/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderBox_h #define RenderBox_h #include "RenderBoxModelObject.h" #include "RenderOverflow.h" #include "ScrollTypes.h" namespace WebCore { enum WidthType { Width, MinWidth, MaxWidth }; class RenderBox : public RenderBoxModelObject { public: RenderBox(Node*); virtual ~RenderBox(); // Use this with caution! No type checking is done! RenderBox* firstChildBox() const; RenderBox* lastChildBox() const; int x() const { return m_frameRect.x(); } int y() const { return m_frameRect.y(); } int width() const { return m_frameRect.width(); } int height() const { return m_frameRect.height(); } void setX(int x) { m_frameRect.setX(x); } void setY(int y) { m_frameRect.setY(y); } void setWidth(int width) { m_frameRect.setWidth(width); } void setHeight(int height) { m_frameRect.setHeight(height); } IntPoint location() const { return m_frameRect.location(); } IntSize size() const { return m_frameRect.size(); } void setLocation(const IntPoint& location) { m_frameRect.setLocation(location); } void setLocation(int x, int y) { setLocation(IntPoint(x, y)); } void setSize(const IntSize& size) { m_frameRect.setSize(size); } void move(int dx, int dy) { m_frameRect.move(dx, dy); } IntRect frameRect() const { return m_frameRect; } void setFrameRect(const IntRect& rect) { m_frameRect = rect; } IntRect borderBoxRect() const { return IntRect(0, 0, width(), height()); } virtual IntRect borderBoundingBox() const { return borderBoxRect(); } // The content area of the box (excludes padding and border). IntRect contentBoxRect() const { return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); } // The content box in absolute coords. Ignores transforms. IntRect absoluteContentBox() const; // The content box converted to absolute coords (taking transforms into account). FloatQuad absoluteContentQuad() const; // Bounds of the outline box in absolute coords. Respects transforms virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const; virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); // Use this with caution! No type checking is done! RenderBox* previousSiblingBox() const; RenderBox* nextSiblingBox() const; RenderBox* parentBox() const; IntRect visibleOverflowRect() const { return hasOverflowClip() ? visualOverflowRect() : (m_overflow ? m_overflow->visibleOverflowRect() : borderBoxRect()); } int topVisibleOverflow() const { return hasOverflowClip() ? topVisualOverflow() : std::min(topLayoutOverflow(), topVisualOverflow()); } int bottomVisibleOverflow() const { return hasOverflowClip() ? bottomVisualOverflow() : std::max(bottomLayoutOverflow(), bottomVisualOverflow()); } int leftVisibleOverflow() const { return hasOverflowClip() ? leftVisualOverflow() : std::min(leftLayoutOverflow(), leftVisualOverflow()); } int rightVisibleOverflow() const { return hasOverflowClip() ? rightVisualOverflow() : std::max(rightLayoutOverflow(), rightVisualOverflow()); } IntRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : borderBoxRect(); } int topLayoutOverflow() const { return m_overflow? m_overflow->topLayoutOverflow() : 0; } int bottomLayoutOverflow() const { return m_overflow ? m_overflow->bottomLayoutOverflow() : height(); } int leftLayoutOverflow() const { return m_overflow ? m_overflow->leftLayoutOverflow() : 0; } int rightLayoutOverflow() const { return m_overflow ? m_overflow->rightLayoutOverflow() : width(); } IntRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); } int topVisualOverflow() const { return m_overflow? m_overflow->topVisualOverflow() : 0; } int bottomVisualOverflow() const { return m_overflow ? m_overflow->bottomVisualOverflow() : height(); } int leftVisualOverflow() const { return m_overflow ? m_overflow->leftVisualOverflow() : 0; } int rightVisualOverflow() const { return m_overflow ? m_overflow->rightVisualOverflow() : width(); } void addLayoutOverflow(const IntRect&); void addVisualOverflow(const IntRect&); void addShadowOverflow(); void addOverflowFromChild(RenderBox* child) { addOverflowFromChild(child, IntSize(child->x(), child->y())); } void addOverflowFromChild(RenderBox* child, const IntSize& delta); void clearLayoutOverflow(); int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); } int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); } // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) // to return the remaining width on a given line (and the height of a single line). virtual int offsetWidth() const { return width(); } virtual int offsetHeight() const { return height(); } // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth. int clientLeft() const { return borderLeft(); } int clientTop() const { return borderTop(); } int clientWidth() const; int clientHeight() const; // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the // object has overflow:hidden/scroll/auto specified and also has overflow. // scrollLeft/Top return the current scroll position. These methods are virtual so that objects like // textareas can scroll shadow content (but pretend that