/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderSurfaceChromium_h #define RenderSurfaceChromium_h #if USE(ACCELERATED_COMPOSITING) #include "FloatRect.h" #include "IntRect.h" #include "TransformationMatrix.h" #include namespace WebCore { class LayerRendererChromium; class LayerChromium; class RenderSurfaceChromium : public Noncopyable { friend class LayerRendererChromium; public: explicit RenderSurfaceChromium(LayerChromium*); ~RenderSurfaceChromium(); void prepareContentsTexture(); void cleanupResources(); FloatPoint contentRectCenter() const { return FloatRect(m_contentRect).center(); } IntRect contentRect() const { return m_contentRect; } private: LayerRendererChromium* layerRenderer(); LayerChromium* m_owningLayer; IntRect m_contentRect; unsigned m_contentsTextureId; float m_drawOpacity; IntSize m_allocatedTextureSize; TransformationMatrix m_drawTransform; TransformationMatrix m_originTransform; IntRect m_scissorRect; Vector m_layerList; }; } #endif // USE(ACCELERATED_COMPOSITING) #endif