/* * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "InlineFlowBox.h" #include "CachedImage.h" #include "Document.h" #include "EllipsisBox.h" #include "GraphicsContext.h" #include "InlineTextBox.h" #include "HitTestResult.h" #include "RootInlineBox.h" #include "RenderBlock.h" #include "RenderInline.h" #include "RenderListMarker.h" #include "RenderTableCell.h" #include "RootInlineBox.h" #include "Text.h" #include using namespace std; namespace WebCore { #ifndef NDEBUG InlineFlowBox::~InlineFlowBox() { if (!m_hasBadChildList) for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) child->setHasBadParent(); } #endif int InlineFlowBox::height() const { const Font& font = renderer()->style(m_firstLine)->font(); int result = font.height(); bool strictMode = renderer()->document()->inStrictMode(); RenderBoxModelObject* box = boxModelObject(); result += box->borderTop() + box->paddingTop() + box->borderBottom() + box->paddingBottom(); if (!strictMode && !hasTextChildren() && !box->hasHorizontalBordersOrPadding()) { int bottomOverflow = root()->bottomOverflow(); if (y() + result > bottomOverflow) result = bottomOverflow - y(); } return result; } int InlineFlowBox::getFlowSpacingWidth() { int totWidth = marginBorderPaddingLeft() + marginBorderPaddingRight(); for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->isInlineFlowBox()) totWidth += static_cast(curr)->getFlowSpacingWidth(); } return totWidth; } void InlineFlowBox::addToLine(InlineBox* child) { ASSERT(!child->parent()); ASSERT(!child->nextOnLine()); ASSERT(!child->prevOnLine()); checkConsistency(); child->setParent(this); if (!m_firstChild) { m_firstChild = child; m_lastChild = child; } else { m_lastChild->setNextOnLine(child); child->setPrevOnLine(m_lastChild); m_lastChild = child; } child->setFirstLineStyleBit(m_firstLine); if (child->isText()) m_hasTextChildren = true; if (child->renderer()->selectionState() != RenderObject::SelectionNone) root()->setHasSelectedChildren(true); checkConsistency(); } void InlineFlowBox::removeChild(InlineBox* child) { checkConsistency(); if (!m_dirty) dirtyLineBoxes(); root()->childRemoved(child); if (child == m_firstChild) m_firstChild = child->nextOnLine(); if (child == m_lastChild) m_lastChild = child->prevOnLine(); if (child->nextOnLine()) child->nextOnLine()->setPrevOnLine(child->prevOnLine()); if (child->prevOnLine()) child->prevOnLine()->setNextOnLine(child->nextOnLine()); child->setParent(0); checkConsistency(); } void InlineFlowBox::deleteLine(RenderArena* arena) { InlineBox* child = firstChild(); InlineBox* next = 0; while (child) { ASSERT(this == child->parent()); next = child->nextOnLine(); #ifndef NDEBUG child->setParent(0); #endif child->deleteLine(arena); child = next; } #ifndef NDEBUG m_firstChild = 0; m_lastChild = 0; #endif removeLineBoxFromRenderObject(); destroy(arena); } void InlineFlowBox::removeLineBoxFromRenderObject() { toRenderInline(renderer())->lineBoxes()->removeLineBox(this); } void InlineFlowBox::extractLine() { if (!m_extracted) extractLineBoxFromRenderObject(); for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) child->extractLine(); } void InlineFlowBox::extractLineBoxFromRenderObject() { toRenderInline(renderer())->lineBoxes()->extractLineBox(this); } void InlineFlowBox::attachLine() { if (m_extracted) attachLineBoxToRenderObject(); for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) child->attachLine(); } void InlineFlowBox::attachLineBoxToRenderObject() { toRenderInline(renderer())->lineBoxes()->attachLineBox(this); } void InlineFlowBox::adjustPosition(int dx, int dy) { InlineRunBox::adjustPosition(dx, dy); for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) child->adjustPosition(dx, dy); } RenderLineBoxList* InlineFlowBox::rendererLineBoxes() const { return toRenderInline(renderer())->lineBoxes(); } bool InlineFlowBox::onEndChain(RenderObject* endObject) { if (!endObject) return false; if (endObject == renderer()) return true; RenderObject* curr = endObject; RenderObject* parent = curr->parent(); while (parent && !parent->isRenderBlock()) { if (parent->lastChild() != curr || parent == renderer()) return false; curr = parent; parent = curr->parent(); } return true; } void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject) { // All