/* Copyright (C) 2006 Alexander Kellett Copyright (C) 2006 Apple Computer, Inc. Copyright (C) 2007 Rob Buis This file is part of the WebKit project. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef RenderSVGImage_h #define RenderSVGImage_h #if ENABLE(SVG) #include "TransformationMatrix.h" #include "FloatRect.h" #include "RenderImage.h" namespace WebCore { class SVGImageElement; class SVGPreserveAspectRatio; class RenderSVGImage : public RenderImage { public: RenderSVGImage(SVGImageElement*); virtual ~RenderSVGImage(); virtual TransformationMatrix localTransform() const { return m_localTransform; } virtual FloatRect relativeBBox(bool includeStroke = true) const; virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void absoluteRects(Vector&, int tx, int ty, bool topLevel = true); virtual void absoluteQuads(Vector&, bool topLevel = true); virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); void adjustRectsForAspectRatio(FloatRect& destRect, FloatRect& srcRect, SVGPreserveAspectRatio*); virtual void layout(); virtual void paint(PaintInfo&, int parentX, int parentY); bool requiresLayer() const { return false; } virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int _x, int _y, int _tx, int _ty, HitTestAction); bool calculateLocalTransform(); private: void calculateAbsoluteBounds(); TransformationMatrix m_localTransform; FloatRect m_localBounds; IntRect m_absoluteBounds; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // RenderSVGImage_h // vim:ts=4:noet