/* * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann * 2004, 2005, 2006, 2007, 2008 Rob Buis * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGResourceClipper.h" #include "AffineTransform.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "HitTestRequest.h" #include "HitTestResult.h" #include "ImageBuffer.h" #include "IntRect.h" #include "RenderObject.h" #include "RenderSVGResource.h" #include "RenderStyle.h" #include "SVGClipPathElement.h" #include "SVGElement.h" #include "SVGImageBufferTools.h" #include "SVGRenderSupport.h" #include "SVGResources.h" #include "SVGStyledElement.h" #include "SVGStyledTransformableElement.h" #include "SVGUnitTypes.h" #include "SVGUseElement.h" #include namespace WebCore { RenderSVGResourceType RenderSVGResourceClipper::s_resourceType = ClipperResourceType; RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement* node) : RenderSVGResourceContainer(node) , m_invalidationBlocked(false) { } RenderSVGResourceClipper::~RenderSVGResourceClipper() { if (m_clipper.isEmpty()) return; deleteAllValues(m_clipper); m_clipper.clear(); } void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation) { if (m_invalidationBlocked) return; m_clipBoundaries = FloatRect(); if (!m_clipper.isEmpty()) { deleteAllValues(m_clipper); m_clipper.clear(); } markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); } void RenderSVGResourceClipper::removeClientFromCache(RenderObject* client, bool markForInvalidation) { ASSERT(client); if (m_invalidationBlocked) return; if (m_clipper.contains(client)) delete m_clipper.take(client); markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); } bool RenderSVGResourceClipper::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(object); ASSERT(context); #ifndef NDEBUG ASSERT(resourceMode == ApplyToDefaultMode); #else UNUSED_PARAM(resourceMode); #endif return applyClippingToContext(object, object->objectBoundingBox(), object->repaintRectInLocalCoordinates(), context); } bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext* context, const FloatRect& objectBoundingBox) { // If the current clip-path gets clipped itself, we have to fallback to masking. if (!style()->svgStyle()->clipperResource().isEmpty()) return false; WindRule clipRule = RULE_NONZERO; Path clipPath = Path(); // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible // shapes don't affect the clipping and can be ignored. If clip-path contains more than one // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd // as well as NonZero can cause self-clipping of the elements. // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!renderer) continue; // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts. if (renderer->isSVGText()) return false; if (!childNode->isSVGElement() || !static_cast(childNode)->isStyledTransformable()) continue; SVGStyledTransformableElement* styled = static_cast(childNode); RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; const SVGRenderStyle* svgStyle = style->svgStyle(); // Current shape in clip-path gets clipped too. Fallback to masking. if (!svgStyle->clipperResource().isEmpty()) return false; // Fallback to masking, if there is more than one clipping path. if (clipPath.isEmpty()) { clipPath = styled->toClipPath(); clipRule = svgStyle->clipRule(); } else return false; } // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary. if (static_cast(node())->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); clipPath.transform(transform); } // The SVG specification wants us to clip everything, if clip-path doesn't have a child. if (clipPath.isEmpty()) clipPath.addRect(FloatRect()); context->beginPath(); context->addPath(clipPath); context->clipPath(clipRule); return true; } bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* object, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext* context) { if (!m_clipper.contains(object)) m_clipper.set(object, new ClipperData); bool shouldCreateClipData = false; ClipperData* clipperData = m_clipper.get(object); if (!clipperData->clipMaskImage) { if (pathOnlyClipping(context, objectBoundingBox)) return true; shouldCreateClipData = true; } AffineTransform absoluteTransform; SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform); FloatRect absoluteTargetRect = absoluteTransform.mapRect(repaintRect); FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(object, absoluteTargetRect); if (shouldCreateClipData && !clampedAbsoluteTargetRect.isEmpty()) { if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, clipperData->clipMaskImage, DeviceRGB)) return false; GraphicsContext* maskContext = clipperData->clipMaskImage->context(); ASSERT(maskContext); // The save/restore pair is needed for clipToImageBuffer - it doesn't work without it on non-Cg platforms. maskContext->save(); maskContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y()); maskContext->concatCTM(absoluteTransform); // clipPath