/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSVGResourceMarker_h #define RenderSVGResourceMarker_h #if ENABLE(SVG) #include "FloatRect.h" #include "RenderObject.h" #include "RenderSVGResourceContainer.h" #include "SVGMarkerElement.h" #include "SVGStyledElement.h" #include namespace WebCore { class AffineTransform; class RenderSVGResourceMarker : public RenderSVGResourceContainer { public: RenderSVGResourceMarker(SVGMarkerElement*); virtual ~RenderSVGResourceMarker(); virtual const char* renderName() const { return "RenderSVGResourceMarker"; } virtual void invalidateClients(); virtual void invalidateClient(RenderObject*); void draw(PaintInfo&, const AffineTransform&); // Calculates marker boundaries, mapped to the target element's coordinate space FloatRect markerBoundaries(const AffineTransform& markerTransformation) const; virtual void applyViewportClip(PaintInfo&); virtual void layout(); virtual void calcViewport(); virtual const AffineTransform& localToParentTransform() const; AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const; virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short) { return false; } virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } FloatPoint referencePoint() const; float angle() const; SVGMarkerElement::SVGMarkerUnitsType markerUnits() const { return static_cast(static_cast(node())->markerUnits()); } virtual RenderSVGResourceType resourceType() const { return s_resourceType; } static RenderSVGResourceType s_resourceType; private: // Generates a transformation matrix usable to render marker content. Handles scaling the marker content // acording to SVGs markerUnits="strokeWidth" concept, when a strokeWidth value != -1 is passed in. AffineTransform markerContentTransformation(const AffineTransform& contentTransformation, const FloatPoint& origin, float strokeWidth = -1) const; AffineTransform viewportTransform() const; mutable AffineTransform m_localToParentTransform; FloatRect m_viewport; }; } #endif #endif