/** * Copyright (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderCounter.h" #include "CounterNode.h" #include "Document.h" #include "HTMLNames.h" #include "HTMLOListElement.h" #include "RenderListItem.h" #include "RenderListMarker.h" #include "RenderStyle.h" #include namespace WebCore { using namespace HTMLNames; typedef HashMap, CounterNode*> CounterMap; typedef HashMap CounterMaps; static CounterNode* makeCounterNode(RenderObject*, const AtomicString& counterName, bool alwaysCreateCounter); static CounterMaps& counterMaps() { DEFINE_STATIC_LOCAL(CounterMaps, staticCounterMaps, ()); return staticCounterMaps; } static inline RenderObject* previousSiblingOrParent(RenderObject* object) { if (RenderObject* sibling = object->previousSibling()) return sibling; return object->parent(); } static bool planCounter(RenderObject* object, const AtomicString& counterName, bool& isReset, int& value) { ASSERT(object); // Real text nodes don't have their own style so they can't have counters. // We can't even look at their styles or we'll see extra resets and increments! if (object->isText() && !object->isBR()) return false; RenderStyle* style = object->style(); ASSERT(style); if (const CounterDirectiveMap* directivesMap = style->counterDirectives()) { CounterDirectives directives = directivesMap->get(counterName.impl()); if (directives.m_reset) { value = directives.m_resetValue; if (directives.m_increment) value += directives.m_incrementValue; isReset = true; return true; } if (directives.m_increment) { value = directives.m_incrementValue; isReset = false; return true; } } if (counterName == "list-item") { if (object->isListItem()) { if (toRenderListItem(object)->hasExplicitValue()) { value = toRenderListItem(object)->explicitValue(); isReset = true; return true; } value = 1; isReset = false; return true; } if (Node* e = object->node()) { if (e->hasTagName(olTag)) { value = static_cast(e)->start(); isReset = true; return true; } if (e->hasTagName(ulTag) || e->hasTagName(menuTag) || e->hasTagName(dirTag)) { value = 0; isReset = true; return true; } } } return false; } // - Finds the insertion point for the counter described by counterOwner, isReset and // identifier in the CounterNode tree for identifier and sets parent and // previousSibling accordingly. // - The function returns true if the counter whose insertion point is searched is NOT // the root of the tree. // - The root of the tree is a counter reference that is not in the scope of any other // counter with the same identifier. // - All the counter references with the same identifier as this one that are in // children or subsequent siblings of the renderer that owns the root of the tree // form the rest of of the nodes of the tree. // - The root of the tree is always a reset type reference. // - A subtree rooted at any reset node in the tree is equivalent to all counter // references that are in the scope of the counter or nested counter defined by that // reset node. // - Non-reset CounterNodes cannot have descendants. static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, CounterNode*& parent, CounterNode*& previousSibling) { // We cannot stop searching for counters with the same identifier before we also // check this renderer, because it may affect the positioning in the tree of our counter. RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner); // We check renderers in preOrder from the renderer that our counter is attached to // towards the begining of the document for counters with the same identifier as the one // we are trying to find a place for. This is the next renderer to be checked. RenderObject* currentRenderer = counterOwner->previousInPreOrder(); previousSibling = 0; while (currentRenderer) { CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false); if (searchEndRenderer == currentRenderer) { // We may be at the end of our search. if (currentCounter) { // We have a suitable counter on the EndSearchRenderer. if (previousSibling) { // But we already found another counter that we come after. if (currentCounter->isReset()) { // We found a reset counter that is on a renderer that is a sibling of ours or a parent. if (isReset && currentRenderer->parent() == counterOwner->parent()) { // We are also a reset counter and the previous reset was on a sibling renderer // hence we are the next sibling of that counter if that reset is not a root or // we are a root node if that reset is a root. parent = currentCounter->parent(); previousSibling = parent ? currentCounter : 0; return parent; } // We are not a reset node or the previous reset must be on an ancestor of our renderer // hence we must be a child of that reset counter. parent = currentCounter; ASSERT(previousSibling->parent() == currentCounter); return true; } // CurrentCounter, the counter at the EndSearchRenderer, is not reset. if (!isReset || currentRenderer->parent() != counterOwner->parent()) { // If the node we are placing is not reset or we have found a counter that is attached // to an ancestor of the placed counter's renderer we know we are a sibling of that node. ASSERT(currentCounter->parent() == previousSibling->parent()); parent = currentCounter->parent(); return true; } } else { // We are at the potential end of the search, but we had no previous sibling candidate // In this case we follow pretty much the same logic as above but no ASSERTs about // previousSibling, and when we are a sibling of the end counter we must set previousSibling // to currentCounter. if (currentCounter->isReset()) { if (isReset && currentRenderer->parent() == counterOwner->parent()) { parent = currentCounter->parent(); previousSibling = currentCounter; return parent; } parent = currentCounter; return true; } if (!isReset || currentRenderer->parent() != counterOwner->parent()) { parent = currentCounter->parent(); previousSibling = currentCounter; return true; } previousSibling = currentCounter; } } // We come here if the previous sibling or parent of our renderer had no // good counter, or we are a reset node and the counter on the previous sibling // of our renderer was not a reset counter. // Set a new goal for the end of the search. searchEndRenderer = previousSiblingOrParent(currentRenderer); } else { // We are searching descendants of a previous sibling of the renderer that the // counter being placed is attached to. if (currentCounter) { // We found a suitable counter. if (previousSibling) { // Since we had a suitable previous counter before, we should only consider this one as our // previousSibling if it is a reset counter and hence the current previousSibling is its child. if (currentCounter->isReset()) { previousSibling = currentCounter; // We are no longer interested in previous siblings of the currentRenderer or their children // as counters they may have attached cannot be the previous sibling of the counter we are placing. currentRenderer = currentRenderer->parent(); continue; } } else previousSibling = currentCounter; currentRenderer = previousSiblingOrParent(currentRenderer); continue; } } // This function is designed so that the same test is not done twice in an iteration, except for this one // which may be done twice in some cases. Rearranging the decision points though, to accommodate this // performance improvement would create more code duplication than is worthwhile in my oppinion and may further // impede the readability of this already complex algorithm. if (previousSibling) currentRenderer = previousSiblingOrParent(currentRenderer); else currentRenderer = currentRenderer->previousInPreOrder(); } return false; } static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& counterName, bool alwaysCreateCounter) { ASSERT(object); if (object->m_hasCounterNodeMap) if (CounterMap* nodeMap = counterMaps().get(object)) if (CounterNode* node = nodeMap->get(counterName.impl())) return node; bool isReset = false; int value = 0; if (!planCounter(object, counterName, isReset, value) && !alwaysCreateCounter) return 0; CounterNode* newParent = 0; CounterNode* newPreviousSibling = 0; CounterNode* newNode; if (findPlaceForCounter(object, counterName, isReset, newParent, newPreviousSibling)) { newNode = new CounterNode(object, isReset, value); newParent->insertAfter(newNode, newPreviousSibling, counterName); } else { // Make a reset node for counters that aren't inside an existing reset node. newNode = new CounterNode(object, true, value); } CounterMap* nodeMap; if (object->m_hasCounterNodeMap) nodeMap = counterMaps().get(object); else { nodeMap = new CounterMap; counterMaps().set(object, nodeMap); object->m_hasCounterNodeMap = true; } nodeMap->set(counterName.impl(), newNode); return newNode; } RenderCounter::RenderCounter(Document* node, const CounterContent& counter) : RenderText(node, StringImpl::empty()) , m_counter(counter) , m_counterNode(0) { } const char* RenderCounter::renderName() const { return "RenderCounter"; } bool RenderCounter::isCounter() const { return true; } PassRefPtr RenderCounter::originalText() const { if (!parent()) return 0; if (!m_counterNode) m_counterNode = makeCounterNode(parent(), m_counter.identifier(), true); CounterNode* child = m_counterNode; int value = child->isReset() ? child->value() : child->countInParent(); String text = listMarkerText(m_counter.listStyle(), value); if (!m_counter.separator().isNull()) { if (!child->isReset()) child = child->parent(); while (CounterNode* parent = child->parent()) { text = listMarkerText(m_counter.listStyle(), child->countInParent()) + m_counter.separator() + text; child = parent; } } return text.impl(); } void RenderCounter::calcPrefWidths(int lead) { setTextInternal(originalText()); RenderText::calcPrefWidths(lead); } void RenderCounter::invalidate(const AtomicString& identifier) { if (m_counter.identifier() != identifier) return; m_counterNode = 0; setNeedsLayoutAndPrefWidthsRecalc(); } static void destroyCounterNodeChildren(const AtomicString& identifier, CounterNode* node) { CounterNode* previous; for (CounterNode* child = node->lastDescendant(); child && child != node; child = previous) { previous = child->previousInPreOrder(); child->parent()->removeChild(child, identifier); ASSERT(counterMaps().get(child->renderer())->get(identifier.impl()) == child); counterMaps().get(child->renderer())->remove(identifier.impl()); if (!child->renderer()->documentBeingDestroyed()) { RenderObjectChildList* children = child->renderer()->virtualChildren(); if (children) children->invalidateCounters(child->renderer(), identifier); } delete child; } } void RenderCounter::destroyCounterNodes(RenderObject* object) { CounterMaps& maps = counterMaps(); CounterMap* map = maps.get(object); if (!map) return; maps.remove(object); CounterMap::const_iterator end = map->end(); for (CounterMap::const_iterator it = map->begin(); it != end; ++it) { CounterNode* node = it->second; AtomicString identifier(it->first.get()); destroyCounterNodeChildren(identifier, node); if (CounterNode* parent = node->parent()) parent->removeChild(node, identifier); delete node; } delete map; } } // namespace WebCore