boxes start off open. They will not apply any margins/border/padding on // any side. bool includeLeftEdge = false; bool includeRightEdge = false; // The root inline box never has borders/margins/padding. if (parent()) { bool ltr = renderer()->style()->direction() == LTR; // Check to see if all initial lines are unconstructed. If so, then // we know the inline began on this line (unless we are a continuation). RenderLineBoxList* lineBoxList = rendererLineBoxes(); if (!lineBoxList->firstLineBox()->isConstructed() && !renderer()->isInlineContinuation()) { if (ltr && lineBoxList->firstLineBox() == this) includeLeftEdge = true; else if (!ltr && lineBoxList->lastLineBox() == this) includeRightEdge = true; } // In order to determine if the inline ends on this line, we check three things: // (1) If we are the last line and we don't have a continuation(), then we can // close up. // (2) If the last line box for the flow has an object following it on the line (ltr, // reverse for rtl), then the inline has closed. // (3) The line may end on the inline. If we are the last child (climbing up // the end object's chain), then we just closed as well. if (!lineBoxList->lastLineBox()->isConstructed()) { RenderInline* inlineFlow = toRenderInline(renderer()); if (ltr) { if (!nextLineBox() && ((lastLine && !inlineFlow->continuation()) || nextOnLineExists() || onEndChain(endObject))) includeRightEdge = true; } else { if ((!prevLineBox() || prevLineBox()->isConstructed()) && ((lastLine && !inlineFlow->continuation()) || prevOnLineExists() || onEndChain(endObject))) includeLeftEdge = true; } } } setEdges(includeLeftEdge, includeRightEdge); // Recur into our children. for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) { if (currChild->isInlineFlowBox()) { InlineFlowBox* currFlow = static_cast(currChild); currFlow->determineSpacingForFlowBoxes(lastLine, endObject); } } } int InlineFlowBox::placeBoxesHorizontally(int xPos, int& leftPosition, int& rightPosition, bool& needsWordSpacing) { // Set our x position. setX(xPos); int boxShadowLeft = 0; int boxShadowRight = 0; for (ShadowData* boxShadow = renderer()->style(m_firstLine)->boxShadow(); boxShadow; boxShadow = boxShadow->next) { boxShadowLeft = min(boxShadow->x - boxShadow->blur, boxShadowLeft); boxShadowRight = max(boxShadow->x + boxShadow->blur, boxShadowRight); } leftPosition = min(xPos + boxShadowLeft, leftPosition); int startX = xPos; xPos += borderLeft() + paddingLeft(); for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->renderer()->isText()) { InlineTextBox* text = static_cast(curr); RenderText* rt = toRenderText(text->renderer()); if (rt->textLength()) { if (needsWordSpacing && isSpaceOrNewline(rt->characters()[text->start()])) xPos += rt->style(m_firstLine)->font().wordSpacing(); needsWordSpacing = !isSpaceOrNewline(rt->characters()[text->end()]); } text->setX(xPos); int strokeOverflow = static_cast(ceilf(rt->style()->textStrokeWidth() / 2.0f)); // If letter-spacing is negative, we should factor that into right overflow. (Even in RTL, letter-spacing is // applied to the right, so this is not an issue with left overflow. int letterSpacing = min(0, (int)rt->style(m_firstLine)->font().letterSpacing()); int leftGlyphOverflow = -strokeOverflow; int rightGlyphOverflow = strokeOverflow - letterSpacing; int visualOverflowLeft = leftGlyphOverflow; int visualOverflowRight = rightGlyphOverflow; for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) { visualOverflowLeft = min(visualOverflowLeft, shadow->x - shadow->blur + leftGlyphOverflow); visualOverflowRight = max(visualOverflowRight, shadow->x + shadow->blur + rightGlyphOverflow); } leftPosition = min(xPos + visualOverflowLeft, leftPosition); rightPosition = max(xPos + text->width() + visualOverflowRight, rightPosition); m_maxHorizontalVisualOverflow = max(max(visualOverflowRight, -visualOverflowLeft), (int)m_maxHorizontalVisualOverflow); xPos += text->width(); } else { if (curr->renderer()->isPositioned()) { if (curr->renderer()->parent()->style()->direction() == LTR) curr->setX(xPos); else // Our offset that we cache needs to be from the edge of the right border box and // not the left border box. We have to subtract |x| from the width of the block // (which can be obtained from the root