/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann 2004, 2005 Rob Buis 2005 Eric Seidel 2006 Apple Computer, Inc 2009 Google, Inc. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef RenderPath_h #define RenderPath_h #if ENABLE(SVG) #include "FloatRect.h" #include "RenderSVGModelObject.h" #include "TransformationMatrix.h" namespace WebCore { class FloatPoint; class RenderSVGContainer; class SVGStyledTransformableElement; class RenderPath : public RenderSVGModelObject { public: RenderPath(SVGStyledTransformableElement*); const Path& path() const; private: // Hit-detection seperated for the fill and the stroke bool fillContains(const FloatPoint&, bool requiresFill = true) const; bool strokeContains(const FloatPoint&, bool requiresStroke = true) const; virtual FloatRect objectBoundingBox() const; virtual FloatRect repaintRectInLocalCoordinates() const; virtual TransformationMatrix localToParentTransform() const; void setPath(const Path&); virtual bool isRenderPath() const { return true; } virtual const char* renderName() const { return "RenderPath"; } virtual void layout(); virtual void paint(PaintInfo&, int parentX, int parentY); virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); FloatRect drawMarkersIfNeeded(GraphicsContext*, const FloatRect&, const Path&) const; private: virtual TransformationMatrix localTransform() const; mutable Path m_path; mutable FloatRect m_cachedLocalFillBBox; mutable FloatRect m_cachedLocalRepaintRect; FloatRect m_markerBounds; TransformationMatrix m_localTransform; }; inline RenderPath* toRenderPath(RenderObject* object) { ASSERT(!object || object->isRenderPath()); return static_cast(object); } inline const RenderPath* toRenderPath(const RenderObject* object) { ASSERT(!object || object->isRenderPath()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderPath(const RenderPath*); } #endif // ENABLE(SVG) #endif // vim:ts=4:noet