/* * Copyright (C) 2010 Sencha, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ContextShadow_h #define ContextShadow_h #include namespace WebCore { // This is to track and keep the shadow state. We use this rather than // using GraphicsContextState to allow possible optimizations (right now // only to determine the shadow type, but in future it might covers things // like cached scratch image, persistent shader, etc). // This class should be copyable since GraphicsContextQt keeps a stack of // the shadow state for savePlatformState and restorePlatformState. class ContextShadow { public: enum { NoShadow, OpaqueSolidShadow, AlphaSolidShadow, BlurShadow } type; QColor color; int blurRadius; QPointF offset; ContextShadow(); ContextShadow(const QColor& c, float r, qreal dx, qreal dy); void clear(); // Draws the shadow for colored rectangle (can't be filled with pattern // or gradient) according to the shadow parameters. // Note: 'rect' specifies the rectangle which casts the shadow, // NOT the bounding box of the shadow. void drawShadowRect(QPainter* p, const QRectF& rect); }; } // namespace WebCore #endif // ContextShadow_h