line box). curr->setX(root()->block()->width() - xPos); continue; // The positioned object has no effect on the width. } if (curr->renderer()->isRenderInline()) { InlineFlowBox* flow = static_cast(curr); xPos += flow->marginLeft(); xPos = flow->placeBoxesHorizontally(xPos, leftPosition, rightPosition, needsWordSpacing); xPos += flow->marginRight(); } else if (!curr->renderer()->isListMarker() || static_cast(curr->renderer())->isInside()) { xPos += curr->boxModelObject()->marginLeft(); curr->setX(xPos); leftPosition = min(xPos + toRenderBox(curr->renderer())->overflowLeft(false), leftPosition); rightPosition = max(xPos + toRenderBox(curr->renderer())->overflowWidth(false), rightPosition); xPos += curr->width() + curr->boxModelObject()->marginRight(); } } } xPos += borderRight() + paddingRight(); setWidth(xPos - startX); rightPosition = max(x() + width() + boxShadowRight, rightPosition); return xPos; } int InlineFlowBox::verticallyAlignBoxes(int heightOfBlock) { int maxPositionTop = 0; int maxPositionBottom = 0; int maxAscent = 0; int maxDescent = 0; // Figure out if we're in strict mode. Note that we can't simply use !style()->htmlHacks(), // because that would match almost strict mode as well. RenderObject* curr = renderer(); while (curr && !curr->node()) curr = curr->container(); bool strictMode = (curr && curr->document()->inStrictMode()); computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent, strictMode); if (maxAscent + maxDescent < max(maxPositionTop, maxPositionBottom)) adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom); int maxHeight = maxAscent + maxDescent; int topPosition = heightOfBlock; int bottomPosition = heightOfBlock; int selectionTop = heightOfBlock; int selectionBottom = heightOfBlock; placeBoxesVertically(heightOfBlock, maxHeight, maxAscent, strictMode, topPosition, bottomPosition, selectionTop, selectionBottom); setVerticalOverflowPositions(topPosition, bottomPosition); setVerticalSelectionPositions(selectionTop, selectionBottom); heightOfBlock += maxHeight; return heightOfBlock; } void InlineFlowBox::adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent, int maxPositionTop, int maxPositionBottom) { for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { // The computed lineheight needs to be extended for the // positioned elements if (curr->renderer()->isPositioned()) continue; // Positioned placeholders don't affect calculations. if (curr->y() == PositionTop || curr->y() == PositionBottom) { int lineHeight = curr->renderer()->lineHeight(m_firstLine); if (curr->y() == PositionTop) { if (maxAscent + maxDescent < lineHeight) maxDescent = lineHeight - maxAscent; } else { if (maxAscent + maxDescent < lineHeight) maxAscent = lineHeight - maxDescent; } if (maxAscent + maxDescent >= max(maxPositionTop, maxPositionBottom)) break; } if (curr->isInlineFlowBox()) static_cast(curr)->adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom); } } static int verticalPositionForBox(InlineBox* curr, bool firstLine) { if (curr->renderer()->isText()) return curr->parent()->y(); if (curr->renderer()->isBox()) return toRenderBox(curr->renderer())->verticalPosition(firstLine); return toRenderInline(curr->renderer())->verticalPositionFromCache(firstLine); } void InlineFlowBox::computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom, int& maxAscent, int& maxDescent, bool strictMode) { if (isRootInlineBox()) { // Examine our root box. int lineHeight = renderer()->lineHeight(m_firstLine, true); int baseline = renderer()->baselinePosition(m_firstLine, true); if (hasTextChildren() || strictMode) { int ascent = baseline; int descent = lineHeight - ascent; if (maxAscent < ascent) maxAscent = ascent; if (maxDescent < descent) maxDescent = descent; } } for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->renderer()->isPositioned()) continue; // Positioned placeholders don't affect calculations. bool isInlineFlow = curr->isInlineFlowBox(); int lineHeight = curr->renderer()->lineHeight(m_firstLine); int baseline = curr->renderer()->baselinePosition(m_firstLine); curr->setY(verticalPositionForBox(curr, m_firstLine)); if (curr->y() == PositionTop) { if (maxPositionTop < lineHeight) maxPositionTop = lineHeight; } else if (curr->y() == PositionBottom) { if (maxPositionBottom < lineHeight) maxPositionBottom = lineHeight; } else if ((!isInlineFlow || static_cast(curr)->hasTextChildren()) || curr->boxModelObject()->hasHorizontalBordersOrPadding() || strictMode) { int ascent = baseline - curr->y(); int descent = lineHeight - ascent; if (maxAscent < ascent) maxAscent = ascent; if (maxDescent < descent) maxDescent = descent; } if (curr->isInlineFlowBox()) static_cast(curr)->computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent, strictMode); } } void InlineFlowBox::placeBoxesVertically(int yPos, int maxHeight, int maxAscent, bool strictMode, int& topPosition, int& bottomPosition, int& selectionTop, int& selectionBottom) { if (isRootInlineBox()) setY(yPos + max(0, maxAscent - renderer()->baselinePosition(m_firstLine, true))); // Place our root box. for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->renderer()->isPositioned()) continue; // Positioned placeholders don't affect calculations. // Adjust boxes to use their real box y/height and not the logical height (as dictated by // line-height). bool isInlineFlow = curr->isInlineFlowBox(); if (isInlineFlow) static_cast(curr)->placeBoxesVertically(yPos, maxHeight, maxAscent, strictMode, topPosition, bottomPosition, selectionTop, selectionBottom); bool childAffectsTopBottomPos = true; if (curr->y() == PositionTop) curr->setY(yPos); else if (curr->y() == PositionBottom) curr->setY(yPos + maxHeight - curr->renderer()->lineHeight(m_firstLine)); else { if ((isInlineFlow && !static_cast(curr)->hasTextChildren()) && !curr->boxModelObject()->hasHorizontalBordersOrPadding() && !strictMode) childAffectsTopBottomPos = false; int posAdjust = maxAscent - curr->renderer()->baselinePosition(m_firstLine); if (!childAffectsTopBottomPos) posAdjust = max(0, posAdjust); curr->setY(curr->y() + yPos + posAdjust); } int newY = curr->y(); int overflowTop = 0; int overflowBottom = 0; if (curr->isText() || curr->isInlineFlowBox()) { const Font& font = curr->renderer()->style(m_firstLine)->font(); newY += curr->renderer()->baselinePosition(m_firstLine) - font.ascent(); for (ShadowData* shadow = curr->renderer()->style()->textShadow(); shadow; shadow = shadow->next) { overflowTop = min(overflowTop, shadow->y - shadow->blur); overflowBottom = max(overflowBottom, shadow->y + shadow->blur); } for (ShadowData* boxShadow = curr->renderer()->style(m_firstLine)->boxShadow(); boxShadow; boxShadow = boxShadow->next) { overflowTop = min(overflowTop, boxShadow->y - boxShadow->blur); overflowBottom = max(overflowBottom, boxShadow->y + boxShadow->blur); } for (ShadowData* textShadow = curr->renderer()->style(m_firstLine)->textShadow(); textShadow; textShadow = textShadow->next) { overflowTop = min(overflowTop, textShadow->y - textShadow->blur); overflowBottom = max(overflowBottom, textShadow->y + textShadow->blur); } if (curr->renderer()->hasReflection()) { RenderBox* box = toRenderBox(curr->renderer()); overflowTop = min(overflowTop, box->reflectionBox().y()); overflowBottom = max(overflowBottom, box->reflectionBox().bottom()); } if (curr->isInlineFlowBox()) newY -= curr->boxModelObject()->borderTop() + curr->boxModelObject()->paddingTop(); } else if (!curr->renderer()->isBR()) { RenderBox* box = toRenderBox(curr->renderer()); newY += box->marginTop(); overflowTop = box->overflowTop(false); overflowBottom = box->overflowHeight(false) - box->height(); } curr->setY(newY); if (childAffectsTopBottomPos) { selectionTop = min(selectionTop, newY); selectionBottom = max(selectionBottom, newY + curr->height()); topPosition = min(topPosition, newY + overflowTop); bottomPosition = max(bottomPosition, newY + curr->height() + overflowBottom); } } if (isRootInlineBox()) { const Font& font = renderer()->style(m_firstLine)->font(); setY(y() + renderer()->baselinePosition(m_firstLine, true) - font.ascent()); if (hasTextChildren() || strictMode) { selectionTop = min(selectionTop, y()); selectionBottom = max(selectionBottom, y() + height()); } } } bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty) { // Check children first. for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) { if ((curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) && curr->nodeAtPoint(request, result, x, y, tx, ty)) { renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty)); return