/* Copyright (C) Research In Motion Limited 2010. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGShadowTreeElements.h" #include "Document.h" #include "FloatSize.h" #include "RenderObject.h" #include "SVGNames.h" #include "SVGUseElement.h" namespace WebCore { // SVGShadowTreeContainerElement SVGShadowTreeContainerElement::SVGShadowTreeContainerElement(Document* document) : SVGGElement(SVGNames::gTag, document) { } PassRefPtr SVGShadowTreeContainerElement::create(Document* document) { return adoptRef(new SVGShadowTreeContainerElement(document)); } FloatSize SVGShadowTreeContainerElement::containerTranslation() const { return FloatSize(m_xOffset.value(this), m_yOffset.value(this)); } // SVGShadowTreeRootElement inline SVGShadowTreeRootElement::SVGShadowTreeRootElement(Document* document, SVGUseElement* shadowParent) : SVGShadowTreeContainerElement(document) , m_shadowParent(shadowParent) { setInDocument(); } PassRefPtr SVGShadowTreeRootElement::create(Document* document, SVGUseElement* shadowParent) { return adoptRef(new SVGShadowTreeRootElement(document, shadowParent)); } void SVGShadowTreeRootElement::attachElement(PassRefPtr style, RenderArena* arena) { ASSERT(m_shadowParent); // Create the renderer with the specified style RenderObject* renderer = createRenderer(arena, style.get()); if (renderer) { setRenderer(renderer); renderer->setStyle(style); } // Set these explicitly since this normally happens during an attach() setAttached(); // Add the renderer to the render tree if (renderer) m_shadowParent->renderer()->addChild(renderer); } } #endif