/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CanvasLayerChromium_h #define CanvasLayerChromium_h #if USE(ACCELERATED_COMPOSITING) #include "LayerChromium.h" namespace WebCore { // Base class for WebGL and accelerated 2d canvases. class CanvasLayerChromium : public LayerChromium { public: virtual ~CanvasLayerChromium(); virtual void draw(); class SharedValues { public: explicit SharedValues(GraphicsContext3D*); ~SharedValues(); unsigned canvasShaderProgram() const { return m_canvasShaderProgram; } int shaderSamplerLocation() const { return m_shaderSamplerLocation; } int shaderMatrixLocation() const { return m_shaderMatrixLocation; } int shaderAlphaLocation() const { return m_shaderAlphaLocation; } bool initialized() const { return m_initialized; } private: GraphicsContext3D* m_context; unsigned m_canvasShaderProgram; int m_shaderSamplerLocation; int m_shaderMatrixLocation; int m_shaderAlphaLocation; bool m_initialized; }; protected: explicit CanvasLayerChromium(GraphicsLayerChromium* owner); bool m_textureChanged; unsigned m_textureId; private: static unsigned m_shaderProgramId; }; } #endif // USE(ACCELERATED_COMPOSITING) #endif // CanvasLayerChromium_h