/* * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann * 2004, 2005, 2006, 2007, 2008 Rob Buis * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderSVGResourceMarker.h" #include "GraphicsContext.h" #include "RenderSVGContainer.h" #include "SVGElement.h" #include "SVGMarkerElement.h" #include "SVGRenderSupport.h" #include "SVGStyledElement.h" #include "SVGStyledTransformableElement.h" namespace WebCore { RenderSVGResourceType RenderSVGResourceMarker::s_resourceType = MarkerResourceType; RenderSVGResourceMarker::RenderSVGResourceMarker(SVGMarkerElement* node) : RenderSVGResourceContainer(node) { } RenderSVGResourceMarker::~RenderSVGResourceMarker() { m_marker.clear(); } void RenderSVGResourceMarker::layout() { // RenderSVGHiddenContainer overwrites layout(). We need the // layouting of RenderSVGContainer for calculating local // transformations and repaint. RenderSVGContainer::layout(); } void RenderSVGResourceMarker::addClient(const RenderObject* object) { m_marker.add(object); } void RenderSVGResourceMarker::invalidateClients() { const HashSet::const_iterator end = m_marker.end(); for (HashSet::const_iterator it = m_marker.begin(); it != end; ++it) { RenderObject* renderer = const_cast(*it); renderer->setNeedsBoundariesUpdate(); renderer->setNeedsLayout(true); } m_marker.clear(); } void RenderSVGResourceMarker::invalidateClient(RenderObject* object) { ASSERT(object); // FIXME: The HashSet should always contain the object on calling invalidateClient. A race condition // during the parsing can causes a call of invalidateClient right before the call of applyResource. // We return earlier for the moment. This bug should be fixed in: // https://bugs.webkit.org/show_bug.cgi?id=35181 if (!m_marker.contains(object)) return; m_marker.remove(object); markForLayoutAndResourceInvalidation(object); } void RenderSVGResourceMarker::applyViewportClip(PaintInfo& paintInfo) { if (SVGRenderBase::isOverflowHidden(this)) paintInfo.context->clip(m_viewport); } FloatRect RenderSVGResourceMarker::markerBoundaries(const AffineTransform& markerTransformation) const { FloatRect coordinates = RenderSVGContainer::repaintRectInLocalCoordinates(); // Map repaint rect into parent coordinate space, in which the marker boundaries have to be evaluated coordinates = localToParentTransform().mapRect(coordinates); return markerTransformation.mapRect(coordinates); } const AffineTransform& RenderSVGResourceMarker::localToParentTransform() const { AffineTransform viewportTranslation(viewportTransform()); m_localToParentTransform = viewportTranslation.translateRight(m_viewport.x(), m_viewport.y()); return m_localToParentTransform; // If this class were ever given a localTransform(), then the above would read: // return viewportTransform() * localTransform() * viewportTranslation; } FloatPoint RenderSVGResourceMarker::referencePoint() const { SVGMarkerElement* marker = static_cast(node()); ASSERT(marker); return FloatPoint(marker->refX().value(marker), marker->refY().value(marker)); } float RenderSVGResourceMarker::angle() const { SVGMarkerElement* marker = static_cast(node()); ASSERT(marker); float angle = -1; if (marker->orientType() == SVGMarkerElement::SVG_MARKER_ORIENT_ANGLE) angle = marker->orientAngle().value(); return angle; } AffineTransform RenderSVGResourceMarker::markerTransformation(const FloatPoint& origin, float autoAngle, float strokeWidth) const { SVGMarkerElement* marker = static_cast(node()); ASSERT(marker); float markerAngle = angle(); bool useStrokeWidth = (marker->markerUnits() == SVGMarkerElement::SVG_MARKERUNITS_STROKEWIDTH); AffineTransform transform; transform.translate(origin.x(), origin.y()); transform.rotate(markerAngle == -1 ? autoAngle : markerAngle); transform = markerContentTransformation(transform, referencePoint(), useStrokeWidth ? strokeWidth : -1); return transform; } void RenderSVGResourceMarker::draw(RenderObject::PaintInfo& paintInfo, const AffineTransform& transform) { DEFINE_STATIC_LOCAL(HashSet, currentlyDrawingMarkers, ()); // avoid drawing circular marker references if (currentlyDrawingMarkers.contains(this)) return; currentlyDrawingMarkers.add(this); RenderObject::PaintInfo info(paintInfo); info.context->save(); applyTransformToPaintInfo(info, transform); RenderSVGContainer::paint(info, 0, 0); info.context->restore(); currentlyDrawingMarkers.remove(this); } AffineTransform RenderSVGResourceMarker::markerContentTransformation(const AffineTransform& contentTransformation, const FloatPoint& origin, float strokeWidth) const { // The 'origin' coordinate maps to SVGs refX/refY, given in coordinates relative to the viewport established by the marker FloatPoint mappedOrigin = viewportTransform().mapPoint(origin); AffineTransform transformation = contentTransformation; if (strokeWidth != -1) transformation.scaleNonUniform(strokeWidth, strokeWidth); transformation.translate(-mappedOrigin.x(), -mappedOrigin.y()); return transformation; } AffineTransform RenderSVGResourceMarker::viewportTransform() const { SVGMarkerElement* marker = static_cast(node()); ASSERT(marker); return marker->viewBoxToViewTransform(m_viewport.width(), m_viewport.height()); } void RenderSVGResourceMarker::calcViewport() { if (!selfNeedsLayout()) return; SVGMarkerElement* marker = static_cast(node()); ASSERT(marker); float w = marker->markerWidth().value(marker); float h = marker->markerHeight().value(marker); m_viewport = FloatRect(0, 0, w, h); } }