/* * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SVGCharacterData_h #define SVGCharacterData_h #if ENABLE(SVG) #include #include #include namespace WebCore { class AffineTransform; class RenderObject; // Holds extra data, when the character is laid out on a path struct SVGCharOnPath : RefCounted { static PassRefPtr create() { return adoptRef(new SVGCharOnPath); } float xScale; float yScale; float xShift; float yShift; float orientationAngle; bool hidden : 1; private: SVGCharOnPath() : xScale(1.0f) , yScale(1.0f) , xShift(0.0f) , yShift(0.0f) , orientationAngle(0.0f) , hidden(false) { } }; struct SVGChar { SVGChar() : x(0.0f) , y(0.0f) , angle(0.0f) , orientationShiftX(0.0f) , orientationShiftY(0.0f) , drawnSeperated(false) , newTextChunk(false) { } float x; float y; float angle; float orientationShiftX; float orientationShiftY; RefPtr pathData; // Determines wheter this char needs to be drawn seperated bool drawnSeperated : 1; // Determines wheter this char starts a new chunk bool newTextChunk : 1; // Helper methods bool isHidden() const; AffineTransform characterTransform() const; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // SVGCharacterData_h