/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "WKCACFLayerRenderer.h" #include "WKCACFContextFlusher.h" #include "WKCACFLayer.h" #include #include #include #include #include #include #include #include #include #pragma comment(lib, "d3d9") #pragma comment(lib, "d3dx9") #ifdef DEBUG_ALL #pragma comment(lib, "QuartzCore_debug") #else #pragma comment(lib, "QuartzCore") #endif static IDirect3D9* s_d3d = 0; static IDirect3D9* d3d() { if (s_d3d) return s_d3d; if (!LoadLibrary(TEXT("d3d9.dll"))) return 0; s_d3d = Direct3DCreate9(D3D_SDK_VERSION); return s_d3d; } inline static CGRect winRectToCGRect(RECT rc) { return CGRectMake(rc.left, rc.top, (rc.right - rc.left), (rc.bottom - rc.top)); } inline static CGRect winRectToCGRect(RECT rc, RECT relativeToRect) { return CGRectMake(rc.left, (relativeToRect.bottom-rc.bottom), (rc.right - rc.left), (rc.bottom - rc.top)); } namespace WebCore { typedef HashMap ContextToWindowMap; static ContextToWindowMap& windowsForContexts() { DEFINE_STATIC_LOCAL(ContextToWindowMap, map, ()); return map; } static D3DPRESENT_PARAMETERS initialPresentationParameters() { D3DPRESENT_PARAMETERS parameters = {0}; parameters.Windowed = TRUE; parameters.SwapEffect = D3DSWAPEFFECT_COPY; parameters.BackBufferCount = 1; parameters.BackBufferFormat = D3DFMT_A8R8G8B8; parameters.MultiSampleType = D3DMULTISAMPLE_NONE; return parameters; } bool WKCACFLayerRenderer::acceleratedCompositingAvailable() { static bool available; static bool tested; if (tested) return available; tested = true; HMODULE library = LoadLibrary(TEXT("d3d9.dll")); if (!library) return false; FreeLibrary(library); library = LoadLibrary(TEXT("QuartzCore.dll")); if (!library) return false; FreeLibrary(library); available = true; return available; } void WKCACFLayerRenderer::didFlushContext(CACFContextRef context) { WKCACFLayerRenderer* window = windowsForContexts().get(context); if (!window) return; window->renderSoon(); } PassOwnPtr WKCACFLayerRenderer::create() { if (!acceleratedCompositingAvailable()) return 0; return new WKCACFLayerRenderer; } WKCACFLayerRenderer::WKCACFLayerRenderer() : m_triedToCreateD3DRenderer(false) , m_renderContext(0) , m_renderer(0) , m_hostWindow(0) , m_renderTimer(this, &WKCACFLayerRenderer::renderTimerFired) , m_scrollFrame(0, 0, 1, 1) // Default to 1 to avoid 0 size frames { #ifndef NDEBUG char* printTreeFlag = getenv("CA_PRINT_TREE"); m_printTree = printTreeFlag && atoi(printTreeFlag); #endif } WKCACFLayerRenderer::~WKCACFLayerRenderer() { destroyRenderer(); } void WKCACFLayerRenderer::setScrollFrame(const IntRect& scrollFrame) { m_scrollFrame = scrollFrame; CGRect frameBounds = bounds(); m_scrollLayer->setBounds(CGRectMake(0, 0, m_scrollFrame.width(), m_scrollFrame.height())); m_scrollLayer->setPosition(CGPointMake(0, frameBounds.size.height)); if (m_rootChildLayer) m_rootChildLayer->setPosition(CGPointMake(-m_scrollFrame.x(), m_scrollFrame.height() + m_scrollFrame.y())); } void WKCACFLayerRenderer::setRootContents(CGImageRef image) { ASSERT(m_rootLayer); m_rootLayer->setContents(image); renderSoon(); } void WKCACFLayerRenderer::setRootChildLayer(WebCore::PlatformLayer* layer) { if (!m_scrollLayer) return; m_scrollLayer->removeAllSublayers(); m_rootChildLayer = layer; if (layer) { m_scrollLayer->addSublayer(layer); // Set the frame layer->setAnchorPoint(CGPointMake(0, 1)); setScrollFrame(m_scrollFrame); } } void WKCACFLayerRenderer::setNeedsDisplay() { ASSERT(m_rootLayer); m_rootLayer->setNeedsDisplay(); renderSoon(); } void WKCACFLayerRenderer::createRenderer() { if (m_triedToCreateD3DRenderer) return; m_triedToCreateD3DRenderer = true; D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); if (!d3d() || !::IsWindow(m_hostWindow)) return; // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero // size eventually, and then the backbuffer size will get reset. RECT rect; GetClientRect(m_hostWindow, &rect); if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) { parameters.BackBufferWidth = 1; parameters.BackBufferHeight = 1; } if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hostWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, ¶meters, &m_d3dDevice))) return; D3DXMATRIXA16 projection; D3DXMatrixOrthoOffCenterRH(&projection, rect.left, rect.right, rect.top, rect.bottom, -1.0f, 1.0f); m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection); m_context.adoptCF(CACFContextCreate(0)); windowsForContexts().set(m_context.get(), this); m_renderContext = static_cast(CACFContextGetRenderContext(m_context.get())); m_renderer = CARenderOGLNew(wkqcCARenderOGLCallbacks(wkqckCARenderDX9Callbacks), m_d3dDevice.get(), 0); // Create the root hierarchy m_rootLayer = WKCACFLayer::create(WKCACFLayer::Layer); m_rootLayer->setName("WKCACFLayerRenderer