/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGResourceMasker.h" #include "AffineTransform.h" #include "CanvasPixelArray.h" #include "Element.h" #include "FloatPoint.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "Image.h" #include "ImageBuffer.h" #include "ImageData.h" #include "IntRect.h" #include "RenderSVGResource.h" #include "SVGElement.h" #include "SVGMaskElement.h" #include "SVGStyledElement.h" #include "SVGUnitTypes.h" #include #include namespace WebCore { RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType; RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) : RenderSVGResourceContainer(node) { } RenderSVGResourceMasker::~RenderSVGResourceMasker() { if (m_masker.isEmpty()) return; deleteAllValues(m_masker); m_masker.clear(); } void RenderSVGResourceMasker::invalidateClients() { m_maskBoundaries = FloatRect(); if (!m_masker.isEmpty()) { deleteAllValues(m_masker); m_masker.clear(); } markAllClientsForInvalidation(LayoutAndBoundariesInvalidation); } void RenderSVGResourceMasker::invalidateClient(RenderObject* client) { ASSERT(client); ASSERT(client->selfNeedsLayout()); if (m_masker.contains(client)) delete m_masker.take(client); markClientForInvalidation(client, BoundariesInvalidation); } bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(object); ASSERT(context); #ifndef NDEBUG ASSERT(resourceMode == ApplyToDefaultMode); #else UNUSED_PARAM(resourceMode); #endif if (!m_masker.contains(object)) m_masker.set(object, new MaskerData); MaskerData* maskerData = m_masker.get(object); if (!maskerData->maskImage && !maskerData->emptyMask) { SVGMaskElement* maskElement = static_cast(node()); if (!maskElement) return false; createMaskImage(maskerData, maskElement, object); } if (!maskerData->maskImage) return false; context->clipToImageBuffer(maskerData->maskRect, maskerData->maskImage.get()); return true; } void RenderSVGResourceMasker::createMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object) { FloatRect objectBoundingBox = object->objectBoundingBox(); // Mask rect clipped with clippingBoundingBox and filterBoundingBox as long as they are present. maskerData->maskRect = object->repaintRectInLocalCoordinates(); if (maskerData->maskRect.isEmpty()) { maskerData->emptyMask = true; return; } if (m_maskBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect repaintRect = m_maskBoundaries; AffineTransform contextTransform; // We need to scale repaintRect for objectBoundingBox to get the drawing area. if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { contextTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); FloatPoint contextAdjustment = repaintRect.location(); repaintRect = contextTransform.mapRect(repaintRect); repaintRect.move(objectBoundingBox.x(), objectBoundingBox.y()); contextTransform.translate(-contextAdjustment.x(), -contextAdjustment.y()); } repaintRect.intersect(maskerData->maskRect); maskerData->maskRect = repaintRect; IntRect maskImageRect = enclosingIntRect(maskerData->maskRect); maskImageRect.setLocation(IntPoint()); // Don't create ImageBuffers with image size of 0 if (maskImageRect.isEmpty()) { maskerData->emptyMask = true; return; } // FIXME: This changes color space to linearRGB, the default color space // for masking operations in SVG. We need a switch for the other color-space // attribute values sRGB, inherit and auto. maskerData->maskImage = ImageBuffer::create(maskImageRect.size(), LinearRGB); if (!maskerData->maskImage) return; GraphicsContext* maskImageContext = maskerData->maskImage->context(); ASSERT(maskImageContext); maskImageContext->save(); if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) maskImageContext->translate(-maskerData->maskRect.x(), -maskerData->maskRect.y()); maskImageContext->concatCTM(contextTransform); // draw the content into the ImageBuffer for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) { RenderObject* renderer = node->renderer(); if (!node->isSVGElement() || !static_cast(node)->isStyled() || !renderer) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; SVGRenderSupport::renderSubtreeToImage(maskerData->maskImage.get(), renderer); } maskImageContext->restore(); #if !PLATFORM(CG) maskerData->maskImage->transformColorSpace(DeviceRGB, LinearRGB); #endif // create the luminance mask RefPtr imageData(maskerData->maskImage->getUnmultipliedImageData(maskImageRect)); CanvasPixelArray* srcPixelArray(imageData->data()); for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset += 4) { unsigned char a = srcPixelArray->get(pixelOffset + 3); if (!a) continue; unsigned char r = srcPixelArray->get(pixelOffset); unsigned char g = srcPixelArray->get(pixelOffset + 1); unsigned char b = srcPixelArray->get(pixelOffset + 2); double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0); srcPixelArray->set(pixelOffset + 3, luma); } maskerData->maskImage->putUnmultipliedImageData(imageData.get(), maskImageRect, IntPoint()); } void RenderSVGResourceMasker::calculateMaskContentRepaintRect() { for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !static_cast(childNode)->isStyled() || !renderer) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; m_maskBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); } } FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) { // Resource was not layouted yet. Give back clipping rect of the mask. SVGMaskElement* maskElement = static_cast(node()); FloatRect objectBoundingBox = object->objectBoundingBox(); FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox); if (selfNeedsLayout()) return maskBoundaries; if (m_maskBoundaries.isEmpty()) calculateMaskContentRepaintRect(); if (!maskElement) return FloatRect(); FloatRect maskRect = m_maskBoundaries; if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; } } #endif // ENABLE(SVG)