they are the objects that are // scrolling). virtual int scrollLeft() const; virtual int scrollTop() const; virtual int scrollWidth() const; virtual int scrollHeight() const; virtual void setScrollLeft(int); virtual void setScrollTop(int); virtual int marginTop() const { return m_marginTop; } virtual int marginBottom() const { return m_marginBottom; } virtual int marginLeft() const { return m_marginLeft; } virtual int marginRight() const { return m_marginRight; } // The following five functions are used to implement collapsing margins. // All objects know their maximal positive and negative margins. The // formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|. // For a non-collapsing box, such as a leaf element, this formula will simply return // the margin of the element. Blocks override the maxTopMargin and maxBottomMargin // methods. virtual bool isSelfCollapsingBlock() const { return false; } int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); } int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); } virtual int maxTopMargin(bool positive) const { return positive ? std::max(0, marginTop()) : -std::min(0, marginTop()); } virtual int maxBottomMargin(bool positive) const { return positive ? std::max(0, marginBottom()) : -std::min(0, marginBottom()); } virtual void absoluteRects(Vector&, int tx, int ty); virtual void absoluteQuads(Vector&); IntRect reflectionBox() const; int reflectionOffset() const; // Given a rect in the object's coordinate space, returns the corresponding rect in the reflection. IntRect reflectedRect(const IntRect&) const; virtual void layout(); virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual void destroy(); virtual int minPrefWidth() const; virtual int maxPrefWidth() const; int overrideSize() const; int overrideWidth() const; int overrideHeight() const; virtual void setOverrideSize(int); virtual IntSize offsetFromContainer(RenderObject*) const; int calcBorderBoxWidth(int width) const; int calcBorderBoxHeight(int height) const; int calcContentBoxWidth(int width) const; int calcContentBoxHeight(int height) const; virtual void borderFitAdjust(int& /*x*/, int& /*w*/) const { } // Shrink the box in which the border paints if border-fit is set. // This method is now public so that centered objects like tables that are // shifted right by left-aligned floats can recompute their left and // right margins (so that they can remain centered after being // shifted. -dwh void calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth); void positionLineBox(InlineBox*); virtual InlineBox* createInlineBox(); void dirtyLineBoxes(bool fullLayout); // For inline replaced elements, this function returns the inline box that owns us. Enables // the replaced RenderObject to quickly determine what line it is contained on and to easily // iterate over structures on the line. InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; } void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; } void deleteLineBoxWrapper(); virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void repaintDuringLayoutIfMoved(const IntRect&); virtual int containingBlockWidthForContent() const; virtual void calcWidth(); virtual void calcHeight(); bool stretchesToViewHeight() const { return style()->htmlHacks() && style()->height().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody()); } virtual IntSize intrinsicSize() const { return IntSize(); } // Whether or not the element shrinks to its intrinsic width (rather than filling the width // of a containing block). HTML4 buttons, s, legends, and floating/compact elements do this. bool sizesToIntrinsicWidth(WidthType) const; virtual bool stretchesToMinIntrinsicWidth() const { return false; } int calcWidthUsing(WidthType, int containerWidth); int calcHeightUsing(const Length& height); int calcReplacedWidthUsing(Length width) const; int calcReplacedHeightUsing(Length height) const; virtual int calcReplacedWidth(bool includeMaxWidth = true) const; virtual int calcReplacedHeight() const; int calcPercentageHeight(const Length& height); // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.) virtual int availableWidth() const { return contentWidth(); } virtual int availableHeight() const; int availableHeightUsing(const Length&) const; void calcVerticalMargins(); virtual int verticalScrollbarWidth() const; int horizontalScrollbarHeight() const; virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f, Node** stopNode = 0); bool canBeScrolledAndHasScrollableArea() const; virtual bool canBeProgramaticallyScrolled(bool) const; virtual void autoscroll(); virtual void stopAutoscroll() { } virtual void panScroll(const IntPoint&); bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); } bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); } bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); } bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); } bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); } virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); virtual