true; } } // Now check ourselves. IntRect rect(tx + m_x, ty + m_y, m_width, height()); if (visibleToHitTesting() && rect.contains(x, y)) { renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty)); // Don't add in m_x or m_y here, we want coords in the containing block's space. return true; } return false; } void InlineFlowBox::paint(RenderObject::PaintInfo& paintInfo, int tx, int ty) { int xPos = tx + m_x - renderer()->maximalOutlineSize(paintInfo.phase); int w = width() + 2 * renderer()->maximalOutlineSize(paintInfo.phase); int shadowLeft = 0; int shadowRight = 0; for (ShadowData* boxShadow = renderer()->style(m_firstLine)->boxShadow(); boxShadow; boxShadow = boxShadow->next) { shadowLeft = min(boxShadow->x - boxShadow->blur, shadowLeft); shadowRight = max(boxShadow->x + boxShadow->blur, shadowRight); } for (ShadowData* textShadow = renderer()->style(m_firstLine)->textShadow(); textShadow; textShadow = textShadow->next) { shadowLeft = min(textShadow->x - textShadow->blur, shadowLeft); shadowRight = max(textShadow->x + textShadow->blur, shadowRight); } xPos += shadowLeft; w += -shadowLeft + shadowRight; bool intersectsDamageRect = xPos < paintInfo.rect.right() && xPos + w > paintInfo.rect.x(); if (intersectsDamageRect && paintInfo.phase != PaintPhaseChildOutlines) { if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) { // Add ourselves to the paint info struct's list of inlines that need to paint their // outlines. if (renderer()->style()->visibility() == VISIBLE && renderer()->hasOutline() && !isRootInlineBox()) { RenderInline* inlineFlow = toRenderInline(renderer()); if ((inlineFlow->continuation() || inlineFlow->isInlineContinuation()) && !boxModelObject()->hasSelfPaintingLayer()) { // Add ourselves to the containing block of the entire continuation so that it can // paint us atomically. RenderBlock* block = renderer()->containingBlock()->containingBlock(); block->addContinuationWithOutline(toRenderInline(renderer()->node()->renderer())); } else if (!inlineFlow->isInlineContinuation()) paintInfo.outlineObjects->add(inlineFlow); } } else if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, tx, ty); return; } else { // 1. Paint our background, border and box-shadow. paintBoxDecorations(paintInfo, tx, ty); // 2. Paint our underline and overline. paintTextDecorations(paintInfo, tx, ty, false); } } if (paintInfo.phase == PaintPhaseMask) return; PaintPhase paintPhase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase; RenderObject::PaintInfo childInfo(paintInfo); childInfo.phase = paintPhase; childInfo.paintingRoot = renderer()->paintingRootForChildren(paintInfo); // 3. Paint our children. if (paintPhase != PaintPhaseSelfOutline) { for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) curr->paint(childInfo, tx, ty); } } // 4. Paint our strike-through if (intersectsDamageRect && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintTextDecorations(paintInfo, tx, ty, true); } void InlineFlowBox::paintFillLayers(const RenderObject::PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int my, int mh, int _tx, int _ty, int w, int h, CompositeOperator op) { if (!fillLayer) return; paintFillLayers(paintInfo, c, fillLayer->next(), my, mh, _tx, _ty, w, h, op); paintFillLayer(paintInfo, c, fillLayer, my, mh, _tx, _ty, w, h, op); } void InlineFlowBox::paintFillLayer(const RenderObject::PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int my, int mh, int tx, int ty, int w, int h, CompositeOperator op) { StyleImage* img = fillLayer->image(); bool hasFillImage = img && img->canRender(renderer()->style()->effectiveZoom()); if ((!hasFillImage && !renderer()->style()->hasBorderRadius()) || (!prevLineBox() && !nextLineBox()) || !parent()) boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, my, mh, tx, ty, w, h, this, op); else { // We have a fill image that spans multiple lines. // We need to adjust _tx and _ty by the width of all previous lines. // Think of background painting on inlines as though you had one long line, a single continuous // strip. Even though that strip has been broken up across multiple lines, you still paint it // as though you had one single line. This means each line has to pick up the background where // the previous