/* Copyright (C) Research In Motion Limited 2010. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGShadowTreeElements_h #define SVGShadowTreeElements_h #if ENABLE(SVG) #include "SVGGElement.h" #include "SVGLength.h" namespace WebCore { class FloatSize; class SVGShadowTreeContainerElement : public SVGGElement { public: SVGShadowTreeContainerElement(Document*); virtual ~SVGShadowTreeContainerElement(); virtual bool isShadowTreeContainerElement() const { return true; } FloatSize containerTranslation() const; void setContainerOffset(const SVGLength& x, const SVGLength& y) { m_xOffset = x; m_yOffset = y; } private: SVGLength m_xOffset; SVGLength m_yOffset; }; class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement { public: SVGShadowTreeRootElement(Document*, Node* shadowParent); virtual ~SVGShadowTreeRootElement(); virtual bool isShadowNode() const { return m_shadowParent; } virtual Node* shadowParentNode() { return m_shadowParent; } void attachElement(PassRefPtr, RenderArena*); private: Node* m_shadowParent; }; } #endif #endif