/* * This file is part of the WebKit project. * * Copyright (C) 2006 Oliver Hunt * Copyright (C) 2006 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGInline.h" #include "FloatQuad.h" #include "RenderBlock.h" #include "SVGInlineFlowBox.h" #include "SVGInlineTextBox.h" #include "SVGRootInlineBox.h" namespace WebCore { RenderSVGInline::RenderSVGInline(Node* n) : RenderInline(n) { } InlineFlowBox* RenderSVGInline::createInlineFlowBox() { InlineFlowBox* box = new (renderArena()) SVGInlineFlowBox(this); box->setHasVirtualHeight(); return box; } void RenderSVGInline::absoluteRects(Vector& rects, int, int) { InlineRunBox* firstBox = firstLineBox(); SVGRootInlineBox* rootBox = firstBox ? static_cast(firstBox)->svgRootInlineBox() : 0; RenderBox* object = rootBox ? rootBox->block() : 0; if (!object) return; int xRef = object->x(); int yRef = object->y(); for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) { FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height()); rects.append(enclosingIntRect(localToAbsoluteQuad(rect).boundingBox())); } } void RenderSVGInline::absoluteQuads(Vector& quads) { InlineRunBox* firstBox = firstLineBox(); SVGRootInlineBox* rootBox = firstBox ? static_cast(firstBox)->svgRootInlineBox() : 0; RenderBox* object = rootBox ? rootBox->block() : 0; if (!object) return; int xRef = object->x(); int yRef = object->y(); for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) { FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height()); quads.append(localToAbsoluteQuad(rect)); } } } #endif // ENABLE(SVG)