/* * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef InlineFlowBox_h #define InlineFlowBox_h #include "InlineRunBox.h" namespace WebCore { class HitTestRequest; class HitTestResult; class RenderLineBoxList; class InlineFlowBox : public InlineRunBox { public: InlineFlowBox(RenderObject* obj) : InlineRunBox(obj) , m_firstChild(0) , m_lastChild(0) , m_maxHorizontalVisualOverflow(0) , m_includeLeftEdge(false) , m_includeRightEdge(false) , m_hasTextChildren(true) #ifndef NDEBUG , m_hasBadChildList(false) #endif { // Internet Explorer and Firefox always create a marker for list items, even when the list-style-type is none. We do not make a marker // in the list-style-type: none case, since it is wasteful to do so. However, in order to match other browsers we have to pretend like // an invisible marker exists. The side effect of having an invisible marker is that the quirks mode behavior of shrinking lines with no // text children must not apply. This change also means that gaps will exist between image bullet list items. Even when the list bullet // is an image, the line is still considered to be immune from the quirk. m_hasTextChildren = obj->style()->display() == LIST_ITEM; } #ifndef NDEBUG virtual ~InlineFlowBox(); #endif virtual int height() const; InlineFlowBox* prevFlowBox() const { return static_cast(m_prevLine); } InlineFlowBox* nextFlowBox() const { return static_cast(m_nextLine); } InlineBox* firstChild() { checkConsistency(); return m_firstChild; } InlineBox* lastChild() { checkConsistency(); return m_lastChild; } virtual InlineBox* firstLeafChild(); virtual InlineBox* lastLeafChild(); InlineBox* firstLeafChildAfterBox(InlineBox* start = 0); InlineBox* lastLeafChildBeforeBox(InlineBox* start = 0); virtual void setConstructed() { InlineBox::setConstructed(); if (firstChild()) firstChild()->setConstructed(); } void addToLine(InlineBox* child); virtual void deleteLine(RenderArena*); virtual void extractLine(); virtual void attachLine(); virtual void adjustPosition(int dx, int dy); virtual void extractLineBoxFromRenderObject(); virtual void attachLineBoxToRenderObject(); virtual void removeLineBoxFromRenderObject(); virtual void clearTruncation(); virtual void paintBoxDecorations(RenderObject::PaintInfo&, int tx, int ty); virtual void paintMask(RenderObject::PaintInfo&, int tx, int ty); void paintFillLayers(const RenderObject::PaintInfo&, const Color&, const FillLayer*, int my, int mh, int tx, int ty, int w, int h, CompositeOperator = CompositeSourceOver); void paintFillLayer(const RenderObject::PaintInfo&, const Color&, const FillLayer*, int my, int mh, int tx, int ty, int w, int h, CompositeOperator = CompositeSourceOver); void paintBoxShadow(GraphicsContext*, RenderStyle*, int tx, int ty, int w, int h); virtual void paintTextDecorations(RenderObject::PaintInfo&, int tx, int ty, bool paintedChildren = false); virtual void paint(RenderObject::PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty); virtual RenderLineBoxList* rendererLineBoxes() const; int marginBorderPaddingLeft() const { return marginLeft() + borderLeft() + paddingLeft(); } int marginBorderPaddingRight() const { return marginRight() + borderRight() + paddingRight(); } int marginLeft() const { if (includeLeftEdge()) return boxModelObject()->marginLeft(); return 0; } int marginRight() const { if (includeRightEdge()) return boxModelObject()->marginRight(); return 0; } int borderLeft() const { if (includeLeftEdge()) return renderer()->style()->borderLeftWidth(); return 0; } int borderRight() const { if (includeRightEdge()) return renderer()->style()->borderRightWidth(); return 0; } int borderTop() const { return renderer()->style()->borderTopWidth(); } int borderBottom() const { return renderer()->style()->borderBottomWidth(); } int paddingLeft() const { if (includeLeftEdge()) return boxModelObject()->paddingLeft(); return 0; } int paddingRight() const { if (includeRightEdge()) return boxModelObject()->paddingRight(); return 0; } int paddingTop() const { return boxModelObject()->paddingTop(); } int paddingBottom() const { return boxModelObject()->paddingBottom(); } bool includeLeftEdge() const { return m_includeLeftEdge; } bool includeRightEdge() const { return m_includeRightEdge; } void setEdges(bool includeLeft, bool includeRight) { m_includeLeftEdge = includeLeft; m_includeRightEdge = includeRight; } // Helper functions used during line construction and placement. void determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject); int getFlowSpacingWidth(); bool onEndChain(RenderObject* endObject); virtual int placeBoxesHorizontally(int x, int& leftPosition, int& rightPosition, bool& needsWordSpacing); virtual int verticallyAlignBoxes(int heightOfBlock); void computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom, int& maxAscent, int& maxDescent, bool strictMode); void adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent, int maxPositionTop, int maxPositionBottom); void placeBoxesVertically(int y, int maxHeight, int maxAscent, bool strictMode, int& topPosition, int& bottomPosition, int& selectionTop, int& selectionBottom); virtual void setVerticalOverflowPositions(int /*top*/, int /*bottom*/) { } virtual void setVerticalSelectionPositions(int /*top*/, int /*bottom*/) { } short maxHorizontalVisualOverflow() const { return m_maxHorizontalVisualOverflow; } void removeChild(InlineBox* child); virtual RenderObject::SelectionState selectionState(); virtual bool canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth); virtual int placeEllipsisBox(bool ltr, int blockEdge, int ellipsisWidth, bool&); bool hasTextChildren() const { return m_hasTextChildren; } void checkConsistency() const; void setHasBadChildList(); private: virtual bool isInlineFlowBox() const { return true; } InlineBox* m_firstChild; InlineBox* m_lastChild; short m_maxHorizontalVisualOverflow; bool m_includeLeftEdge : 1; bool m_includeRightEdge : 1; bool m_hasTextChildren : 1; #ifndef NDEBUG bool m_hasBadChildList; #endif }; #ifdef NDEBUG inline void InlineFlowBox::checkConsistency() const { } #endif inline void InlineFlowBox::setHasBadChildList() { #ifndef NDEBUG m_hasBadChildList = true; #endif } } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::InlineFlowBox*); #endif #endif // InlineFlowBox_h