can also be clipped by another clipPath. if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this)) { if (RenderSVGResourceClipper* clipper = resources->clipper()) { if (!clipper->applyClippingToContext(this, objectBoundingBox, repaintRect, maskContext)) { maskContext->restore(); return false; } } } drawContentIntoMaskImage(clipperData, objectBoundingBox); maskContext->restore(); } if (!clipperData->clipMaskImage) return false; SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, clipperData->clipMaskImage); return true; } bool RenderSVGResourceClipper::drawContentIntoMaskImage(ClipperData* clipperData, const FloatRect& objectBoundingBox) { ASSERT(clipperData); ASSERT(clipperData->clipMaskImage); GraphicsContext* maskContext = clipperData->clipMaskImage->context(); ASSERT(maskContext); AffineTransform maskContentTransformation; SVGClipPathElement* clipPath = static_cast(node()); if (clipPath->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskContext->concatCTM(maskContentTransformation); } // Draw all clipPath children into a global mask. for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !static_cast(childNode)->isStyled() || !renderer) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; WindRule newClipRule = style->svgStyle()->clipRule(); bool isUseElement = renderer->isSVGShadowTreeRootContainer(); if (isUseElement) { SVGUseElement* useElement = static_cast(childNode); renderer = useElement->rendererClipChild(); if (!renderer) continue; if (!useElement->hasAttribute(SVGNames::clip_ruleAttr)) newClipRule = renderer->style()->svgStyle()->clipRule(); } // Only shapes, paths and texts are allowed for clipping. if (!renderer->isRenderPath() && !renderer->isSVGText()) continue; // Save the old RenderStyle of the current object for restoring after drawing // it to the MaskImage. The new intermediate RenderStyle needs to inherit from // the old one. RefPtr oldRenderStyle = renderer->style(); RefPtr newRenderStyle = RenderStyle::clone(oldRenderStyle.get()); SVGRenderStyle* svgStyle = newRenderStyle.get()->accessSVGStyle(); svgStyle->setFillPaint(SVGPaint::defaultFill()); svgStyle->setStrokePaint(SVGPaint::defaultStroke()); svgStyle->setFillRule(newClipRule); newRenderStyle.get()->setOpacity(1.0f); svgStyle->setFillOpacity(1.0f); svgStyle->setStrokeOpacity(1.0f); svgStyle->setFilterResource(String()); svgStyle->setMaskerResource(String()); // The setStyle() call results in a styleDidChange() call, which in turn invalidations the resources. // As we're mutating the resource on purpose, block updates until we've resetted the style again. m_invalidationBlocked = true; renderer->setStyle(newRenderStyle.release()); // In the case of a element, we obtained its renderere above, to retrieve its clipRule. // We have to pass the renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering. // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overriden above. SVGImageBufferTools::renderSubtreeToImageBuffer(clipperData->clipMaskImage.get(), isUseElement ? childNode->renderer() : renderer, maskContentTransformation); renderer->setStyle(oldRenderStyle.release()); m_invalidationBlocked = false; } return true; } void RenderSVGResourceClipper::calculateClipContentRepaintRect() { // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip. for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !static_cast(childNode)->isStyled() || !renderer) continue; if (!renderer->isRenderPath() && !renderer->isSVGText() && !renderer->isSVGShadowTreeRootContainer()) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); } } bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint) { FloatPoint point = nodeAtPoint; if (!SVGRenderSupport::pointInClippingArea(this, point)) return false; if (static_cast(node())->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); point = transform.inverse().mapPoint(point); } for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !static_cast(childNode)->isStyled() || !renderer) continue; if (!renderer->isRenderPath() && !renderer->isSVGText() && !renderer->isSVGShadowTreeRootContainer()) continue; IntPoint hitPoint; HitTestResult result(hitPoint); if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent), result, point, HitTestForeground)) return true; } return false; } FloatRect RenderSVGResourceClipper::resourceBoundingBox(RenderObject* object) { // Resource was not layouted yet. Give back the boundingBox of the object. if (selfNeedsLayout()) return object->objectBoundingBox(); if (m_clipBoundaries.isEmpty()) calculateClipContentRepaintRect(); if (static_cast(node())->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { FloatRect objectBoundingBox = object->objectBoundingBox(); AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); return transform.mapRect(m_clipBoundaries); } return m_clipBoundaries; } } #endif // ENABLE(SVG)