/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSVGResource_h #define RenderSVGResource_h #if ENABLE(SVG) #include "FloatRect.h" #include "RenderSVGHiddenContainer.h" namespace WebCore { enum RenderSVGResourceType { MaskerResourceType }; class RenderSVGResource : public RenderSVGHiddenContainer { public: RenderSVGResource(SVGStyledElement* node) : RenderSVGHiddenContainer(node) { } template Renderer* cast() { if (Renderer::s_resourceType == resourceType()) return static_cast(this); return 0; } virtual RenderSVGResource* toRenderSVGResource() { return this; } virtual bool isSVGResource() const { return true; } virtual bool drawsContents() { return false; } virtual void invalidateClients() = 0; virtual void invalidateClient(RenderObject*) = 0; virtual bool applyResource(RenderObject*, GraphicsContext*) = 0; virtual FloatRect resourceBoundingBox(const FloatRect&) const = 0; virtual RenderSVGResourceType resourceType() const = 0; }; template Renderer* getRenderSVGResourceById(Document* document, const AtomicString& id) { if (id.isEmpty()) return 0; Element* element = document->getElementById(id); if (!element || !element->isSVGElement()) return 0; RenderObject* renderer = element->renderer(); if (!renderer) return 0; RenderSVGResource* renderResource = renderer->toRenderSVGResource(); if (!renderResource) return 0; return renderResource->cast(); } } #endif #endif