line left off. // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right, // but it isn't even clear how this should work at all. int xOffsetOnLine = 0; for (InlineRunBox* curr = prevLineBox(); curr; curr = curr->prevLineBox()) xOffsetOnLine += curr->width(); int startX = tx - xOffsetOnLine; int totalWidth = xOffsetOnLine; for (InlineRunBox* curr = this; curr; curr = curr->nextLineBox()) totalWidth += curr->width(); paintInfo.context->save(); paintInfo.context->clip(IntRect(tx, ty, width(), height())); boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, my, mh, startX, ty, totalWidth, h, this, op); paintInfo.context->restore(); } } void InlineFlowBox::paintBoxShadow(GraphicsContext* context, RenderStyle* s, int tx, int ty, int w, int h) { if ((!prevLineBox() && !nextLineBox()) || !parent()) boxModelObject()->paintBoxShadow(context, tx, ty, w, h, s); else { // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines boxModelObject()->paintBoxShadow(context, tx, ty, w, h, s, includeLeftEdge(), includeRightEdge()); } } void InlineFlowBox::paintBoxDecorations(RenderObject::PaintInfo& paintInfo, int tx, int ty) { if (!renderer()->shouldPaintWithinRoot(paintInfo) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseForeground) return; // Move x/y to our coordinates. tx += m_x; ty += m_y; int w = width(); int h = height(); int my = max(ty, paintInfo.rect.y()); int mh; if (ty < paintInfo.rect.y()) mh = max(0, h - (paintInfo.rect.y() - ty)); else mh = min(paintInfo.rect.height(), h); GraphicsContext* context = paintInfo.context; // You can use p::first-line to specify a background. If so, the root line boxes for // a line may actually have to paint a background. RenderStyle* styleToUse = renderer()->style(m_firstLine); if ((!parent() && m_firstLine && styleToUse != renderer()->style()) || (parent() && renderer()->hasBoxDecorations())) { // Shadow comes first and is behind the background and border. if (styleToUse->boxShadow()) paintBoxShadow(context, styleToUse, tx, ty, w, h); Color c = styleToUse->backgroundColor(); paintFillLayers(paintInfo, c, styleToUse->backgroundLayers(), my, mh, tx, ty, w, h); // :first-line cannot be used to put borders on a line. Always paint borders with our // non-first-line style. if (parent() && renderer()->style()->hasBorder()) { StyleImage* borderImage = renderer()->style()->borderImage().image(); bool hasBorderImage = borderImage && borderImage->canRender(styleToUse->effectiveZoom()); if (hasBorderImage && !borderImage->isLoaded()) return; // Don't paint anything while we wait for the image to load. // The simple case is where we either have no border image or we are the only box for this object. In those // cases only a single call to draw is required. if (!hasBorderImage || (!prevLineBox() && !nextLineBox())) boxModelObject()->paintBorder(context, tx, ty, w, h, renderer()->style(), includeLeftEdge(), includeRightEdge()); else { // We have a border image that spans multiple lines. // We need to adjust _tx and _ty by the width of all previous lines. // Think of border image painting on inlines as though you had one long line, a single continuous // strip. Even though that strip has been broken up across multiple lines, you still paint it // as though you had one single line. This means each line has to pick up the image where // the previous line left off. // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right, // but it isn't even clear how this should work at all. int xOffsetOnLine = 0; for (InlineRunBox* curr = prevLineBox(); curr; curr = curr->prevLineBox()) xOffsetOnLine += curr->width(); int startX = tx - xOffsetOnLine; int totalWidth = xOffsetOnLine; for (InlineRunBox* curr = this; curr; curr = curr->nextLineBox()) totalWidth += curr->width(); context->save(); context->clip(IntRect(tx, ty, width(), height())); boxModelObject()->paintBorder(context, startX, ty, totalWidth, h, renderer()->style()); context->restore(); } } } } void InlineFlowBox::paintMask(RenderObject::PaintInfo& paintInfo, int tx, int ty) { if (!renderer()->shouldPaintWithinRoot(paintInfo) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) return; // Move x/y to our coordinates. tx += m_x; ty += m_y; int w = width(); int h = height(); int my = max(ty, paintInfo.rect.y()); int