/* * Copyright (C) Research In Motion Limited 2009. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "VGUtils.h" #include "FloatRect.h" #include "TransformationMatrix.h" namespace WebCore { VGMatrix::VGMatrix(const VGfloat data[9]) { m_data[0] = data[0]; m_data[1] = data[1]; m_data[2] = data[2]; m_data[3] = data[3]; m_data[4] = data[4]; m_data[5] = data[5]; m_data[6] = data[6]; m_data[7] = data[7]; m_data[8] = data[8]; } VGMatrix::VGMatrix(const TransformationMatrix& matrix) { m_data[0] = matrix.m11(); m_data[1] = matrix.m12(); m_data[2] = matrix.m14(); m_data[3] = matrix.m21(); m_data[4] = matrix.m22(); m_data[5] = matrix.m24(); m_data[6] = matrix.m41(); m_data[7] = matrix.m42(); m_data[8] = matrix.m44(); } VGMatrix::operator TransformationMatrix() const { TransformationMatrix matrix; matrix.setM11(m_data[0]); matrix.setM12(m_data[1]); matrix.setM14(m_data[2]); matrix.setM21(m_data[3]); matrix.setM22(m_data[4]); matrix.setM24(m_data[5]); matrix.setM41(m_data[6]); matrix.setM42(m_data[7]); matrix.setM44(m_data[8]); return matrix; } TransformationMatrix::operator VGMatrix() const { return VGMatrix(*this); } VGRect::VGRect(const VGfloat data[4]) { m_data[0] = data[0]; m_data[1] = data[1]; m_data[2] = data[2]; m_data[3] = data[3]; } VGRect::VGRect(const FloatRect& rect) { m_data[0] = rect.x(); m_data[1] = rect.y(); m_data[2] = rect.width(); m_data[3] = rect.height(); } VGRect::operator FloatRect() const { return FloatRect(m_data[0], m_data[1], m_data[2], m_data[3]); } FloatRect::operator VGRect() const { return VGRect(*this); } }