IntRect overflowClipRect(int tx, int ty); IntRect clipRect(int tx, int ty); virtual bool hasControlClip() const { return false; } virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); } bool pushContentsClip(PaintInfo&, int tx, int ty); void popContentsClip(PaintInfo&, PaintPhase originalPhase, int tx, int ty); virtual void paintObject(PaintInfo&, int /*tx*/, int /*ty*/) { ASSERT_NOT_REACHED(); } virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); virtual void paintMask(PaintInfo&, int tx, int ty); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); // Called when a positioned object moves but doesn't change size. A simplified layout is done // that just updates the object's position. virtual void tryLayoutDoingPositionedMovementOnly() { int oldWidth = width(); calcWidth(); // If we shrink to fit our width may have changed, so we still need full layout. if (oldWidth != width()) return; calcHeight(); setNeedsLayout(false); } IntRect maskClipRect(); virtual VisiblePosition positionForPoint(const IntPoint&); void removeFloatingOrPositionedChildFromBlockLists(); virtual int firstLineBoxBaseline() const { return -1; } virtual int lastLineBoxBaseline() const { return -1; } bool shrinkToAvoidFloats() const; virtual bool avoidsFloats() const; #if ENABLE(SVG) virtual TransformationMatrix localTransform() const; #endif protected: virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual void updateBoxModelInfoFromStyle(); void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator = CompositeSourceOver); void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator = CompositeSourceOver); void paintMaskImages(const PaintInfo&, int tx, int ty, int width, int height); #if PLATFORM(MAC) void paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText); #endif void calcAbsoluteHorizontal(); virtual bool shouldCalculateSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); } virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; private: bool includeVerticalScrollbarSize() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); } bool includeHorizontalScrollbarSize() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); } void paintRootBoxDecorations(PaintInfo&, int tx, int ty); // Returns true if we did a full repaint bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground); int containingBlockWidthForPositioned(const RenderBoxModelObject* containingBlock) const; int containingBlockHeightForPositioned(const RenderBoxModelObject* containingBlock) const; void calcAbsoluteVertical(); void calcAbsoluteHorizontalValues(Length width, const RenderBoxModelObject* cb, TextDirection containerDirection, int containerWidth, int bordersPlusPadding, Length left, Length right, Length marginLeft, Length marginRight, int& widthValue, int& marginLeftValue, int& marginRightValue, int& xPos); void calcAbsoluteVerticalValues(Length height, const RenderBoxModelObject* cb, int containerHeight, int bordersPlusPadding, Length top, Length bottom, Length marginTop, Length marginBottom, int& heightValue, int& marginTopValue, int& marginBottomValue, int& yPos); void calcAbsoluteVerticalReplaced(); void calcAbsoluteHorizontalReplaced(); // This function calculates the minimum and maximum preferred widths for an object. // These values are used in shrink-to-fit layout systems. // These include tables, positioned objects, floats and flexible boxes. virtual void calcPrefWidths() { setPrefWidthsDirty(false); } private: // The width/height of the contents + borders + padding. The x/y location is relative to our container (which is not always our parent). IntRect m_frameRect; protected: #ifdef ANDROID_LAYOUT int m_visibleWidth; #endif int m_marginLeft; int m_marginRight; int m_marginTop; int m_marginBottom; // The preferred width of the element if it were to break its lines at every possible opportunity. int m_minPrefWidth; // The preferred width of the element if it never breaks any lines at all. int m_maxPrefWidth; // For inline replaced elements, the inline box that owns us. InlineBox* m_inlineBoxWrapper; // Our overflow information. OwnPtr m_overflow; private: // Used to store state between styleWillChange and styleDidChange static bool s_hadOverflowClip; }; inline RenderBox* toRenderBox(RenderObject* object) { ASSERT(!object || object->isBox()); return static_cast(object); } inline const RenderBox* toRenderBox(const RenderObject* object) { ASSERT(!object || object->isBox()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderBox(const RenderBox*); inline RenderBox* RenderBox::previousSiblingBox() const { return toRenderBox(previousSibling()); } inline RenderBox* RenderBox::nextSiblingBox() const { return toRenderBox(nextSibling()); } inline RenderBox* RenderBox::parentBox() const { return toRenderBox(parent()); } inline RenderBox* RenderBox::firstChildBox() const { return toRenderBox(firstChild()); } inline RenderBox* RenderBox::lastChildBox() const { return toRenderBox(lastChild()); } } // namespace WebCore #endif // RenderBox_h