/* * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(PROGRESS_TAG) #include "RenderProgress.h" #include "HTMLDivElement.h" #include "HTMLProgressElement.h" #include "RenderTheme.h" #include "RenderView.h" #include #include using namespace std; namespace WebCore { using namespace HTMLNames; class ProgressValueElement : public HTMLDivElement { public: ProgressValueElement(Document*, Node* shadowParent); private: virtual bool isShadowNode() const { return true; } virtual Node* shadowParentNode() { return m_shadowParent; } Node* m_shadowParent; }; ProgressValueElement::ProgressValueElement(Document* document, Node* shadowParent) : HTMLDivElement(divTag, document) , m_shadowParent(shadowParent) { } RenderProgress::RenderProgress(HTMLProgressElement* element) : RenderBlock(element) , m_position(-1) , m_animationStartTime(0) , m_animationRepeatInterval(0) , m_animationDuration(0) , m_animating(false) , m_animationTimer(this, &RenderProgress::animationTimerFired) , m_valuePart(0) { } RenderProgress::~RenderProgress() { if (m_valuePart) m_valuePart->detach(); } void RenderProgress::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); IntSize oldSize = size(); calcWidth(); calcHeight(); if (m_valuePart) { IntRect valuePartRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), lround((width() - borderLeft() - paddingLeft() - borderRight() - paddingRight()) * position()), height() - borderTop() - paddingTop() - borderBottom() - paddingBottom()); if (style()->direction() == RTL) valuePartRect.setX(width() - borderRight() - paddingRight() - valuePartRect.width()); toRenderBox(m_valuePart->renderer())->setFrameRect(valuePartRect); if (oldSize != size()) m_valuePart->renderer()->setChildNeedsLayout(true, false); LayoutStateMaintainer statePusher(view(), this, size()); IntRect oldRect = toRenderBox(m_valuePart->renderer())->frameRect(); m_valuePart->renderer()->layoutIfNeeded(); toRenderBox(m_valuePart->renderer())->setFrameRect(valuePartRect); if (m_valuePart->renderer()->checkForRepaintDuringLayout()) m_valuePart->renderer()->repaintDuringLayoutIfMoved(oldRect); statePusher.pop(); addOverflowFromChild(toRenderBox(m_valuePart->renderer())); } updateAnimationState(); repainter.repaintAfterLayout(); setNeedsLayout(false); } void RenderProgress::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderBlock::styleDidChange(diff, oldStyle); updateValuePartState(); } void RenderProgress::updateFromElement() { HTMLProgressElement* element = progressElement(); if (m_position == element->position()) return; m_position = element->position(); updateAnimationState(); updateValuePartState(); repaint(); } void RenderProgress::updateValuePartState() { bool needLayout = !style()->hasAppearance() || m_valuePart; if (!style()->hasAppearance() && !m_valuePart) { m_valuePart = new ProgressValueElement(document(), node()); RefPtr styleForValuePart = createStyleForValuePart(style()); m_valuePart->setRenderer(m_valuePart->createRenderer(renderArena(), styleForValuePart.get())); m_valuePart->renderer()->setStyle(styleForValuePart.release()); m_valuePart->setAttached(); m_valuePart->setInDocument(); addChild(m_valuePart->renderer()); } else if (style()->hasAppearance() && m_valuePart) { m_valuePart->detach(); m_valuePart = 0; } if (needLayout) setNeedsLayout(true); } PassRefPtr RenderProgress::createStyleForValuePart(RenderStyle* parentStyle) { RefPtr styleForValuePart; RenderStyle* pseudoStyle = getCachedPseudoStyle(PROGRESS_BAR_VALUE); if (pseudoStyle) styleForValuePart = RenderStyle::clone(pseudoStyle); else styleForValuePart = RenderStyle::create(); if (parentStyle) styleForValuePart->inheritFrom(parentStyle); styleForValuePart->setDisplay(BLOCK); styleForValuePart->setAppearance(ProgressBarValuePart); return styleForValuePart.release(); } double RenderProgress::animationProgress() { return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animationDuration) : 0; } void RenderProgress::animationTimerFired(Timer*) { repaint(); } void RenderProgress::paint(PaintInfo& paintInfo, int tx, int ty) { if (paintInfo.phase == PaintPhaseBlockBackground) { if (!m_animationTimer.isActive() && m_animating) m_animationTimer.startOneShot(m_animationRepeatInterval); } RenderBlock::paint(paintInfo, tx, ty); } void RenderProgress::updateAnimationState() { m_animationDuration = theme()->animationDurationForProgressBar(this); m_animationRepeatInterval = theme()->animationRepeatIntervalForProgressBar(this); bool animating = style()->hasAppearance() && m_animationDuration > 0; if (animating == m_animating) return; m_animating = animating; if (m_animating) { m_animationStartTime = currentTime(); m_animationTimer.startOneShot(m_animationRepeatInterval); } else m_animationTimer.stop(); } HTMLProgressElement* RenderProgress::progressElement() const { return static_cast(node()); } } // namespace WebCore #endif