/* * This file is part of the HTML widget for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderView_h #define RenderView_h #include "FrameView.h" #include "Frame.h" #include "LayoutState.h" #include "RenderBlock.h" namespace WebCore { class RenderView : public RenderBlock { public: RenderView(Node*, FrameView*); virtual ~RenderView(); virtual const char* renderName() const { return "RenderView"; } virtual bool isRenderView() const { return true; } virtual void layout(); virtual void calcWidth(); virtual void calcHeight(); virtual void calcPrefWidths(); virtual FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const; virtual FloatPoint absoluteToLocal(FloatPoint containerPoint, bool fixed = false, bool useTransforms = false) const; int docHeight() const; int docWidth() const; // The same as the FrameView's layoutHeight/layoutWidth but with null check guards. int viewHeight() const; int viewWidth() const; float zoomFactor() const { return m_frameView->frame() && m_frameView->frame()->shouldApplyPageZoom() ? m_frameView->frame()->zoomFactor() : 1.0f; } FrameView* frameView() const { return m_frameView; } virtual bool hasOverhangingFloats() { return false; } virtual void computeRectForRepaint(IntRect&, RenderBox* repaintContainer, bool fixed = false); virtual void repaintViewRectangle(const IntRect&, bool immediate = false); virtual void paint(PaintInfo&, int tx, int ty); virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); void setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos); void clearSelection(); virtual RenderObject* selectionStart() const { return m_selectionStart; } virtual RenderObject* selectionEnd() const { return m_selectionEnd; } bool printing() const; void setPrintImages(bool enable) { m_printImages = enable; } bool printImages() const { return m_printImages; } void setTruncatedAt(int y) { m_truncatedAt = y; m_bestTruncatedAt = m_truncatorWidth = 0; m_forcedPageBreak = false; } void setBestTruncatedAt(int y, RenderBox* forRenderer, bool forcedBreak = false); int bestTruncatedAt() const { return m_bestTruncatedAt; } int truncatedAt() const { return m_truncatedAt; } virtual void absoluteRects(Vector&, int tx, int ty, bool topLevel = true); virtual void absoluteQuads(Vector&, bool topLevel = true); IntRect selectionBounds(bool clipToVisibleContent = true) const; void setMaximalOutlineSize(int o) { m_maximalOutlineSize = o; } int maximalOutlineSize() const { return m_maximalOutlineSize; } virtual IntRect viewRect() const; virtual void selectionStartEnd(int& startPos, int& endPos) const; IntRect printRect() const { return m_printRect; } void setPrintRect(const IntRect& r) { m_printRect = r; } void updateWidgetPositions(); void addWidget(RenderObject*); void removeWidget(RenderObject*); // layoutDelta is used transiently during layout to store how far an object has moved from its // last layout location, in order to repaint correctly. // If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter. IntSize layoutDelta() const { return m_layoutState ? m_layoutState->m_layoutDelta : IntSize(); } void addLayoutDelta(const IntSize& delta) { if (m_layoutState) m_layoutState->m_layoutDelta += delta; } bool doingFullRepaint() const { return m_frameView->needsFullRepaint(); } void pushLayoutState(RenderBox* renderer, const IntSize& offset) { if (doingFullRepaint()) return; // We push LayoutState even if layoutState is disabled because it stores layoutDelta too. m_layoutState = new (renderArena()) LayoutState(m_layoutState, renderer, offset); } void pushLayoutState(RenderObject*); void popLayoutState() { if (doingFullRepaint()) return; LayoutState* state = m_layoutState; m_layoutState = state->m_next; state->destroy(renderArena()); } // Returns true if layoutState should be used for its cached offset and clip. bool layoutStateEnabled() const { return m_layoutStateDisableCount == 0 && m_layoutState; } LayoutState* layoutState() const { return m_layoutState; } // Suspends the LayoutState optimization. Used under transforms that cannot be represented by // LayoutState (common in SVG) and when manipulating the render tree during layout in ways // that can trigger repaint of a non-child (e.g. when a list item moves its list marker around). // Note that even when disabled, LayoutState is still used to store layoutDelta. void disableLayoutState() { m_layoutStateDisableCount++; } void enableLayoutState() { ASSERT(m_layoutStateDisableCount > 0); m_layoutStateDisableCount--; } protected: virtual FloatQuad localToContainerQuad(const FloatQuad&, RenderBox* repaintContainer, bool fixed = false) const; private: // selectionRect should never be called on a RenderView virtual IntRect selectionRect(bool); protected: FrameView* m_frameView; RenderObject* m_selectionStart; RenderObject* m_selectionEnd; int m_selectionStartPos; int m_selectionEndPos; // used to ignore viewport width when printing to the printer bool m_printImages; int m_truncatedAt; int m_maximalOutlineSize; // Used to apply a fudge factor to dirty-rect checks on blocks/tables. IntRect m_printRect; // Used when printing. typedef HashSet RenderObjectSet; RenderObjectSet m_widgets; private: int m_bestTruncatedAt; int m_truncatorWidth; bool m_forcedPageBreak; LayoutState* m_layoutState; unsigned m_layoutStateDisableCount; }; // Stack-based class to assist with LayoutState push/pop class LayoutStateMaintainer : Noncopyable { public: // ctor to push now LayoutStateMaintainer(RenderView* view, RenderBox* root, IntSize offset, bool disableState = false) : m_view(view) , m_disabled(disableState) , m_didStart(false) , m_didEnd(false) { push(root, offset); } // ctor to maybe push later LayoutStateMaintainer(RenderView* view) : m_view(view) , m_disabled(false) , m_didStart(false) , m_didEnd(false) { } ~LayoutStateMaintainer() { ASSERT(m_didStart == m_didEnd); // if this fires, it means that someone did a push(), but forgot to pop(). } void push(RenderBox* root, IntSize offset) { ASSERT(!m_didStart); // We push state even if disabled, because we still need to store layoutDelta m_view->pushLayoutState(root, offset); if (m_disabled) m_view->disableLayoutState(); m_didStart = true; } void pop() { if (m_didStart) { ASSERT(!m_didEnd); m_view->popLayoutState(); if (m_disabled) m_view->enableLayoutState(); m_didEnd = true; } } bool didPush() const { return m_didStart; } private: RenderView* m_view; bool m_disabled : 1; // true if the offset and clip part of layoutState is disabled bool m_didStart : 1; // true if we did a push or disable bool m_didEnd : 1; // true if we popped or re-enabled }; } // namespace WebCore #endif // RenderView_h