rootLayer"); m_scrollLayer = WKCACFLayer::create(WKCACFLayer::Layer); m_scrollLayer->setName("WKCACFLayerRenderer scrollLayer"); m_rootLayer->addSublayer(m_scrollLayer); m_scrollLayer->setMasksToBounds(true); m_scrollLayer->setAnchorPoint(CGPointMake(0, 1)); #ifndef NDEBUG CGColorRef debugColor = createCGColor(Color(255, 0, 0, 204)); m_rootLayer->setBackgroundColor(debugColor); CGColorRelease(debugColor); #endif if (IsWindow(m_hostWindow)) m_rootLayer->setFrame(bounds()); if (m_context) m_rootLayer->becomeRootLayerForContext(m_context.get()); } void WKCACFLayerRenderer::destroyRenderer() { if (m_context) { windowsForContexts().remove(m_context.get()); WKCACFContextFlusher::shared().removeContext(m_context.get()); } if (m_renderer) CARenderOGLDestroy(m_renderer); m_renderer = 0; m_d3dDevice = 0; if (s_d3d) s_d3d->Release(); s_d3d = 0; m_rootLayer = 0; m_scrollLayer = 0; m_rootChildLayer = 0; m_triedToCreateD3DRenderer = false; } void WKCACFLayerRenderer::resize() { if (!m_d3dDevice) return; resetDevice(); if (m_rootLayer) { m_rootLayer->setFrame(bounds()); WKCACFContextFlusher::shared().flushAllContexts(); setScrollFrame(m_scrollFrame); } } static void getDirtyRects(HWND window, Vector& outRects) { ASSERT_ARG(outRects, outRects.isEmpty()); RECT clientRect; if (!GetClientRect(window, &clientRect)) return; HRGN region = CreateRectRgn(0, 0, 0, 0); int regionType = GetUpdateRgn(window, region, false); if (regionType != COMPLEXREGION) { RECT dirtyRect; if (GetUpdateRect(window, &dirtyRect, false)) outRects.append(winRectToCGRect(dirtyRect, clientRect)); return; } DWORD dataSize = GetRegionData(region, 0, 0); OwnArrayPtr regionDataBuffer(new unsigned char[dataSize]); RGNDATA* regionData = reinterpret_cast(regionDataBuffer.get()); if (!GetRegionData(region, dataSize, regionData)) return; outRects.resize(regionData->rdh.nCount); RECT* rect = reinterpret_cast(regionData->Buffer); for (size_t i = 0; i < outRects.size(); ++i, ++rect) outRects[i] = winRectToCGRect(*rect, clientRect); DeleteObject(region); } void WKCACFLayerRenderer::renderTimerFired(Timer*) { paint(); } void WKCACFLayerRenderer::paint() { if (!m_d3dDevice) return; Vector dirtyRects; getDirtyRects(m_hostWindow, dirtyRects); render(dirtyRects); } void WKCACFLayerRenderer::render(const Vector& dirtyRects) { ASSERT(m_d3dDevice); // Flush the root layer to the render tree. WKCACFContextFlusher::shared().flushAllContexts(); CGRect bounds = this->bounds(); CFTimeInterval t = CACurrentMediaTime(); // Give the renderer some space to use. This needs to be valid until the // CARenderUpdateFinish() call below. char space[4096]; CARenderUpdate* u = CARenderUpdateBegin(space, sizeof(space), t, 0, 0, &bounds); if (!u) return; CARenderContextLock(m_renderContext); CARenderUpdateAddContext(u, m_renderContext); CARenderContextUnlock(m_renderContext); for (size_t i = 0; i < dirtyRects.size(); ++i) CARenderUpdateAddRect(u, &dirtyRects[i]); HRESULT err = S_OK; do { CGSRegionObj rgn = CARenderUpdateCopyRegion(u); if (!rgn) break; // FIXME: don't need to clear dirty region if layer tree is opaque. Vector rects; CGSRegionEnumeratorObj e = CGSRegionEnumerator(rgn); for (const CGRect* r = CGSNextRect(e); r; r = CGSNextRect(e)) { D3DRECT rect; rect.x1 = r->origin.x; rect.x2 = rect.x1 + r->size.width; rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height); rect.y2 = rect.y1 + r->size.height; rects.append(rect); } CGSReleaseRegionEnumerator(e); CGSReleaseRegion(rgn); if (rects.isEmpty()) break; m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0); m_d3dDevice->BeginScene(); CARenderOGLRender(m_renderer, u); m_d3dDevice->EndScene(); err = m_d3dDevice->Present(0, 0, 0, 0); if (err == D3DERR_DEVICELOST) { // Lost device situation. CARenderOGLPurge(m_renderer); resetDevice(); CARenderUpdateAddRect(u, &bounds); } } while (err == D3DERR_DEVICELOST); CARenderUpdateFinish(u); #ifndef NDEBUG if (m_printTree) m_rootLayer->printTree(); #endif } void WKCACFLayerRenderer::renderSoon() { if (!m_renderTimer.isActive()) m_renderTimer.startOneShot(0); } CGRect WKCACFLayerRenderer::bounds() const { RECT clientRect; GetClientRect(m_hostWindow, &clientRect); return winRectToCGRect(clientRect); } void WKCACFLayerRenderer::initD3DGeometry() { ASSERT(m_d3dDevice); CGRect bounds = this->bounds(); float x0 = bounds.origin.x; float y0 = bounds.origin.y; float x1 = x0 + bounds.size.width; float y1 = y0 + bounds.size.height; D3DXMATRIXA16 projection; D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f); m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection); } void WKCACFLayerRenderer::resetDevice() { ASSERT(m_d3dDevice); D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); m_d3dDevice->Reset(¶meters); initD3DGeometry(); } } #endif // USE(ACCELERATED_COMPOSITING)