/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LayerRendererChromium_h #define LayerRendererChromium_h #if USE(ACCELERATED_COMPOSITING) #include "CanvasLayerChromium.h" #include "ContentLayerChromium.h" #include "IntRect.h" #include "LayerChromium.h" #include "SkBitmap.h" #include "VideoLayerChromium.h" #include #include #include #include #include #include #if PLATFORM(CG) #include #include #endif namespace WebCore { class GraphicsContext3D; // Class that handles drawing of composited render layers using GL. class LayerRendererChromium : public RefCounted { public: static PassRefPtr create(PassRefPtr graphicsContext3D); ~LayerRendererChromium(); GraphicsContext3D* context(); // updates size of root texture, if needed, and scrolls the backbuffer. void prepareToDrawLayers(const IntRect& visibleRect, const IntRect& contentRect, const IntPoint& scrollPosition); // updates a rectangle within the root layer texture void updateRootLayerTextureRect(const IntRect& updateRect); // draws the current layers onto the backbuffer void drawLayers(const IntRect& visibleRect, const IntRect& contentRect); // waits for rendering to finish void finish(); // puts backbuffer onscreen void present(); void setRootLayer(PassRefPtr layer) { m_rootLayer = layer; } LayerChromium* rootLayer() { return m_rootLayer.get(); } bool hardwareCompositing() const { return m_hardwareCompositing; } void setRootLayerCanvasSize(const IntSize&); GraphicsContext* rootLayerGraphicsContext() const { return m_rootLayerGraphicsContext.get(); } unsigned createLayerTexture(); void deleteLayerTexture(unsigned); IntRect currentScissorRect() const { return m_currentScissorRect; } static void debugGLCall(GraphicsContext3D*, const char* command, const char* file, int line); const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; } void useShader(unsigned); bool checkTextureSize(const IntSize&); const LayerChromium::SharedValues* layerSharedValues() const { return m_layerSharedValues.get(); } const ContentLayerChromium::SharedValues* contentLayerSharedValues() const { return m_contentLayerSharedValues.get(); } const CanvasLayerChromium::SharedValues* canvasLayerSharedValues() const { return m_canvasLayerSharedValues.get(); } const VideoLayerChromium::SharedValues* videoLayerSharedValues() const { return m_videoLayerSharedValues.get(); } void resizeOnscreenContent(const IntSize&); IntSize rootLayerTextureSize() const { return IntSize(m_rootLayerTextureWidth, m_rootLayerTextureHeight); } IntRect rootLayerContentRect() const { return m_rootContentRect; } void getFramebufferPixels(void *pixels, const IntRect& rect); private: explicit LayerRendererChromium(PassRefPtr graphicsContext3D); void updateLayersRecursive(LayerChromium* layer, const TransformationMatrix& parentMatrix, float opacity); void drawLayersRecursive(LayerChromium*); void drawLayer(LayerChromium*); bool isLayerVisible(LayerChromium*, const TransformationMatrix&, const IntRect& visibleRect); void drawLayerIntoStencilBuffer(LayerChromium*, bool decrement); void scissorToRect(const IntRect&); bool makeContextCurrent(); bool initializeSharedObjects(); void cleanupSharedObjects(); unsigned m_rootLayerTextureId; int m_rootLayerTextureWidth; int m_rootLayerTextureHeight; // Scroll shader uniform locations. unsigned m_scrollShaderProgram; int m_scrollShaderSamplerLocation; int m_scrollShaderMatrixLocation; TransformationMatrix m_projectionMatrix; RefPtr m_rootLayer; IntPoint m_scrollPosition; bool m_hardwareCompositing; unsigned int m_currentShader; #if PLATFORM(SKIA) OwnPtr m_rootLayerCanvas; OwnPtr m_rootLayerSkiaContext; OwnPtr m_rootLayerGraphicsContext; #elif PLATFORM(CG) Vector m_rootLayerBackingStore; RetainPtr m_rootLayerCGContext; OwnPtr m_rootLayerGraphicsContext; #endif IntSize m_rootLayerCanvasSize; IntRect m_rootVisibleRect; IntRect m_rootContentRect; IntRect m_currentScissorRect; int m_maxTextureSize; int m_numStencilBits; // Store values that are shared between instances of each layer type // associated with this instance of the compositor. Since there can be // multiple instances of the compositor running in the same renderer process // we cannot store these values in static variables. OwnPtr m_layerSharedValues; OwnPtr m_contentLayerSharedValues; OwnPtr m_canvasLayerSharedValues; OwnPtr m_videoLayerSharedValues; RefPtr m_context; }; // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL // call made by the compositor. Useful for debugging rendering issues but // will significantly degrade performance. #define DEBUG_GL_CALLS 0 #if DEBUG_GL_CALLS && !defined ( NDEBUG ) #define GLC(context, x) { (x), LayerRendererChromium::debugGLCall(context, #x, __FILE__, __LINE__); } #else #define GLC(context, x) (x) #endif } #endif // USE(ACCELERATED_COMPOSITING) #endif