/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSVGResourceMasker_h #define RenderSVGResourceMasker_h #if ENABLE(SVG) #include "FloatRect.h" #include "GraphicsContext.h" #include "ImageBuffer.h" #include "IntSize.h" #include "RenderSVGResource.h" #include "SVGMaskElement.h" #include "SVGUnitTypes.h" #include #include namespace WebCore { struct MaskerData { MaskerData(FloatRect rect = FloatRect(), bool emptyObject = false) : maskRect(rect) , emptyMask(emptyObject) { } OwnPtr maskImage; FloatRect maskRect; bool emptyMask; }; class RenderSVGResourceMasker : public RenderSVGResource { public: RenderSVGResourceMasker(SVGStyledElement*); virtual ~RenderSVGResourceMasker(); virtual const char* renderName() const { return "RenderSVGResourceMasker"; } virtual void invalidateClients(); virtual void invalidateClient(RenderObject*); virtual bool applyResource(RenderObject*, GraphicsContext*&); virtual FloatRect resourceBoundingBox(const FloatRect&) const; SVGUnitTypes::SVGUnitType maskUnits() const { return toUnitType(static_cast(node())->maskUnits()); } SVGUnitTypes::SVGUnitType maskContentUnits() const { return toUnitType(static_cast(node())->maskContentUnits()); } virtual RenderSVGResourceType resourceType() const { return s_resourceType; } static RenderSVGResourceType s_resourceType; private: void createMaskImage(MaskerData*, const SVGMaskElement*, RenderObject*); HashMap m_masker; }; } #endif #endif