/* * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann * 2004, 2005 Rob Buis * 2005 Eric Seidel * 2009 Dirk Schulze * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSVGResourceFilter_h #define RenderSVGResourceFilter_h #if ENABLE(SVG) && ENABLE(FILTERS) #include "FloatRect.h" #include "ImageBuffer.h" #include "RenderSVGResourceContainer.h" #include "SVGFilter.h" #include "SVGFilterBuilder.h" #include "SVGFilterElement.h" #include "SVGUnitTypes.h" #include #include #include namespace WebCore { struct FilterData { FilterData() : savedContext(0) , builded(false) { } RefPtr filter; RefPtr builder; OwnPtr sourceGraphicBuffer; GraphicsContext* savedContext; AffineTransform shearFreeAbsoluteTransform; FloatRect boundaries; FloatSize scale; bool builded; }; class GraphicsContext; class RenderSVGResourceFilter : public RenderSVGResourceContainer { public: RenderSVGResourceFilter(SVGFilterElement*); virtual ~RenderSVGResourceFilter(); virtual const char* renderName() const { return "RenderSVGResourceFilter"; } virtual void removeAllClientsFromCache(bool markForInvalidation = true); virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*); virtual FloatRect resourceBoundingBox(RenderObject*); PassRefPtr buildPrimitives(Filter*); SVGUnitTypes::SVGUnitType filterUnits() const { return toUnitType(static_cast(node())->filterUnits()); } SVGUnitTypes::SVGUnitType primitiveUnits() const { return toUnitType(static_cast(node())->primitiveUnits()); } virtual RenderSVGResourceType resourceType() const { return s_resourceType; } static RenderSVGResourceType s_resourceType; private: bool fitsInMaximumImageSize(const FloatSize&, FloatSize&); HashMap m_filter; }; } #endif #endif