/* * Copyright (C) 2007 Kevin Ollivier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Font.h" #include "FontFallbackList.h" #include "GlyphBuffer.h" #include "GraphicsContext.h" #include "IntRect.h" #include "NotImplemented.h" #include "SimpleFontData.h" #if OS(WINDOWS) #include "UniscribeController.h" #endif #include #include "fontprops.h" #include "non-kerned-drawing.h" namespace WebCore { bool Font::canReturnFallbackFontsForComplexText() { #if OS(WINDOWS) return true; #else return false; #endif } void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const { // prepare DC Color color = graphicsContext->fillColor(); // We can't use wx drawing methods on Win/Linux because they automatically kern text // so we've created a function with platform dependent drawing implementations that // will hopefully be folded into wx once the API has solidified. // see platform/wx/wxcode/ for the implementations. drawTextWithSpacing(graphicsContext, font, color, glyphBuffer, from, numGlyphs, point); } FloatRect Font::selectionRectForComplexText(const TextRun& run, const IntPoint& point, int h, int from, int to) const { #if OS(WINDOWS) UniscribeController it(this, run); it.advance(from); float beforeWidth = it.runWidthSoFar(); it.advance(to); float afterWidth = it.runWidthSoFar(); // Using roundf() rather than ceilf() for the right edge as a compromise to ensure correct caret positioning if (run.rtl()) { it.advance(run.length()); float totalWidth = it.runWidthSoFar(); return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h); } return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h); #else notImplemented(); return FloatRect(); #endif } void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { #if OS(WINDOWS) // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); UniscribeController controller(this, run); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { controller.advance(run.length()); startX += controller.runWidthSoFar() - afterWidth; } else startX += beforeWidth; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, startPoint); #else notImplemented(); #endif } float Font::floatWidthForComplexText(const TextRun& run, HashSet* fallbackFonts) const { #if OS(WINDOWS) UniscribeController controller(this, run, fallbackFonts); controller.advance(run.length()); return controller.runWidthSoFar(); #else notImplemented(); return 0; #endif } int Font::offsetForPositionForComplexText(const TextRun& run, int x, bool includePartialGlyphs) const { #if OS(WINDOWS) UniscribeController controller(this, run); return controller.offsetForPosition(x, includePartialGlyphs); #else notImplemented(); return 0; #endif } }