/* * This file is part of the WebKit project. * * Copyright (C) 2006 Oliver Hunt * (C) 2006 Apple Computer Inc. * (C) 2007 Nikolas Zimmermann * (C) 2008 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGInlineText.h" #include "FloatConversion.h" #include "FloatQuad.h" #include "RenderBlock.h" #include "RenderSVGRoot.h" #include "SVGInlineTextBox.h" #include "SVGRootInlineBox.h" #include "VisiblePosition.h" namespace WebCore { static inline bool isChildOfHiddenContainer(RenderObject* start) { while (start) { if (start->isSVGHiddenContainer()) return true; start = start->parent(); } return false; } RenderSVGInlineText::RenderSVGInlineText(Node* n, PassRefPtr str) : RenderText(n, str) { } void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { // Skip RenderText's possible layout scheduling on style change RenderObject::styleDidChange(diff, oldStyle); // FIXME: SVG text is apparently always transformed? if (RefPtr textToTransform = originalText()) setText(textToTransform.release(), true); } void RenderSVGInlineText::absoluteRects(Vector& rects, int, int) { rects.append(computeRepaintRectForRange(0, 0, textLength())); } void RenderSVGInlineText::absoluteQuads(Vector& quads) { quads.append(computeRepaintQuadForRange(0, 0, textLength())); } IntRect RenderSVGInlineText::selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/) { ASSERT(!needsLayout()); if (selectionState() == SelectionNone) return IntRect(); // Early exit if we're ie. a within a section. if (isChildOfHiddenContainer(this)) return IntRect(); // Now calculate startPos and endPos for painting selection. // We include a selection while endPos > 0 int startPos, endPos; if (selectionState() == SelectionInside) { // We are fully selected. startPos = 0; endPos = textLength(); } else { selectionStartEnd(startPos, endPos); if (selectionState() == SelectionStart) endPos = textLength(); else if (selectionState() == SelectionEnd) startPos = 0; } if (startPos == endPos) return IntRect(); return computeRepaintRectForRange(repaintContainer, startPos, endPos); } IntRect RenderSVGInlineText::computeRepaintRectForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos) { FloatQuad repaintQuad = computeRepaintQuadForRange(repaintContainer, startPos, endPos); return enclosingIntRect(repaintQuad.boundingBox()); } FloatQuad RenderSVGInlineText::computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos) { RenderBlock* cb = containingBlock(); if (!cb || !cb->container()) return FloatQuad(); RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return FloatQuad(); IntRect rect; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) rect.unite(box->selectionRect(0, 0, startPos, endPos)); return localToContainerQuad(FloatQuad(rect), repaintContainer); } InlineTextBox* RenderSVGInlineText::createTextBox() { InlineTextBox* box = new (renderArena()) SVGInlineTextBox(this); box->setHasVirtualHeight(); return box; } IntRect RenderSVGInlineText::localCaretRect(InlineBox*, int, int*) { // SVG doesn't have any editable content where a caret rect would be needed. // FIXME: That's not sufficient. The localCaretRect function is also used for selection. return IntRect(); } VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point) { SVGInlineTextBox* textBox = static_cast(firstTextBox()); if (!textBox || textLength() == 0) return createVisiblePosition(0, DOWNSTREAM); SVGRootInlineBox* rootBox = textBox->svgRootInlineBox(); RenderBlock* object = rootBox ? rootBox->block() : 0; if (!object) return createVisiblePosition(0, DOWNSTREAM); int closestOffsetInBox = 0; // FIXME: This approach is wrong. The correct code would first find the // closest SVGInlineTextBox to the point, and *then* ask only that inline box // what the closest text offset to that point is. This code instead walks // through all boxes in order, so when you click "near" a box, you'll actually // end up returning the nearest offset in the last box, even if the // nearest offset to your click is contained in another box. for (SVGInlineTextBox* box = textBox; box; box = static_cast(box->nextTextBox())) { if (box->svgCharacterHitsPosition(point.x() + object->x(), point.y() + object->y(), closestOffsetInBox)) { // If we're not at the end/start of the box, stop looking for other selected boxes. if (box->direction() == LTR) { if (closestOffsetInBox <= (int) box->end() + 1) break; } else { if (closestOffsetInBox > (int) box->start()) break; } } } return createVisiblePosition(closestOffsetInBox, DOWNSTREAM); } void RenderSVGInlineText::destroy() { if (!documentBeingDestroyed()) { setNeedsLayoutAndPrefWidthsRecalc(); repaint(); } RenderText::destroy(); } } #endif // ENABLE(SVG)