/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSVGResourceSolidColor_h #define RenderSVGResourceSolidColor_h #if ENABLE(SVG) #include "Color.h" #include "FloatRect.h" #include "RenderSVGResource.h" namespace WebCore { class RenderSVGResourceSolidColor : public RenderSVGResource { public: RenderSVGResourceSolidColor(); virtual ~RenderSVGResourceSolidColor(); virtual void invalidateClients() { } virtual void invalidateClient(RenderObject*) { } virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode); virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } virtual RenderSVGResourceType resourceType() const { return s_resourceType; } static RenderSVGResourceType s_resourceType; const Color& color() const { return m_color; } void setColor(const Color& color) { m_color = color; } private: Color m_color; }; } #endif #endif