/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderInline_h #define RenderInline_h #include "RenderBoxModelObject.h" #include "RenderLineBoxList.h" namespace WebCore { class Position; class RenderInline : public RenderBoxModelObject { public: RenderInline(Node*); virtual void destroy(); virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); virtual int marginLeft() const; virtual int marginRight() const; virtual void absoluteRects(Vector&, int tx, int ty); virtual void absoluteQuads(Vector&); virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; IntRect linesBoundingBox() const; IntRect linesVisibleOverflowBoundingBox() const; InlineFlowBox* createAndAppendInlineFlowBox(); void dirtyLineBoxes(bool fullLayout); RenderLineBoxList* lineBoxes() { return &m_lineBoxes; } const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; } InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); } InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); } RenderBoxModelObject* continuation() const { return m_continuation; } virtual void updateDragState(bool dragOn); IntSize relativePositionedInlineOffset(const RenderBox* child) const; virtual void addFocusRingRects(Vector&, int tx, int ty); void paintOutline(GraphicsContext*, int tx, int ty); int verticalPositionFromCache(bool firstLine) const; void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; } RenderInline* inlineContinuation() const; private: virtual RenderObjectChildList* virtualChildren() { return children(); } virtual const RenderObjectChildList* virtualChildren() const { return children(); } const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual const char* renderName() const; virtual bool isRenderInline() const { return true; } void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild); virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0); void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderBoxModelObject* oldCont); void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderBoxModelObject* oldCont); virtual void layout() { ASSERT_NOT_REACHED(); } // Do nothing for layout() virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual bool requiresLayer() const { return isRelPositioned() || isTransparent() || hasMask(); } virtual int offsetLeft() const; virtual int offsetTop() const; virtual int offsetWidth() const { return linesBoundingBox().width(); } virtual int offsetHeight() const { return linesBoundingBox().height(); } // Just ignore top/bottom margins on RenderInlines. virtual int marginTop() const { return 0; } virtual int marginBottom() const { return 0; } virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed); virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const; virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; virtual VisiblePosition positionForPoint(const IntPoint&); virtual IntRect borderBoundingBox() const { IntRect boundingBox = linesBoundingBox(); return IntRect(0, 0, boundingBox.width(), boundingBox.height()); } virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); } virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const; void setContinuation(RenderBoxModelObject* c) { m_continuation = c; } virtual void childBecameNonInline(RenderObject* child); virtual void updateHitTestResult(HitTestResult&, const IntPoint&); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); #if ENABLE(DASHBOARD_SUPPORT) virtual void addDashboardRegions(Vector&); #endif virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual void updateBoxModelInfoFromStyle(); static RenderInline* cloneInline(RenderInline* src); void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine, const IntRect& nextLine); RenderBoxModelObject* continuationBefore(RenderObject* beforeChild); RenderObjectChildList m_children; RenderLineBoxList m_lineBoxes; // All of the line boxes created for this inline flow. For example, Hello
world.
will have two line boxes. RenderBoxModelObject* m_continuation; // Can be either a block or an inline.

Hello

. In this example the will have a block as its continuation but the // will just have an inline as its continuation. mutable int m_lineHeight; mutable int m_verticalPosition; }; inline RenderInline* toRenderInline(RenderObject* object) { ASSERT(!object || object->isRenderInline()); return static_cast(object); } inline const RenderInline* toRenderInline(const RenderObject* object) { ASSERT(!object || object->isRenderInline()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderInline(const RenderInline*); } // namespace WebCore #endif // RenderInline_h