight(tileImage); CGImageRef subImage; if (tileRect.size() == size()) subImage = tileImage; else { // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen // because sub-images are only used for border-image, which only renders when the image is fully decoded. ASSERT(h == height()); subImage = CGImageCreateWithImageInRect(tileImage, tileRect); } #ifndef BUILDING_ON_TIGER // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that // its buffer is the same size as the overall image. Because a partially decoded CGImageRef with a smaller width or height than the // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case. // FIXME: Could create WebKitSystemInterface SPI for CGCreatePatternWithImage2 and probably make Tiger tile faster as well. float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a()); float w = CGImageGetWidth(tileImage); if (w == size().width() && h == size().height()) CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage); else { #endif // On Leopard, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image. // On Tiger this code runs all the time. This code is suboptimal because the pattern does not reference the image directly, and the // pattern is destroyed before exiting the function. This means any decoding the pattern does doesn't end up cached anywhere, so we // redecode every time we paint. static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL }; CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY); matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context)); // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top. matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h); CGPatternRef pattern = CGPatternCreate(subImage, CGRectMake(0, 0, tileRect.width(), tileRect.height()), matrix, tileRect.width(), tileRect.height(), kCGPatternTilingConstantSpacing, true, &patternCallbacks); if (pattern == NULL) { if (subImage != tileImage) CGImageRelease(subImage); ctxt->restore(); return; } CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(NULL); CGFloat alpha = 1; CGColorRef color = CGColorCreateWithPattern(patternSpace, pattern, &alpha); CGContextSetFillColorSpace(context, patternSpace); CGColorSpaceRelease(patternSpace); CGPatternRelease(pattern); // FIXME: Really want a public API for this. It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy). wkSetPatternBaseCTM(context, CGAffineTransformIdentity); CGContextSetPatternPhase(context, CGSizeZero); CGContextSetFillColorWithColor(context, color); CGContextFillRect(context, CGContextGetClipBoundingBox(context)); CGColorRelease(color); #ifndef BUILDING_ON_TIGER } #endif if (subImage != tileImage) CGImageRelease(subImage); ctxt->restore(); if (imageObserver()) imageObserver()->didDraw(this); } } #endif // PLATFORM(CG)