/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "RenderSurfaceChromium.h" #include "GraphicsContext3D.h" #include "LayerRendererChromium.h" namespace WebCore { RenderSurfaceChromium::RenderSurfaceChromium(LayerChromium* owningLayer) : m_owningLayer(owningLayer) , m_contentsTextureId(0) { } RenderSurfaceChromium::~RenderSurfaceChromium() { cleanupResources(); } void RenderSurfaceChromium::cleanupResources() { if (!m_contentsTextureId) return; ASSERT(layerRenderer()); layerRenderer()->deleteLayerTexture(m_contentsTextureId); m_contentsTextureId = 0; m_allocatedTextureSize = IntSize(); } LayerRendererChromium* RenderSurfaceChromium::layerRenderer() { ASSERT(m_owningLayer); return m_owningLayer->layerRenderer(); } void RenderSurfaceChromium::prepareContentsTexture() { ASSERT(m_owningLayer); if (!m_contentsTextureId) { m_contentsTextureId = layerRenderer()->createLayerTexture(); ASSERT(m_contentsTextureId); m_allocatedTextureSize = IntSize(); } IntSize requiredSize(m_contentRect.width(), m_contentRect.height()); if (m_allocatedTextureSize != requiredSize) { GraphicsContext3D* context = m_owningLayer->layerRenderer()->context(); GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_contentsTextureId)); GLC(context, context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, requiredSize.width(), requiredSize.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0)); m_allocatedTextureSize = requiredSize; } } } #endif // USE(ACCELERATED_COMPOSITING)