/* * Copyright (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "CounterNode.h" #include "RenderObject.h" #include // FIXME: There's currently no strategy for getting the counter tree updated when new // elements with counter-reset and counter-increment styles are added to the render tree. // Also, the code can't handle changes where an existing node needs to change into a // "reset" node, or from a "reset" node back to not a "reset" node. As of this writing, // at least some of these problems manifest as failures in the t1204-increment and // t1204-reset tests in the CSS 2.1 test suite. namespace WebCore { CounterNode::CounterNode(RenderObject* o, bool isReset, int value) : m_isReset(isReset) , m_value(value) , m_countInParent(0) , m_renderer(o) , m_parent(0) , m_previousSibling(0) , m_nextSibling(0) , m_firstChild(0) , m_lastChild(0) { } CounterNode* CounterNode::nextInPreOrderAfterChildren(const CounterNode* stayWithin) const { if (this == stayWithin) return 0; CounterNode* next = m_nextSibling; if (next) return next; next = m_parent; while (next && !next->m_nextSibling) { if (next == stayWithin) return 0; next = next->m_parent; } if (next) return next->m_nextSibling; return 0; } CounterNode* CounterNode::nextInPreOrder(const CounterNode* stayWithin) const { if (CounterNode* next = m_firstChild) return next; return nextInPreOrderAfterChildren(stayWithin); } CounterNode* CounterNode::lastDescendant() const { CounterNode* last = m_lastChild; if (!last) return 0; while (CounterNode* lastChild = last->m_lastChild) last = lastChild; return last; } CounterNode* CounterNode::previousInPreOrder() const { CounterNode* previous = m_previousSibling; if (!previous) return m_parent; while (CounterNode* lastChild = previous->m_lastChild) previous = lastChild; return previous; } int CounterNode::computeCountInParent() const { int increment = m_isReset ? 0 : m_value; if (m_previousSibling) return m_previousSibling->m_countInParent + increment; ASSERT(m_parent->m_firstChild == this); return m_parent->m_value + increment; } void CounterNode::resetRenderer(const AtomicString& identifier) const { if (!m_renderer || m_renderer->documentBeingDestroyed()) return; if (RenderObjectChildList* children = m_renderer->virtualChildren()) children->invalidateCounters(m_renderer, identifier); } void CounterNode::resetRenderers(const AtomicString& identifier) const { const CounterNode* node = this; do { node->resetRenderer(identifier); node = node->nextInPreOrder(this); } while (node); } void CounterNode::recount(const AtomicString& identifier) { for (CounterNode* node = this; node; node = node->m_nextSibling) { int oldCount = node->m_countInParent; int newCount = node->computeCountInParent(); if (oldCount == newCount) break; node->m_countInParent = newCount; node->resetRenderers(identifier); } } void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier) { ASSERT(newChild); ASSERT(!newChild->m_parent); ASSERT(!newChild->m_previousSibling); ASSERT(!newChild->m_nextSibling); ASSERT(!refChild || refChild->m_parent == this); CounterNode* next; if (refChild) { next = refChild->m_nextSibling; refChild->m_nextSibling = newChild; } else { next = m_firstChild; m_firstChild = newChild; } if (next) { ASSERT(next->m_previousSibling == refChild); next->m_previousSibling = newChild; } else { ASSERT(m_lastChild == refChild); m_lastChild = newChild; } newChild->m_parent = this; newChild->m_previousSibling = refChild; newChild->m_nextSibling = next; newChild->m_countInParent = newChild->computeCountInParent(); if (next) next->recount(identifier); } void CounterNode::removeChild(CounterNode* oldChild, const AtomicString& identifier) { ASSERT(oldChild); ASSERT(!oldChild->m_firstChild); ASSERT(!oldChild->m_lastChild); CounterNode* next = oldChild->m_nextSibling; CounterNode* previous = oldChild->m_previousSibling; oldChild->m_nextSibling = 0; oldChild->m_previousSibling = 0; oldChild->m_parent = 0; if (previous) previous->m_nextSibling = next; else { ASSERT(m_firstChild == oldChild); m_firstChild = next; } if (next) next->m_previousSibling = previous; else { ASSERT(m_lastChild == oldChild); m_lastChild = previous; } if (next) next->recount(identifier); } #ifndef NDEBUG static void showTreeAndMark(const CounterNode* node) { const CounterNode* root = node; while (root->parent()) root = root->parent(); for (const CounterNode* current = root; current; current = current->nextInPreOrder()) { fwrite((current == node) ? "*" : " ", 1, 1, stderr); for (const CounterNode* parent = current; parent && parent != root; parent = parent->parent()) fwrite(" ", 1, 2, stderr); fprintf(stderr, "%p %s: %d %d P:%p PS:%p NS:%p R:%p\n", current, current->isReset() ? "reset____" : "increment", current->value(), current->countInParent(), current->parent(), current->previousSibling(), current->nextSibling(), current->renderer()); } } #endif } // namespace WebCore #ifndef NDEBUG void showTree(const WebCore::CounterNode* counter) { if (counter) showTreeAndMark(counter); } #endif