mh; if (ty < paintInfo.rect.y()) mh = max(0, h - (paintInfo.rect.y() - ty)); else mh = min(paintInfo.rect.height(), h); // Figure out if we need to push a transparency layer to render our mask. bool pushTransparencyLayer = false; const NinePieceImage& maskNinePieceImage = renderer()->style()->maskBoxImage(); StyleImage* maskBoxImage = renderer()->style()->maskBoxImage().image(); if ((maskBoxImage && renderer()->style()->maskLayers()->hasImage()) || renderer()->style()->maskLayers()->next()) pushTransparencyLayer = true; CompositeOperator compositeOp = CompositeDestinationIn; if (pushTransparencyLayer) { paintInfo.context->setCompositeOperation(CompositeDestinationIn); paintInfo.context->beginTransparencyLayer(1.0f); compositeOp = CompositeSourceOver; } paintFillLayers(paintInfo, Color(), renderer()->style()->maskLayers(), my, mh, tx, ty, w, h, compositeOp); bool hasBoxImage = maskBoxImage && maskBoxImage->canRender(renderer()->style()->effectiveZoom()); if (!hasBoxImage || !maskBoxImage->isLoaded()) return; // Don't paint anything while we wait for the image to load. // The simple case is where we are the only box for this object. In those // cases only a single call to draw is required. if (!prevLineBox() && !nextLineBox()) { boxModelObject()->paintNinePieceImage(paintInfo.context, tx, ty, w, h, renderer()->style(), maskNinePieceImage, compositeOp); } else { // We have a mask image that spans multiple lines. // We need to adjust _tx and _ty by the width of all previous lines. int xOffsetOnLine = 0; for (InlineRunBox* curr = prevLineBox(); curr; curr = curr->prevLineBox()) xOffsetOnLine += curr->width(); int startX = tx - xOffsetOnLine; int totalWidth = xOffsetOnLine; for (InlineRunBox* curr = this; curr; curr = curr->nextLineBox()) totalWidth += curr->width(); paintInfo.context->save(); paintInfo.context->clip(IntRect(tx, ty, width(), height())); boxModelObject()->paintNinePieceImage(paintInfo.context, startX, ty, totalWidth, h, renderer()->style(), maskNinePieceImage, compositeOp); paintInfo.context->restore(); } if (pushTransparencyLayer) paintInfo.context->endTransparencyLayer(); } static bool shouldDrawTextDecoration(RenderObject* obj) { for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) { if (curr->isRenderInline()) return true; if (curr->isText() && !curr->isBR()) { if (!curr->style()->collapseWhiteSpace()) return true; Node* currElement = curr->node(); if (!currElement) return true; if (!currElement->isTextNode()) return true; if (!static_cast(currElement)->containsOnlyWhitespace()) return true; } } return false; } void InlineFlowBox::paintTextDecorations(RenderObject::PaintInfo& paintInfo, int tx, int ty, bool paintedChildren) { // Paint text decorations like underlines/overlines. We only do this if we aren't in quirks mode (i.e., in // almost-strict mode or strict mode). if (renderer()->style()->htmlHacks() || !renderer()->shouldPaintWithinRoot(paintInfo) || renderer()->style()->visibility() != VISIBLE) return; // We don't want underlines or other decorations when we're trying to draw nothing but the selection as white text. if (paintInfo.phase == PaintPhaseSelection && paintInfo.forceBlackText) return; GraphicsContext* context = paintInfo.context; tx += m_x; ty += m_y; RenderStyle* styleToUse = renderer()->style(m_firstLine); int deco = parent() ? styleToUse->textDecoration() : styleToUse->textDecorationsInEffect(); if (deco != TDNONE && ((!paintedChildren && ((deco & UNDERLINE) || (deco & OVERLINE))) || (paintedChildren && (deco & LINE_THROUGH))) && shouldDrawTextDecoration(renderer())) { int x = m_x + borderLeft() + paddingLeft(); int w = m_width - (borderLeft() + paddingLeft() + borderRight() + paddingRight()); RootInlineBox* rootLine = root(); if (rootLine->ellipsisBox()) { int ellipsisX = rootLine->ellipsisBox()->x(); int ellipsisWidth = rootLine->ellipsisBox()->width(); // FIXME: Will need to work with RTL if (rootLine == this) { if (x + w >= ellipsisX + ellipsisWidth) w -= (x + w - ellipsisX - ellipsisWidth); } else { if (x >= ellipsisX) return; if (x + w >= ellipsisX) w -= (x + w - ellipsisX); } } // We must have child boxes and have decorations defined. tx += borderLeft() + paddingLeft(); Color underline, overline, linethrough; underline = overline = linethrough = styleToUse->color(); if (!parent()) renderer()->getTextDecorationColors(deco, underline, overline, linethrough); bool isPrinting = renderer()->document()->printing(); context->setStrokeThickness(1.0f); // FIXME: We should improve this rule and not always just assume 1. bool paintUnderline = deco & UNDERLINE && !paintedChildren; bool paintOverline = deco & OVERLINE && !paintedChildren; bool paintLineThrough = deco & LINE_THROUGH && paintedChildren; bool linesAreOpaque = !isPrinting && (!paintUnderline || underline.alpha() == 255) && (!paintOverline || overline.alpha() == 255) && (!paintLineThrough || linethrough.alpha() == 255); int baselinePos = renderer()->style(m_firstLine)->font().ascent(); if (!isRootInlineBox()) baselinePos += borderTop() + paddingTop(); bool setClip = false; int extraOffset = 0; ShadowData* shadow = styleToUse->textShadow(); if (!linesAreOpaque && shadow && shadow->next) { IntRect clipRect(tx, ty, w, baselinePos + 2); for (ShadowData* s = shadow; s; s = s->next) { IntRect shadowRect(tx, ty, w, baselinePos + 2); shadowRect.inflate(s->blur); shadowRect.move(s->x, s->y); clipRect.unite(shadowRect); extraOffset = max(extraOffset, max(0, s->y) + s->blur); } context->save(); context->clip(clipRect); extraOffset += baselinePos + 2; ty += extraOffset; setClip = true; } bool setShadow = false; do { if (shadow) { if (!shadow->next) { // The last set of lines paints normally inside the clip. ty -= extraOffset; extraOffset = 0; } context->setShadow(IntSize(shadow->x, shadow->y - extraOffset), shadow->blur, shadow->color); setShadow = true; shadow = shadow->next; } if (paintUnderline) { context->setStrokeColor(underline); context->setStrokeStyle(SolidStroke); // Leave one pixel of white between the baseline and the underline. context->drawLineForText(IntPoint(tx, ty + baselinePos + 1), w, isPrinting); } if (paintOverline) { context->setStrokeColor(overline); context->setStrokeStyle(SolidStroke); context->drawLineForText(IntPoint(tx, ty), w, isPrinting); } if (paintLineThrough) { context->setStrokeColor(linethrough); context->setStrokeStyle(SolidStroke); context->drawLineForText(IntPoint(tx, ty + 2 * baselinePos / 3), w, isPrinting); } } while (shadow); if (setClip) context->restore(); else if (setShadow) context->clearShadow(); } } InlineBox* InlineFlowBox::firstLeafChild() { return firstLeafChildAfterBox(); } InlineBox* InlineFlowBox::lastLeafChild() { return lastLeafChildBeforeBox(); } InlineBox* InlineFlowBox::firstLeafChildAfterBox(InlineBox* start) { InlineBox* leaf = 0; for (InlineBox* box = start ? start->nextOnLine() : firstChild(); box && !leaf; box = box->nextOnLine()) leaf = box->firstLeafChild(); if (start && !leaf && parent()) return parent()->firstLeafChildAfterBox(this); return leaf; } InlineBox* InlineFlowBox::lastLeafChildBeforeBox(InlineBox* start) { InlineBox* leaf = 0; for (InlineBox* box = start ? start->prevOnLine() : lastChild(); box && !leaf; box = box->prevOnLine()) leaf = box->lastLeafChild(); if (start && !leaf && parent()) return parent()->lastLeafChildBeforeBox(this); return leaf; } RenderObject::SelectionState InlineFlowBox::selectionState() { return RenderObject::SelectionNone; } bool InlineFlowBox::canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth) { for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) { if (!box->canAccommodateEllipsis(ltr, blockEdge, ellipsisWidth)) return false; } return true; } int InlineFlowBox::placeEllipsisBox(bool ltr, int blockEdge, int ellipsisWidth, bool& foundBox) { int result = -1; for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) { int currResult = box->placeEllipsisBox(ltr, blockEdge, ellipsisWidth, foundBox); if (currResult != -1 && result == -1) result = currResult; } return result; } void InlineFlowBox::clearTruncation() { for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) box->clearTruncation(); } #ifndef NDEBUG void InlineFlowBox::checkConsistency() const { #ifdef CHECK_CONSISTENCY ASSERT(!m_hasBadChildList); const InlineBox* prev = 0; for (const InlineBox* child = m_firstChild; child; child = child->nextOnLine()) { ASSERT(child->parent() == this); ASSERT(child->prevOnLine() == prev); prev = child; } ASSERT(prev == m_lastChild); #endif } #endif } // namespace WebCore