/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann 2004, 2005, 2008 Rob Buis 2005, 2007 Eric Seidel This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderPath.h" #include "FloatPoint.h" #include "FloatQuad.h" #include "GraphicsContext.h" #include "PointerEventsHitRules.h" #include "RenderSVGContainer.h" #include "StrokeStyleApplier.h" #include "SVGPaintServer.h" #include "SVGRenderSupport.h" #include "SVGResourceFilter.h" #include "SVGResourceMarker.h" #include "SVGResourceMasker.h" #include "SVGStyledTransformableElement.h" #include "SVGTransformList.h" #include "SVGURIReference.h" #include namespace WebCore { class BoundingRectStrokeStyleApplier : public StrokeStyleApplier { public: BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style) : m_object(object) , m_style(style) { ASSERT(style); ASSERT(object); } void strokeStyle(GraphicsContext* gc) { applyStrokeStyleToContext(gc, m_style, m_object); } private: const RenderObject* m_object; RenderStyle* m_style; }; // RenderPath RenderPath::RenderPath(SVGStyledTransformableElement* node) : RenderObject(node) { } TransformationMatrix RenderPath::localTransform() const { return m_localTransform; } FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const { // FIXME: does it make sense to map incoming points with the inverse of the // absolute transform? double localX; double localY; absoluteTransform().inverse().map(point.x(), point.y(), localX, localY); return FloatPoint::narrowPrecision(localX, localY); } bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const { if (m_path.isEmpty()) return false; if (requiresFill && !SVGPaintServer::fillPaintServer(style(), this)) return false; return m_path.contains(point, style()->svgStyle()->fillRule()); } bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const { if (m_path.isEmpty()) return false; if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this)) return false; BoundingRectStrokeStyleApplier strokeStyle(this, style()); return m_path.strokeContains(&strokeStyle, point); } FloatRect RenderPath::relativeBBox(bool includeStroke) const { if (m_path.isEmpty()) return FloatRect(); if (includeStroke) { if (m_strokeBbox.isEmpty()) { if (style()->svgStyle()->hasStroke()) { BoundingRectStrokeStyleApplier strokeStyle(this, style()); m_strokeBbox = m_path.strokeBoundingRect(&strokeStyle); } else { if (m_fillBBox.isEmpty()) m_fillBBox = m_path.boundingRect(); m_strokeBbox = m_fillBBox; } } return m_strokeBbox; } if (m_fillBBox.isEmpty()) m_fillBBox = m_path.boundingRect(); return m_fillBBox; } void RenderPath::setPath(const Path& newPath) { m_path = newPath; m_strokeBbox = FloatRect(); m_fillBBox = FloatRect(); } const Path& RenderPath::path() const { return m_path; } bool RenderPath::calculateLocalTransform() { TransformationMatrix oldTransform = m_localTransform; m_localTransform = static_cast(node())->animatedLocalTransform(); return (m_localTransform != oldTransform); } void RenderPath::layout() { // FIXME: using m_absoluteBounds breaks if containerForRepaint() is not the root LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout(), &m_absoluteBounds); calculateLocalTransform(); setPath(static_cast(node())->toPathData()); m_absoluteBounds = absoluteClippedOverflowRect(); repainter.repaintAfterLayout(); setNeedsLayout(false); } IntRect RenderPath::clippedOverflowRectForRepaint(RenderBoxModelObject* /*repaintContainer*/) { // FIXME: handle non-root repaintContainer FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true)); // Markers can expand the bounding box repaintRect.unite(m_markerBounds); #if ENABLE(SVG_FILTERS) // Filters can expand the bounding box SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter()); if (filter) repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect)); #endif if (!repaintRect.isEmpty()) repaintRect.inflate(1); // inflate 1 pixel for antialiasing return enclosingIntRect(repaintRect); } int RenderPath::lineHeight(bool, bool) const { return relativeBBox(true).height(); } int RenderPath::baselinePosition(bool, bool) const { return relativeBBox(true).height(); } static inline void fillAndStrokePath(const Path& path, GraphicsContext* context, RenderStyle* style, RenderPath* object) { context->beginPath(); SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, object); if (fillPaintServer) { context->addPath(path); fillPaintServer->draw(context, object, ApplyToFillTargetType); } SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, object); if (strokePaintServer) { context->addPath(path); // path is cleared when filled. strokePaintServer->draw(context, object, ApplyToStrokeTargetType); } } void RenderPath::paint(PaintInfo& paintInfo, int, int) { if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty()) return; paintInfo.context->save(); paintInfo.context->concatCTM(localTransform()); SVGResourceFilter* filter = 0; FloatRect boundingBox = relativeBBox(true); if (paintInfo.phase == PaintPhaseForeground) { PaintInfo savedInfo(paintInfo); prepareToRenderSVGContent(this, paintInfo, boundingBox, filter); if (style()->svgStyle()->shapeRendering() == SR_CRISPEDGES) paintInfo.context->setShouldAntialias(false); fillAndStrokePath(m_path, paintInfo.context, style(), this); if (static_cast(node())->supportsMarkers()) m_markerBounds = drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, m_path); finishRenderSVGContent(this, paintInfo, boundingBox, filter, savedInfo.context); } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo.context, static_cast(boundingBox.x()), static_cast(boundingBox.y()), static_cast(boundingBox.width()), static_cast(boundingBox.height()), style()); paintInfo.context->restore(); } void RenderPath::addFocusRingRects(GraphicsContext* graphicsContext, int, int) { graphicsContext->addFocusRingRect(enclosingIntRect(relativeBBox(true))); } void RenderPath::absoluteRects(Vector& rects, int, int, bool) { rects.append(absoluteClippedOverflowRect()); } void