/* * This file is part of the WebKit project. * * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2006 Michael Emmel mike.emmel@gmail.com * Copyright (C) 2007 Holger Hans Peter Freyther * Copyright (C) 2007 Alp Toker * Copyright (C) 2009 Kenneth Rohde Christiansen * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderThemeGdk_h #define RenderThemeGdk_h #include "RenderTheme.h" #include namespace WebCore { class RenderThemeGtk : public RenderTheme { private: RenderThemeGtk(); virtual ~RenderThemeGtk(); public: static PassRefPtr create(); // A method asking if the theme's controls actually care about redrawing when hovered. virtual bool supportsHover(const RenderStyle* style) const { return true; } // A method asking if the theme is able to draw the focus ring. virtual bool supportsFocusRing(const RenderStyle*) const; // A method asking if the control changes its tint when the window has focus or not. virtual bool controlSupportsTints(const RenderObject*) const; // A general method asking if any control tinting is supported at all. virtual bool supportsControlTints() const { return true; } // A method to obtain the baseline position for a "leaf" control. This will only be used if a baseline // position cannot be determined by examining child content. Checkboxes and radio buttons are examples of // controls that need to do this. virtual int baselinePosition(const RenderObject*) const; // The platform selection color. virtual Color platformActiveSelectionBackgroundColor() const; virtual Color platformInactiveSelectionBackgroundColor() const; virtual Color platformActiveSelectionForegroundColor() const; virtual Color platformInactiveSelectionForegroundColor() const; // List Box selection color virtual Color activeListBoxSelectionBackgroundColor() const; virtual Color activeListBoxSelectionForegroundColor() const; virtual Color inactiveListBoxSelectionBackgroundColor() const; virtual Color inactiveListBoxSelectionForegroundColor() const; virtual double caretBlinkInterval() const; // System fonts. virtual void systemFont(int propId, FontDescription&) const; protected: virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r); virtual void setCheckboxSize(RenderStyle* style) const; virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r); virtual void setRadioSize(RenderStyle* style) const; virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintTextArea(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchFieldResultsDecoration(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchFieldResultsButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchFieldCancelButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); private: /* * hold the state */ GtkWidget* gtkEntry() const; GtkWidget* gtkTreeView() const; /* * unmapped GdkWindow having a container. This is holding all * our fake widgets */ GtkContainer* gtkContainer() const; private: mutable GtkWidget* m_gtkWindow; mutable GtkContainer* m_gtkContainer; mutable GtkWidget* m_gtkEntry; mutable GtkWidget* m_gtkTreeView; }; } #endif