/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef InlineIterator_h #define InlineIterator_h #include "BidiRun.h" #include "RenderBlock.h" #include "RenderText.h" #include #include namespace WebCore { class InlineIterator { public: InlineIterator() : block(0) , obj(0) , pos(0) , nextBreakablePosition(-1) { } InlineIterator(RenderBlock* b, RenderObject* o, unsigned p) : block(b) , obj(o) , pos(p) , nextBreakablePosition(-1) { } void increment(InlineBidiResolver* resolver = 0); bool atEnd() const; UChar current() const; WTF::Unicode::Direction direction() const; RenderBlock* block; RenderObject* obj; unsigned pos; int nextBreakablePosition; }; inline bool operator==(const InlineIterator& it1, const InlineIterator& it2) { return it1.pos == it2.pos && it1.obj == it2.obj; } inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2) { return it1.pos != it2.pos || it1.obj != it2.obj; } static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0) { RenderObject* next = 0; bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false; bool endOfInline = false; while (current) { next = 0; if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) { next = current->firstChild(); if (next && resolver && next->isRenderInline()) { EUnicodeBidi ub = next->style()->unicodeBidi(); if (ub != UBNormal) { TextDirection dir = next->style()->direction(); WTF::Unicode::Direction d = (ub == Embed ? (dir == RTL ? WTF::Unicode::RightToLeftEmbedding : WTF::Unicode::LeftToRightEmbedding) : (dir == RTL ? WTF::Unicode::RightToLeftOverride : WTF::Unicode::LeftToRightOverride)); resolver->embed(d); } } } if (!next) { if (!skipInlines && !oldEndOfInline && current->isRenderInline()) { next = current; endOfInline = true; break; } while (current && current != block) { if (resolver && current->isRenderInline() && current->style()->unicodeBidi() != UBNormal) resolver->embed(WTF::Unicode::PopDirectionalFormat); next = current->nextSibling(); if (next) { if (resolver && next->isRenderInline()) { EUnicodeBidi ub = next->style()->unicodeBidi(); if (ub != UBNormal) { TextDirection dir = next->style()->direction(); WTF::Unicode::Direction d = (ub == Embed ? (dir == RTL ? WTF::Unicode::RightToLeftEmbedding: WTF::Unicode::LeftToRightEmbedding) : (dir == RTL ? WTF::Unicode::RightToLeftOverride : WTF::Unicode::LeftToRightOverride)); resolver->embed(d); } } break; } current = current->parent(); if (!skipInlines && current && current != block && current->isRenderInline()) { next = current; endOfInline = true; break; } } } if (!next) break; if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned() || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines. && next->isRenderInline())) break; current = next; } if (endOfInlinePtr) *endOfInlinePtr = endOfInline; return next; } static inline RenderObject* bidiFirst(RenderBlock* block, InlineBidiResolver* resolver, bool skipInlines = true) { if (!block->firstChild()) return 0; RenderObject* o = block->firstChild(); if (o->isRenderInline()) { if (resolver) { EUnicodeBidi ub = o->style()->unicodeBidi(); if (ub != UBNormal) { TextDirection dir = o->style()->direction(); WTF::Unicode::Direction d = (ub == Embed ? (dir == RTL ? WTF::Unicode::RightToLeftEmbedding : WTF::Unicode::LeftToRightEmbedding) : (dir == RTL ? WTF::Unicode::RightToLeftOverride : WTF::Unicode::LeftToRightOverride)); resolver->embed(d); } } if (skipInlines && o->firstChild()) o = bidiNext(block, o, resolver, skipInlines); else { // Never skip empty inlines. if (resolver) resolver->commitExplicitEmbedding(); return o; } } if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned()) o = bidiNext(block, o, resolver, skipInlines); if (resolver) resolver->commitExplicitEmbedding(); return o; } inline void InlineIterator::increment(InlineBidiResolver* resolver) { if (!obj) return; if (obj->isText()) { pos++; if (pos >= toRenderText(obj)->textLength()) { obj = bidiNext(block, obj, resolver); pos = 0; nextBreakablePosition = -1; } } else { obj = bidiNext(block, obj, resolver); pos = 0; nextBreakablePosition = -1; } } inline bool InlineIterator::atEnd() const { return !obj; } inline UChar InlineIterator::current() const { if (!obj || !obj->isText()) return 0; RenderText* text = toRenderText(obj); if (pos >= text->textLength()) return 0; return text->characters()[pos]; } ALWAYS_INLINE WTF::Unicode::Direction InlineIterator::direction() const { if (UChar c = current()) return WTF::Unicode::direction(c); if (obj && obj->isListMarker()) return obj->style()->direction() == LTR ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft; return WTF::Unicode::OtherNeutral; } template<> inline void InlineBidiResolver::increment() { current.increment(this); } template <> inline void InlineBidiResolver::appendRun() { if (!emptyRun && !eor.atEnd()) { int start = sor.pos; RenderObject *obj = sor.obj; while (obj && obj != eor.obj && obj != endOfLine.obj) { RenderBlock::appendRunsForObject(start, obj->length(), obj, *this); start = 0; obj = bidiNext(sor.block, obj); } if (obj) { unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX; if (obj == endOfLine.obj && endOfLine.pos <= pos) { reachedEndOfLine = true; pos = endOfLine.pos; } // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be int end = obj->length() ? pos+1 : 0; RenderBlock::appendRunsForObject(start, end, obj, *this); } eor.increment(); sor = eor; } m_direction = WTF::Unicode::OtherNeutral; m_status.eor = WTF::Unicode::OtherNeutral; } } #endif // InlineIterator_h