RenderPath::absoluteQuads(Vector& quads, bool) { quads.append(absoluteClippedOverflowRect()); } bool RenderPath::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction) { // We only draw in the forground phase, so we only hit-test then. if (hitTestAction != HitTestForeground) return false; IntPoint absolutePoint(_x, _y); PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { FloatPoint hitPoint = mapAbsolutePointToLocal(absolutePoint); if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke)) || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) { updateHitTestResult(result, absolutePoint); return true; } } return false; } enum MarkerType { Start, Mid, End }; struct MarkerData { FloatPoint origin; FloatPoint subpathStart; double strokeWidth; FloatPoint inslopePoints[2]; FloatPoint outslopePoints[2]; MarkerType type; SVGResourceMarker* marker; }; struct DrawMarkersData { DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth); GraphicsContext* context; int elementIndex; MarkerData previousMarkerData; SVGResourceMarker* midMarker; }; DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth) : context(c) , elementIndex(0) , midMarker(mid) { previousMarkerData.origin = FloatPoint(); previousMarkerData.subpathStart = FloatPoint(); previousMarkerData.strokeWidth = strokeWidth; previousMarkerData.marker = start; previousMarkerData.type = Start; } static void drawMarkerWithData(GraphicsContext* context, MarkerData &data) { if (!data.marker) return; FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y()); FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y()); double inslope = rad2deg(atan2(inslopeChange.y(), inslopeChange.x())); double outslope = rad2deg(atan2(outslopeChange.y(), outslopeChange.x())); double angle = 0.0; switch (data.type) { case Start: angle = outslope; break; case Mid: angle = (inslope + outslope) / 2; break; case End: angle = inslope; } data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle); } static inline void updateMarkerDataForElement(MarkerData& previousMarkerData, const PathElement* element) { FloatPoint* points = element->points; switch (element->type) { case PathElementAddQuadCurveToPoint: // TODO previousMarkerData.origin = points[1]; break; case PathElementAddCurveToPoint: previousMarkerData.inslopePoints[0] = points[1]; previousMarkerData.inslopePoints[1] = points[2]; previousMarkerData.origin = points[2]; break; case PathElementMoveToPoint: previousMarkerData.subpathStart = points[0]; case PathElementAddLineToPoint: previousMarkerData.inslopePoints[0] = previousMarkerData.origin; previousMarkerData.inslopePoints[1] = points[0]; previousMarkerData.origin = points[0]; break; case PathElementCloseSubpath: previousMarkerData.inslopePoints[0] = previousMarkerData.origin; previousMarkerData.inslopePoints[1] = points[0]; previousMarkerData.origin = previousMarkerData.subpathStart; previousMarkerData.subpathStart = FloatPoint(); } } static void drawStartAndMidMarkers(void* info, const PathElement* element) { DrawMarkersData& data = *reinterpret_cast(info); int elementIndex = data.elementIndex; MarkerData& previousMarkerData = data.previousMarkerData; FloatPoint* points = element->points; // First update the outslope for the previous element previousMarkerData.outslopePoints[0] = previousMarkerData.origin; previousMarkerData.outslopePoints[1] = points[0]; // Draw the marker for the previous element if (elementIndex != 0) drawMarkerWithData(data.context, previousMarkerData); // Update our marker data for this element updateMarkerDataForElement(previousMarkerData, element); if (elementIndex == 1) { // After drawing the start marker, switch to drawing mid markers previousMarkerData.marker = data.midMarker; previousMarkerData.type = Mid; } data.elementIndex++; } FloatRect RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect&, const Path& path) const { Document* doc = document(); SVGElement* svgElement = static_cast(node()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); SVGStyledElement* styledElement = static_cast(svgElement); const SVGRenderStyle* svgStyle = style()->svgStyle(); AtomicString startMarkerId(svgStyle->startMarker()); AtomicString midMarkerId(svgStyle->midMarker()); AtomicString endMarkerId(svgStyle->endMarker()); SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId); SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId); SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId); if (!startMarker && !startMarkerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement); else if (startMarker) startMarker->addClient(styledElement); if (!midMarker && !midMarkerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement); else if (midMarker) midMarker->addClient(styledElement); if (!endMarker && !endMarkerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement); else if (endMarker) endMarker->addClient(styledElement); if (!startMarker && !midMarker && !endMarker) return FloatRect(); double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0f); DrawMarkersData data(context, startMarker, midMarker, strokeWidth); path.apply(&data, drawStartAndMidMarkers); data.previousMarkerData.marker = endMarker; data.previousMarkerData.type = End; drawMarkerWithData(context, data.previousMarkerData); // We know the marker boundaries, only after they're drawn! // Otherwhise we'd need to do all the marker calculation twice // once here (through paint()) and once in absoluteClippedOverflowRect(). FloatRect bounds; if (startMarker) bounds.unite(startMarker->cachedBounds()); if (midMarker) bounds.unite(midMarker->cachedBounds()); if (endMarker) bounds.unite(endMarker->cachedBounds()); return bounds; } IntRect RenderPath::outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const { // FIXME: handle non-root repaintContainer IntRect result = m_absoluteBounds; adjustRectForOutlineAndShadow(result); return result; } } #endif // ENABLE(SVG)